From a13f10139d33264fc9ebc5a15c75faf16fc7757e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 7 Jul 2021 18:47:37 +0800 Subject: +Action Tool --- Assets/Scripts/Unit/AnimationData.cs | 14 ++ Assets/Scripts/Unit/AnimationData.cs.meta | 11 + Assets/Scripts/Unit/Collider.meta | 8 + Assets/Scripts/Unit/Collider/ColliderBox.cs | 18 ++ Assets/Scripts/Unit/Collider/ColliderBox.cs.meta | 11 + Assets/Scripts/Unit/Collider/ColliderData.cs | 20 ++ Assets/Scripts/Unit/Collider/ColliderData.cs.meta | 11 + Assets/Scripts/Unit/Component.meta | 8 + Assets/Scripts/Unit/Component/UnitAnimation.cs | 18 ++ .../Scripts/Unit/Component/UnitAnimation.cs.meta | 11 + Assets/Scripts/Unit/Component/UnitCollider.cs | 19 ++ Assets/Scripts/Unit/Component/UnitCollider.cs.meta | 11 + Assets/Scripts/Unit/Component/UnitComponent.cs | 28 +++ .../Scripts/Unit/Component/UnitComponent.cs.meta | 11 + Assets/Scripts/Unit/Component/UnitRender.cs | 19 ++ Assets/Scripts/Unit/Component/UnitRender.cs.meta | 11 + Assets/Scripts/Unit/Component/UnitSkill.cs | 12 + Assets/Scripts/Unit/Component/UnitSkill.cs.meta | 11 + Assets/Scripts/Unit/Component/UnitState.cs | 115 +++++++++ Assets/Scripts/Unit/Component/UnitState.cs.meta | 11 + Assets/Scripts/Unit/Controller.meta | 8 + Assets/Scripts/Unit/Controller/PCController.cs | 19 ++ .../Scripts/Unit/Controller/PCController.cs.meta | 11 + Assets/Scripts/Unit/Controller/UnitController.cs | 21 ++ .../Scripts/Unit/Controller/UnitController.cs.meta | 11 + Assets/Scripts/Unit/Events.meta | 8 + Assets/Scripts/Unit/Events/AnimationEventBase.cs | 9 + .../Scripts/Unit/Events/AnimationEventBase.cs.meta | 11 + Assets/Scripts/Unit/Events/Editor.meta | 8 + .../Unit/Events/Editor/AnimationDataInspector.cs | 37 +++ .../Events/Editor/AnimationDataInspector.cs.meta | 11 + Assets/Scripts/Unit/Events/EventAfterImage.cs | 16 ++ Assets/Scripts/Unit/Events/EventAfterImage.cs.meta | 11 + Assets/Scripts/Unit/Events/EventBulletTime.cs | 9 + Assets/Scripts/Unit/Events/EventBulletTime.cs.meta | 11 + Assets/Scripts/Unit/Events/EventCameraBlur.cs | 18 ++ Assets/Scripts/Unit/Events/EventCameraBlur.cs.meta | 11 + Assets/Scripts/Unit/Events/EventCameraShake.cs | 18 ++ .../Scripts/Unit/Events/EventCameraShake.cs.meta | 11 + Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs | 18 ++ .../Unit/Events/EventCameraWhiteOut.cs.meta | 11 + Assets/Scripts/Unit/Events/EventCameraZoom.cs | 18 ++ Assets/Scripts/Unit/Events/EventCameraZoom.cs.meta | 11 + Assets/Scripts/Unit/Events/EventEffect.cs | 13 + Assets/Scripts/Unit/Events/EventEffect.cs.meta | 11 + Assets/Scripts/Unit/Events/EventMeshFade.cs | 8 + Assets/Scripts/Unit/Events/EventMeshFade.cs.meta | 11 + Assets/Scripts/Unit/RootMotion.meta | 8 + Assets/Scripts/Unit/RootMotion/Editor.meta | 8 + .../Unit/RootMotion/Editor/RootMotionEditor.cs | 17 ++ .../RootMotion/Editor/RootMotionEditor.cs.meta | 11 + Assets/Scripts/Unit/RootMotion/RootMotionData.cs | 9 + .../Scripts/Unit/RootMotion/RootMotionData.cs.meta | 11 + .../Scripts/Unit/RootMotion/RootMotionScene.unity | 265 +++++++++++++++++++++ .../Unit/RootMotion/RootMotionScene.unity.meta | 7 + Assets/Scripts/Unit/TimelineEvent.cs | 38 +++ Assets/Scripts/Unit/TimelineEvent.cs.meta | 11 + Assets/Scripts/Unit/UnitData.cs | 10 + Assets/Scripts/Unit/UnitData.cs.meta | 11 + Assets/Scripts/Unit/UnitParts.cs | 12 + Assets/Scripts/Unit/UnitParts.cs.meta | 11 + Assets/Scripts/Unit/UnitRootMotion.cs | 37 +++ Assets/Scripts/Unit/UnitRootMotion.cs.meta | 11 + 63 files changed, 1215 insertions(+) create mode 100644 Assets/Scripts/Unit/AnimationData.cs create mode 100644 Assets/Scripts/Unit/AnimationData.cs.meta create mode 100644 Assets/Scripts/Unit/Collider.meta create mode 100644 Assets/Scripts/Unit/Collider/ColliderBox.cs create mode 100644 Assets/Scripts/Unit/Collider/ColliderBox.cs.meta create mode 100644 Assets/Scripts/Unit/Collider/ColliderData.cs create mode 100644 Assets/Scripts/Unit/Collider/ColliderData.cs.meta create mode 100644 Assets/Scripts/Unit/Component.meta create mode 100644 Assets/Scripts/Unit/Component/UnitAnimation.cs create mode 100644 Assets/Scripts/Unit/Component/UnitAnimation.cs.meta create mode 100644 