From 5ba836c17dcd9e6107f0de7a4c5d8063cab79fb4 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 14 Sep 2021 18:43:42 +0800 Subject: *misc --- Assets/Scripts/Unit/TimelineEventProxy.cs | 140 ------------------------------ 1 file changed, 140 deletions(-) (limited to 'Assets/Scripts/Unit/TimelineEventProxy.cs') diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index e750def2..de6e6b0b 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -162,144 +162,4 @@ public partial class TimelineEventProxy } } - #region Event Handles - - void EventEffect(AnimationEventBase animEvent) - { - EventEffect effect = animEvent as EventEffect; - if (effect == null) - return; - string path = effect.effectPath; - if (path == null || path == "") - return; - GameObject prefab = ResourceManager.Instance.LoadAsset(path); - if (prefab != null) - { - GameObject root = new GameObject(); - - GameObject go = GameObject.Instantiate(prefab); - go.transform.SetParent(root.transform); - FxClear onClear = root.AddComponent(); - onClear.gameObject.name = prefab.name + "(Clone)"; - - PlayEffectInfo info = new PlayEffectInfo(); - info.path = path; - info.playEffectType = EffectPlayTypes.Oneshot; - info.posOffset = effect.position; - info.rot = effect.rotation; - info.scale = effect.scale; - info.bAttached = effect.attached; - if(effect.attached) - { - if(effect.attachNode == global::EventEffect.EAttachNode.Unit) - { - info.rootTr = m_Root; - } - else if(effect.attachNode == global::EventEffect.EAttachNode.Bone) - { - if(m_UnitModel != null) - { - info.rootTr = m_UnitModel.Find(effect.bone); - } - } - } - - onClear.Initialize(info); -#if UNITY_EDITOR - if (isInEditMode && registerParticleSystem != null) - { - registerParticleSystem(onClear); - } - onClear.gameObject.transform.SetParent(Root_Particles.transform); -#endif - } - } - - void EventCamera_Shake(AnimationEventBase animEvent) - { - - } - - void EventProjectile(AnimationEventBase animEvent) - { - EventProjectile e = animEvent as EventProjectile; - if (e == null) - return; - string projectilePath = e.projectilePath; - if (projectilePath == null || projectilePath == "") - return; - GameObject prefab = ResourceManager.Instance.LoadAsset(projectilePath); - if(prefab == null) - { - LogHelper.LogError("缺少对应的projectile, " + projectilePath); - return; - } - if(prefab.GetComponent() == null) - { - LogHelper.LogError("没有projectile脚本"); - return; - } - GameObject obj = GameObject.Instantiate(prefab); - Projectile projectile = obj.GetComponent(); - ProjectileInfo info = new ProjectileInfo(); - info.name = e.name; - info.tag = e.tag; - info.moveType = e.moveType; - info.owner = owner; - info.position = m_Root.transform.position + e.posOffset; - info.rotation = e.rotation; - info.scale = e.scale; - if (owner) - { - info.velocity = owner.transform.rotation * e.velocity; - } - else - { - info.velocity = e.velocity; - } - info.acceleration = e.acceleration; - info.lifetime = e.lifeTime; - info.sparkPath = e.sparkPath; - projectile.Initialize(info); - -#if UNITY_EDITOR - if(isInEditMode && registerProjectile != null) - { - registerProjectile(projectile); - } - obj.transform.SetParent(Root_Projectiles.transform); -#endif - } - - void EventMesh_AfterImage(AnimationEventBase animEvent) - { -#if UNITY_EDITOR - if (isInEditMode) - return; -#endif - EventMesh_AfterImage afterImage = animEvent as EventMesh_AfterImage; - if (afterImage == null) - return ; - string avatarPath = owner.unitParts.afterImageAvatarPath; - GameObject go = ResourceManager.Instance.LoadAsset(avatarPath); - if(go) - { - GameObject instance = GameObject.Instantiate(go); - AfterImageAvatar avatar = instance.GetOrAddComponent(); - if(!avatar) - { - GameObject.DestroyImmediate(instance); - return; - } - avatar.Initialize(owner); - } - } - - void EventUnit_SetPosition(AnimationEventBase animEvent) - { - // 在unitState回调里处理 - } - - #endregion - } \ No newline at end of file -- cgit v1.1-26-g67d0