From 2f310aa9f3f1cb1d51e8f62a6d5e3dda4821b82b Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 22 Sep 2021 19:25:56 +0800 Subject: *effect --- Assets/Scripts/Unit/LensEffect/LensEffectBase.cs | 2 + .../Scripts/Unit/LensEffect/LensEffect_BlurRim.cs | 76 ++++++++++++++++++++++ .../Unit/LensEffect/LensEffect_BlurRim.cs.meta | 11 ++++ .../Unit/LensEffect/LensEffect_MotionBlur.cs | 4 ++ 4 files changed, 93 insertions(+) create mode 100644 Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs create mode 100644 Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta (limited to 'Assets/Scripts/Unit/LensEffect') diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs index 8457a959..36bde0e3 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs @@ -9,6 +9,7 @@ public class MaterialEntry public Material material; } +// unit 镜头效果,和image effect的区别在于不光是后处理 public abstract class LensEffectBase : MonoBehaviour { public enum EStage @@ -27,6 +28,7 @@ public abstract class LensEffectBase : MonoBehaviour #region upvalues public BodyPartRenderer curBodypartRenderer; + public UnitController owner; #endregion private static MaterialEntry _ClaimMaterial(string shader) diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs new file mode 100644 index 00000000..4f90a777 --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs @@ -0,0 +1,76 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +public class LensEffect_BlurRim : LensEffectBase +{ + public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque; + + int tempID; + + public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) + { + if (stage == EStage.Before) + { + tempID = Shader.PropertyToID("_Temp1"); + + cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + cb.SetRenderTarget(tempID); + cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + } + else if (stage == EStage.Iterate) + { + Matrix4x4 obj2Wod = Matrix4x4.identity; + int subMeshCount = 0; + if (curBodypartRenderer.renderer is SkinnedMeshRenderer) + { + SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer; + Vector3 pos = smr.rootBone.transform.position; + Quaternion rot = smr.rootBone.transform.rotation; + obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); + subMeshCount = smr.sharedMesh.subMeshCount; + } + else if (curBodypartRenderer.renderer is MeshRenderer) + { + obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix; + subMeshCount = curBodypartRenderer.renderer.GetComponent().sharedMesh.subMeshCount; + } + + for (int i = 0; i < subMeshCount; ++i) + { + MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); + mat.material.SetColor("_Color", Color.red); + mat.material.SetMatrix("_ObjectToWorld", obj2Wod); + cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); + + mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); + mat.material.SetColor("_Color", Color.red); + obj2Wod = Matrix4x4.Translate(new Vector3(1,0,0)) * obj2Wod; + mat.material.SetMatrix("_ObjectToWorld", obj2Wod); + cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); + + mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name); + mat.material.SetColor("_Color", Color.red); + obj2Wod = Matrix4x4.Translate(new Vector3(-2, 0, 0)) * obj2Wod; + mat.material.SetMatrix("_ObjectToWorld", obj2Wod); + cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i); + } + } + else if (stage == EStage.After) + { + MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); + + Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound); + blur.material.SetVector("_TileOffset", tileOffset); + + cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); + tempID = Shader.PropertyToID("_Temp1"); + cb.ReleaseTemporaryRT(tempID); + } + else if (stage == EStage.Finished) + { + } + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta new file mode 100644 index 00000000..3a2e02ef --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f49dbf9002764be4aa6ca79b78052d7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs index decee999..3e5ee4f1 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs @@ -53,6 +53,10 @@ public class LensEffect_MotionBlur : LensEffectBase else if(stage == EStage.After) { MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name); + + Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound); + blur.material.SetVector("_TileOffset", tileOffset); + cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); tempID = Shader.PropertyToID("_Temp1"); cb.ReleaseTemporaryRT(tempID); -- cgit v1.1-26-g67d0