Assets/Scripts/Unit/Component/UnitCollider.cs create mode 100644 Assets/Scripts/Unit/Component/UnitCollider.cs.meta create mode 100644 Assets/Scripts/Unit/Component/UnitComponent.cs create mode 100644 Assets/Scripts/Unit/Component/UnitComponent.cs.meta create mode 100644 Assets/Scripts/Unit/Component/UnitRender.cs create mode 100644 Assets/Scripts/Unit/Component/UnitRender.cs.meta create mode 100644 Assets/Scripts/Unit/Component/UnitSkill.cs create mode 100644 Assets/Scripts/Unit/Component/UnitSkill.cs.meta create mode 100644 Assets/Scripts/Unit/Component/UnitState.cs create mode 100644 Assets/Scripts/Unit/Component/UnitState.cs.meta create mode 100644 Assets/Scripts/Unit/Controller.meta create mode 100644 Assets/Scripts/Unit/Controller/PCController.cs create mode 100644 Assets/Scripts/Unit/Controller/PCController.cs.meta create mode 100644 Assets/Scripts/Unit/Controller/UnitController.cs create mode 100644 Assets/Scripts/Unit/Controller/UnitController.cs.meta create mode 100644 Assets/Scripts/Unit/Events.meta create mode 100644 Assets/Scripts/Unit/Events/AnimationEventBase.cs create mode 100644 Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta create mode 100644 Assets/Scripts/Unit/Events/Editor.meta create mode 100644 Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs create mode 100644 Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventAfterImage.cs create mode 100644 Assets/Scripts/Unit/Events/EventAfterImage.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventBulletTime.cs create mode 100644 Assets/Scripts/Unit/Events/EventBulletTime.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventCameraBlur.cs create mode 100644 Assets/Scripts/Unit/Events/EventCameraBlur.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventCameraShake.cs create mode 100644 Assets/Scripts/Unit/Events/EventCameraShake.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs create mode 100644 Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventCameraZoom.cs create mode 100644 Assets/Scripts/Unit/Events/EventCameraZoom.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventEffect.cs create mode 100644 Assets/Scripts/Unit/Events/EventEffect.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventMeshFade.cs create mode 100644 Assets/Scripts/Unit/Events/EventMeshFade.cs.meta create mode 100644 Assets/Scripts/Unit/RootMotion.meta create mode 100644 Assets/Scripts/Unit/RootMotion/Editor.meta create mode 100644 Assets/Scripts/Unit/RootMotion/Editor/RootMotionEditor.cs create mode 100644 Assets/Scripts/Unit/RootMotion/Editor/RootMotionEditor.cs.meta create mode 100644 Assets/Scripts/Unit/RootMotion/RootMotionData.cs create mode 100644 Assets/Scripts/Unit/RootMotion/RootMotionData.cs.meta create mode 100644 Assets/Scripts/Unit/RootMotion/RootMotionScene.unity create mode 100644 Assets/Scripts/Unit/RootMotion/RootMotionScene.unity.meta create mode 100644 Assets/Scripts/Unit/TimelineEvent.cs create mode 100644 Assets/Scripts/Unit/TimelineEvent.cs.meta create mode 100644 Assets/Scripts/Unit/UnitData.cs create mode 100644 Assets/Scripts/Unit/UnitData.cs.meta create mode 100644 Assets/Scripts/Unit/UnitParts.cs create mode 100644 Assets/Scripts/Unit/UnitParts.cs.meta create mode 100644 Assets/Scripts/Unit/UnitRootMotion.cs create mode 100644 Assets/Scripts/Unit/UnitRootMotion.cs.meta (limited to 'Assets/Scripts/Unit') diff --git a/Assets/Scripts/Unit/AnimationData.cs b/Assets/Scripts/Unit/AnimationData.cs new file mode 100644 index 00000000..0091b798 --- /dev/null +++ b/Assets/Scripts/Unit/AnimationData.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 某个动画的数据,包括帧事件、碰撞盒 +[CreateAssetMenu(fileName = "Animation Data")] +public class AnimationData : ScriptableObject +{ + public string animationFile; + + public List animationEvents; + + public List colliders; +} diff --git a/Assets/Scripts/Unit/AnimationData.cs.meta b/Assets/Scripts/Unit/AnimationData.cs.meta new file mode 100644 index 00000000..3096f841 --- /dev/null +++ b/Assets/Scripts/Unit/AnimationData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cab6406109041434e890f22d6455172f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider.meta b/Assets/Scripts/Unit/Collider.meta new file mode 100644 index 00000000..58f0c5a3 --- /dev/null +++ b/Assets/Scripts/Unit/Collider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bdd24f4780cd7394c8591ad34d8938cf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderBox.cs b/Assets/Scripts/Unit/Collider/ColliderBox.cs new file mode 100644 index 00000000..b2c2022a --- /dev/null +++ b/Assets/Scripts/Unit/Collider/ColliderBox.