From cec37ddb003304a224b804a78479ae46dae58fed Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 16 Sep 2021 20:51:19 +0800 Subject: + motion blur --- Assets/Scripts/Unit/TimelineEventProxy.cs | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) (limited to 'Assets/Scripts/Unit/TimelineEventProxy.cs') diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index 356a7498..9e41e30e 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -48,23 +48,26 @@ public partial class TimelineEventProxy // 不要序列化枚举值,因为可能会随时更改 public enum EEventType { - EventGame_TimeScale, // 缩放时间 - + EventGame_TimeScale, // 缩放时间 + + EventMesh_ImageEffect_MotionBlur, // 运动模糊 + EventMesh_ImageEffect_Glitch, // glitch + EventMesh_AfterImage, // 角色残像 + EventMesh_AfterImageStop, // 角色残像停止事件 + EventMesh_FadeIn, // 角色透明度 + EventMesh_FadeOut, // 角色透明度 + EventMesh_Gloss, // 角色泛光 + EventMesh_VisibilityInMainCamera, // 是否在主相机渲染 + + EventUnit_SetPosition, // 设置位置 + EventUnit_BulletTime, // 子弹时间 + EventCamera_Zoom, // 相机聚焦 EventCamera_Shake, // 相机晃动 EventCamera_Blur, // 相机模糊 EventCamera_WhiteOut, // 相机白屏 - - EventUnit_SetPosition, // 设置位置 - - EventMesh_AfterImage, // 角色残像 - EventMesh_AfterImageStop, // 角色残像停止事件 - EventMesh_FadeIn, // 角色透明度 - EventMesh_FadeOut, // 角色透明度 - EventMesh_Gloss, // 角色泛光 - EventMesh_Blur, // 运动模糊(非后处理) - - EventEnv_Dark, + + EventEnv_Dark, EventEnv_Exposure, EventUI_Drift, // @@ -73,8 +76,6 @@ public partial class TimelineEventProxy EventProjectile, // 发射体 EventEffect, // 特效 EventSound, // 音效 - - EventBulletTime, // 子弹时间 } public const int FPS = 30; // timeline 每秒采样30次 -- cgit v1.1-26-g67d0