From 35f2e468715e12d93cb88f2258c2d0ae82d1d189 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 6 Aug 2021 09:31:08 +0800 Subject: *collision --- Assets/Scripts/Unit/Collider/ColliderRegistry.cs | 20 ++++ .../Scripts/Unit/Collider/ColliderRegistry.cs.meta | 11 +++ Assets/Scripts/Unit/Collider/CollisionSystem.cs | 108 +++++++++++++++++++++ .../Scripts/Unit/Collider/CollisionSystem.cs.meta | 11 +++ Assets/Scripts/Unit/Component/UnitAnimation.cs | 1 - Assets/Scripts/Unit/Component/UnitCollider.cs | 36 +++---- Assets/Scripts/Unit/Controller/UnitController.cs | 29 +++--- 7 files changed, 184 insertions(+), 32 deletions(-) create mode 100644 Assets/Scripts/Unit/Collider/ColliderRegistry.cs create mode 100644 Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta create mode 100644 Assets/Scripts/Unit/Collider/CollisionSystem.cs create mode 100644 Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta (limited to 'Assets/Scripts/Unit') diff --git a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs b/Assets/Scripts/Unit/Collider/ColliderRegistry.cs new file mode 100644 index 00000000..d51e9615 --- /dev/null +++ b/Assets/Scripts/Unit/Collider/ColliderRegistry.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ColliderRegistry : Singleton +{ + public List colliders = new List(); + + public void AddCollider(UnitCollider collider) + { + if (!colliders.Contains(collider)) + colliders.Add(collider); + } + + public void RemoveCollider(UnitCollider collider) + { + if (colliders.Contains(collider)) + colliders.Remove(collider); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta b/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta new file mode 100644 index 00000000..8007287c --- /dev/null +++ b/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7787595f1b3721847aeca526a55446b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs b/Assets/Scripts/Unit/Collider/CollisionSystem.cs new file mode 100644 index 00000000..efbb2784 --- /dev/null +++ b/Assets/Scripts/Unit/Collider/CollisionSystem.cs @@ -0,0 +1,108 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public struct ColliderDescriptor +{ + public ColliderInfo colliderInfo; + public UnitCollider unitCollider; +} + +public struct CollisionInfo +{ + ColliderDescriptor collider; // 主动 + ColliderDescriptor collidee; // 从动 +} + +public class CollisionSystem : SingletonMB +{ + public delegate void StageHandle(); + + public StageHandle onSolveHit; + + [SerializeField] + private int m_UnitColliderCount; + + ColliderRegistry registry { get { return ColliderRegistry.Instance; } } + + private void Start() + { + } + + void Update() + { + m_UnitColliderCount = registry.colliders != null ? registry.colliders.Count : 0; + + SolveHit(); + } + + // hitbox <-> hurtbox + void SolveHit() + { + // collect all hit box + List hitboxes = ListPool.Get(); + foreach (var collider in registry.colliders) + { + ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HitBox); + if (boxes == null || boxes.Length == 0) + continue; + for(int i = 0; i < boxes.Length; ++i) + { + ColliderDescriptor descriptor = new ColliderDescriptor(); + descriptor.colliderInfo = boxes[i]; + descriptor.unitCollider = collider; + hitboxes.Add(descriptor); + } + } + // collect all hurt box + List hurtboxes = ListPool.Get(); + foreach (var collider in registry.colliders) + { + ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox); + if (boxes == null || boxes.Length == 0) + continue; + for (int i = 0; i < boxes.Length; ++i) + { + ColliderDescriptor descriptor = new ColliderDescriptor(); + descriptor.colliderInfo = boxes[i]; + descriptor.unitCollider = collider; + hurtboxes.Add(descriptor); + } + } + + // solve + for(int i = 0; i < hitboxes.Count; ++ i) + { + ColliderDescriptor hitbox = hitboxes[i]; + for (int j = 0; j < hurtboxes.Count; ++j) + { + ColliderDescriptor hurtbox = hurtboxes[j]; + if (hitbox.unitCollider == hurtbox.unitCollider) // 同一个角色的hitbox和hurtbox不交互 + continue; + + } + } + + ListPool.Release(hitboxes); + ListPool.Release(hurtboxes); + } + + // throwbox <-> hurtbox + void SolveThrow() + { + + } + + // defendbox <-> hurtbox + void SolveDefend() + { + + } + + // blockbox <-> hitbox + void SolveBlock() + { + + } + +} diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta b/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta new file mode 100644 index 00000000..948c0ac7 --- /dev/null +++ b/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc2cc9a83ab4066478ac795935406ee2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Component/UnitAnimation.cs b/Assets/Scripts/Unit/Component/UnitAnimation.cs index 8a8b79a6..e1bca484 100644 --- a/Assets/Scripts/Unit/Component/UnitAnimation.cs +++ b/Assets/Scripts/Unit/Component/UnitAnimation.cs @@ -164,7 +164,6 @@ public class AnimatorLayerInfo yield return null; } } - } // 控制动画播放、执行动作timeline(包括执行事件和碰撞盒) diff --git a/Assets/Scripts/Unit/Component/UnitCollider.cs b/Assets/Scripts/Unit/Component/UnitCollider.cs index 57585ba2..3d6bca70 100644 --- a/Assets/Scripts/Unit/Component/UnitCollider.cs +++ b/Assets/Scripts/Unit/Component/UnitCollider.cs @@ -2,29 +2,14 @@ using System.Collections.Generic; using UnityEngine; -public class ColliderRegistry : Singleton -{ - public List colliders = new List(); - - public void AddCollider(UnitCollider collider) - { - if (!colliders.Contains(collider)) - colliders.Add(collider); - } - - public void RemoveCollider(UnitCollider collider) - { - if (colliders.Contains(collider)) - colliders.Remove(collider); - } -} - // 角色当前的碰撞盒 [DisallowMultipleComponent] public class UnitCollider : UnitComponent { public bool showGizmos; + private Dictionary> hitMask = new Dictionary>(); + public override void Awake() { base.Awake(); @@ -56,6 +41,23 @@ public class UnitCollider : UnitComponent return infos; } + // 动作切换,重置collider mask + public void OnAnimationChange() + { + hitMask.Clear(); + + } + + public void RecordCollision() + { + + } + + public bool CanCollide() + { + return true; + } + #if UNITY_EDITOR public void OnDrawGizmos() diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs index 031f4697..a9baf595 100644 --- a/Assets/Scripts/Unit/Controller/UnitController.cs +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -2,14 +2,14 @@ using System.Collections.Generic; using UnityEngine; -public interface Interactable -{ - void OnHit(); - void OnHurt(); - void OnGrab(); -} - -public class UnitController : MonoBehaviour, Interactable +//public interface Interactable +//{ +// void OnHit(); +// void OnHurt(); +// void OnGrab(); +//} + +public class UnitController : MonoBehaviour/*, Interactable*/ { // 角色共有的组件 @@ -94,18 +94,19 @@ public class UnitController : MonoBehaviour, Interactable unitRootMotion.OnUpdate(); } - public void OnHit() + public virtual void OnDestroy() + { + } + + public virtual void OnHit() { - throw new System.NotImplementedException(); } - public void OnHurt() + public virtual void OnHurt() { - throw new System.NotImplementedException(); } - public void OnGrab() + public virtual void OnGrab() { - throw new System.NotImplementedException(); } } -- cgit v1.1-26-g67d0