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[Serializable] +public class ColliderBox +{ + public enum EColliderType + { + HitBox, + HurtBox, + } + [SerializeField] public EColliderType type; + [SerializeField] public Vector3 position; + [SerializeField] public Vector3 size; + [SerializeField] public bool active; +} \ No newline at end of file diff --git a/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta b/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta new file mode 100644 index 00000000..439b4b67 --- /dev/null +++ b/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f8d463de484da614bb9cad410152198a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Collider/ColliderData.cs b/Assets/Scripts/Unit/Collider/ColliderData.cs new file mode 100644 index 00000000..177d2dd5 --- /dev/null +++ b/Assets/Scripts/Unit/Collider/ColliderData.cs @@ -0,0 +1,20 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[Serializable] +public class ColliderData +{ + [Serializable] + public class ColliderFrame + { + [SerializeField] public int frameIndex; + [SerializeField] public Vector3 position; + [SerializeField] public Vector3 size; + [SerializeField] public bool active; + } + + [SerializeField] public ColliderBox.EColliderType type; + [SerializeField] public List frames; +} diff --git a/Assets/Scripts/Unit/Collider/ColliderData.cs.meta b/Assets/Scripts/Unit/Collider/ColliderData.cs.meta new file mode 100644 index 00000000..c66d5502 --- /dev/null +++ b/Assets/Scripts/Unit/Collider/ColliderData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 80e8515ea336e6a4ca6ebadad243468f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Component.meta b/Assets/Scripts/Unit/Component.meta new file mode 100644 index 00000000..3d416e3a --- /dev/null +++ b/Assets/Scripts/Unit/Component.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 98e1c36fe676e0b4f8ea933e9619db82 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Component/UnitAnimation.cs b/Assets/Scripts/Unit/Component/UnitAnimation.cs new file mode 100644 index 00000000..ac04148d --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitAnimation.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 播放动画,执行帧事件 +[DisallowMultipleComponent] +public class UnitAnimation : UnitComponent +{ + private Animator m_Animator; + + private TimelineEvent m_Timeline; + + public void Play() + { + + } + +} diff --git a/Assets/Scripts/Unit/Component/UnitAnimation.cs.meta b/Assets/Scripts/Unit/Component/UnitAnimation.cs.meta new file mode 100644 index 00000000..75ce33fe --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4af875f33239ebf409f3e4954c0ee0cb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Component/UnitCollider.cs b/Assets/Scripts/Unit/Component/UnitCollider.cs new file mode 100644 index 00000000..46b79f26 --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitCollider.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[DisallowMultipleComponent] +public class UnitCollider : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Unit/Component/UnitCollider.cs.meta b/Assets/Scripts/Unit/Component/UnitCollider.cs.meta new file mode 100644 index 00000000..fa98ddc9 --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitCollider.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a4f3dea33ad590458ab820a086a8be3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Component/UnitComponent.cs b/Assets/Scripts/Unit/Component/UnitComponent.cs new file mode 100644 index 00000000..28f49eda --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitComponent.