From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/Scripts/Unit/UnitSnapshot.cs | 55 ------------------------------------- 1 file changed, 55 deletions(-) delete mode 100644 Assets/Scripts/Unit/UnitSnapshot.cs (limited to 'Assets/Scripts/Unit/UnitSnapshot.cs') diff --git a/Assets/Scripts/Unit/UnitSnapshot.cs b/Assets/Scripts/Unit/UnitSnapshot.cs deleted file mode 100644 index f43189cb..00000000 --- a/Assets/Scripts/Unit/UnitSnapshot.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 保存当前角色的快照 -public struct UnitSnapshotInfo -{ - public UnitController unit; - - public int animStateHash; - - public float normalizedTime; - - public TRS trs; - -} - -// 角色快照,用于lens effect -public class UnitSnapshot : MonoBehaviour -{ - [HideInInspector] - public UnitController owner; - public Animator animator; - public Renderer[] renderers; - - public bool active - { - get - { - return this.gameObject.activeSelf; - } - set - { - this.gameObject.SetActive(value); - } - } - - public void Initialize(UnitController prototype) - { - owner = prototype; - animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController; - animator.speed = 0; - } - - public void ApplySnapshot(UnitSnapshotInfo info) - { - active = true; - animator.speed = 0.02f; - animator.Play(info.animStateHash, 0, info.normalizedTime); - animator.Update(1 / 60f); - animator.speed = 0; - active = false; - } - -} -- cgit v1.1-26-g67d0