From 10ea61d63a87931a98c3591735f0d70e10939401 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 26 Sep 2021 09:51:36 +0800 Subject: *misc --- .../Scripts/Unit/LensEffect/LensEffect_BlurRim.cs | 110 +++++++++++---------- Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | 89 +++++++++++++++++ .../Unit/LensEffect/LensEffect_Dash.cs.meta | 11 +++ 3 files changed, 160 insertions(+), 50 deletions(-) create mode 100644 Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs create mode 100644 Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta (limited to 'Assets/Scripts/Unit/LensEffect') diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs index 4f90a777..6c61f2e7 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs @@ -7,70 +7,80 @@ public class LensEffect_BlurRim : LensEffectBase { public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque; + Color rimColor; int tempID; - public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) + public LensEffect_BlurRim(Color color) : base() + { + rimColor = color; + tempID = Shader.PropertyToID("_BlurRim_RT0"); + } + + public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) { if (stage == EStage.Before) { - tempID = Shader.PropertyToID("_Temp1"); - - cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); - cb.SetRenderTarget(tempID); - cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + Before(cb); } else if (stage == EStage.Iterate) { - Matrix4x4 obj2Wod = Matrix4x4.identity; - int subMeshCount = 0; - if (curBodypartRenderer.renderer is SkinnedMeshRenderer) - { - SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer; - Vector3 pos = smr.rootBone.transform.position; - Quaternion rot = smr.rootBone.transform.rotation; - obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); - subMeshCount = smr.sharedMesh.subMeshCount; - } - else if (curBodypartRenderer.renderer is MeshRenderer) - { - obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix; - subMeshCount = curBodypartRenderer.renderer.GetComponent().sharedMesh.subMeshCount; - } - - for (int i = 0; i < subMeshCount; ++i) - { - MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); - mat.material.SetColor("_Color", Color.red); - mat.material.SetMatrix("_ObjectToWorld", obj2Wod); - cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); - - mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); - mat.material.SetColor("_Color", Color.red); - obj2Wod = Matrix4x4.Translate(new Vector3(1,0,0)) * obj2Wod; - mat.material.SetMatrix("_ObjectToWorld", obj2Wod); - cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); - - mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); - mat.material.SetColor("_Color", Color.red); - obj2Wod = Matrix4x4.Translate(new Vector3(-2, 0, 0)) * obj2Wod; - mat.material.SetMatrix("_ObjectToWorld", obj2Wod); - cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); - } - } + Iterate(cb); + } else if (stage == EStage.After) { - MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); - - Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound); - blur.material.SetVector("_TileOffset", tileOffset); - - cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); - tempID = Shader.PropertyToID("_Temp1"); - cb.ReleaseTemporaryRT(tempID); + After(cb); } else if (stage == EStage.Finished) { } } + void Before(CommandBuffer cb) + { + cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + cb.SetRenderTarget(tempID); + cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + } + + void Iterate(CommandBuffer cb) + { + Matrix4x4 obj2Wod = Matrix4x4.identity; + int subMeshCount = 0; + if (curBodypartRenderer.renderer is SkinnedMeshRenderer) + { + SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer; + Vector3 pos = smr.rootBone.transform.position; + Quaternion rot = smr.rootBone.transform.rotation; + obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); + obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod; + subMeshCount = smr.sharedMesh.subMeshCount; + } + else if (curBodypartRenderer.renderer is MeshRenderer) + { + obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix; + obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod; + subMeshCount = curBodypartRenderer.renderer.GetComponent().sharedMesh.subMeshCount; + } + + for (int i = 0; i < subMeshCount; ++i) + { + MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); + mat.material.SetColor("_Color", rimColor); + mat.material.SetMatrix("_ObjectToWorld", obj2Wod); + mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex")); + cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); + } + } + + void After(CommandBuffer cb) + { + MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); + + Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound); + blur.material.SetVector("_TileOffset", tileOffset); + + cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); + cb.ReleaseTemporaryRT(tempID); + } + } \ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs new file mode 100644 index 00000000..9111bd68 --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +public class LensEffect_Dash : LensEffectBase +{ + public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque; + + Color rimColor; + int tempID; + float lifeTime; + UnitSnapshot snapshot; + + public LensEffect_Dash(Color color, float lifeTime) : base() + { + rimColor = color; + tempID = Shader.PropertyToID("_BlurRim_RT0"); + this.lifeTime = lifeTime; + } + + public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) + { + if (stage == EStage.Before) + { + Before(cb); + } + else if (stage == EStage.Iterate) + { + Iterate(cb); + } + else if (stage == EStage.After) + { + After(cb); + } + else if (stage == EStage.Finished) + { + } + } + + void Before(CommandBuffer cb) + { + cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + cb.SetRenderTarget(tempID); + cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + } + + void Iterate(CommandBuffer cb) + { + Matrix4x4 obj2Wod = Matrix4x4.identity; + int subMeshCount = 0; + if (curBodypartRenderer.renderer is SkinnedMeshRenderer) + { + SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer; + Vector3 pos = smr.rootBone.transform.position; + Quaternion rot = smr.rootBone.transform.rotation; + obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); + obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod; + subMeshCount = smr.sharedMesh.subMeshCount; + } + else if (curBodypartRenderer.renderer is MeshRenderer) + { + obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix; + obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod; + subMeshCount = curBodypartRenderer.renderer.GetComponent().sharedMesh.subMeshCount; + } + + for (int i = 0; i < subMeshCount; ++i) + { + MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); + mat.material.SetColor("_Color", rimColor); + mat.material.SetMatrix("_ObjectToWorld", obj2Wod); + mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex")); + cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); + } + } + + void After(CommandBuffer cb) + { + MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); + + Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound); + blur.material.SetVector("_TileOffset", tileOffset); + + cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); + cb.ReleaseTemporaryRT(tempID); + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta new file mode 100644 index 00000000..f0c4f6ab --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3fac41ebc7706eb4abec04ae44602464 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0