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnitComponent : MonoBehaviour +{ + protected UnitController m_Owner; + + public bool IsAlive + { + get + { + return m_Owner != null; + } + } + + public virtual void Initialize() + { + m_Owner = GetComponent(); + } + + public virtual void Release() + { + m_Owner = null; + StopAllCoroutines(); + } + +} diff --git a/Assets/Scripts/Unit/Component/UnitComponent.cs.meta b/Assets/Scripts/Unit/Component/UnitComponent.cs.meta new file mode 100644 index 00000000..2641a06f --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4c2f1fe7707e5364aab4ddc6a962bb6e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Component/UnitRender.cs b/Assets/Scripts/Unit/Component/UnitRender.cs new file mode 100644 index 00000000..cf308bab --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitRender.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[DisallowMultipleComponent] +public class UnitRender : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Unit/Component/UnitRender.cs.meta b/Assets/Scripts/Unit/Component/UnitRender.cs.meta new file mode 100644 index 00000000..98aaba31 --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitRender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8a5b6a015d074924b8a247980bb04693 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Component/UnitSkill.cs b/Assets/Scripts/Unit/Component/UnitSkill.cs new file mode 100644 index 00000000..6a6a3a0e --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitSkill.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 技能逻辑 +[DisallowMultipleComponent] + +public class UnitSkill : UnitComponent +{ + + +} diff --git a/Assets/Scripts/Unit/Component/UnitSkill.cs.meta b/Assets/Scripts/Unit/Component/UnitSkill.cs.meta new file mode 100644 index 00000000..882bb398 --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitSkill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d55937c5d88bcc84986d79cd2ec0468b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Component/UnitState.cs b/Assets/Scripts/Unit/Component/UnitState.cs new file mode 100644 index 00000000..d5b91cec --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitState.cs @@ -0,0 +1,115 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 角色状态机 +[DisallowMultipleComponent] +public class UnitState : UnitComponent +{ + public enum EUnitState + { + Idle = 1, + Move = 1 << 2, + Spawn = 1 << 3, + Die = 1 << 4, + Dead = 1 << 5, + Skill = 1 << 6, + // + HitAir = 1 << 7, + HitAirHit = 1 << 8, + Knockdown = 1 << 9, + // + HitGuard = 1 << 10, + // + Walk = 1 << 11, + } + + [SerializeField] private EUnitState m_State; + public EUnitState CurrentState { get { return m_State; } } + + private delegate void ExitStateHandler(EUnitState nextState); + private delegate void EnterStateHandler(EUnitState prevState); + + private Dictionary m_ExitStateHandlerDic = new Dictionary(); + private Dictionary m_EnterStateHandlerDic = new Dictionary(); + + #region state param + public struct IdleParam {} + + public struct MoveParam + { + } + + public struct SkillParam + { + + } + #endregion + + void InitState() + { + m_EnterStateHandlerDic.Add(EUnitState.Idle, OnIdleEnter); + m_EnterStateHandlerDic.Add(EUnitState.Move, OnMoveEnter); + + m_ExitStateHandlerDic.Add(EUnitState.Idle, OnIdleExit); + m_ExitStateHandlerDic.Add(EUnitState.Move, OnMoveExit); + } + + public void ChangeState(EUnitState nextState, T param, bool bForce = false) + { + if (!IsChange(nextState, bForce)) + return; + + StopAllCoroutines(); + + m_ExitStateHandlerDic[m_State](nextState); + + EUnitState prevState = m_State; + m_State = nextState; + m_EnterStateHandlerDic[m_State](prevState); + + StartCoroutine(m_State.ToString(), param); + } + + bool IsChange(EUnitState newState, bool bForce) + { + if (newState != m_State || bForce) + return true; + return false; + } + + #region Idle + void OnIdleEnter(EUnitState prevState) + { + + } + IEnumerator Idle(IdleParam param) + { + m_Owner.unitAnimation.Play(); + yield return null; + } + void OnIdleExit(EUnitState nextState) + { + + } + #endregion + + #region Move + void OnMoveEnter(EUnitState prevState) + { + + } + + IEnumerator Move(MoveParam param) + { + yield return null; + } + + void OnMoveExit(EUnitState nextState) + { + + } + + #endregion + +} diff --git a/Assets/Scripts/Unit/Component/UnitState.cs.meta b/Assets/Scripts/Unit/Component/UnitState.cs.meta new file mode 100644 index 00000000..781994dc --- /dev/null +++ b/Assets/Scripts/Unit/Component/UnitState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e5c9c1db07e3c734ebf185f14cc7356a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller.meta b/Assets/Scripts/Unit/Controller.meta new file mode 100644 index 00000000..54dfab62 --- /dev/null +++ b/Assets/Scripts/Unit/Controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e8ee977d4de170a439bd598f793d4989 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs new file mode 100644 index 00000000..8350b503 --- /dev/null +++ b/Assets/Scripts/Unit/Controller/PCController.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[DisallowMultipleComponent] +public class PCController : UnitComponent +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Unit/Controller/PCController.cs.meta b/Assets/Scripts/Unit/Controller/PCController.cs.meta new file mode 100644 index 00000000..d7ed1aa3 --- /dev/null +++ b/Assets/Scripts/Unit/Controller/PCController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7d3cdc0aac9d88142b135a9aa3792000 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs new file mode 100644 index 00000000..76dc9791 --- /dev/null +++ b/Assets/Scripts/Unit/Controller/UnitController.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnitController : MonoBehaviour +{ + public UnitRender unitRender; + + public UnitState unitState; + + public UnitAnimation unitAnimation; + + public UnitSkill unitSkill; + + public void Initialize() + { + unitRender = GetComponent(); + + } + +} diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs.meta b/Assets/Scripts/Unit/Controller/UnitController.cs.meta new file mode 100644 index 00000000..326dd122 --- /dev/null +++ b/Assets/Scripts/Unit/Controller/UnitController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ea5af1ca0baa89e4fbbe5d87920fb748 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events.meta b/Assets/Scripts/Unit/Events.meta new file mode 100644 index 00000000..afb263d4 --- /dev/null +++ b/Assets/Scripts/Unit/Events.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 15b356fbacd238c4c967af284dcf9320 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/AnimationEventBase.cs b/Assets/Scripts/Unit/Events/AnimationEventBase.cs new file mode 100644 index 00000000..bcaf9eae --- /dev/null +++ b/Assets/Scripts/Unit/Events/AnimationEventBase.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AnimationEventBase : ScriptableObject +{ + public int startFrame; + public TimelineEvent.EEventType type; +} diff --git a/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta b/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta new file mode 100644 index 00000000..346639b7 --- /dev/null +++ b/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dcc64954e16467640a4c85e184747ecd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/Editor.meta b/Assets/Scripts/Unit/Events/Editor.meta new file mode 100644 index 00000000..c76c19aa --- /dev/null +++ b/Assets/Scripts/Unit/Events/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7fe98fd5a5f07b94694065f2722b59b1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs b/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs new file mode 100644 index 00000000..047b064c --- /dev/null +++ b/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +[CustomEditor(typeof(AnimationData))] +public class AnimationDataEditor : Editor +{ + AnimationData animData; + + public void OnEnable() + { + animData = target as AnimationData; + } + + public void OnDisable() + { + + } + + public override void OnInspectorGUI() + { + if (animData == null) + return; + EditorGUI.BeginChangeCheck(); + + GUILayout.Label("Animation File:"); + animData.animationFile = GUILayout.TextField(animData.animationFile); + + if(EditorGUI.EndChangeCheck()) + { + EditorUtility.SetDirty(animData); + AssetDatabase.SaveAssets(); + } + } + +} diff --git a/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta b/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta new file mode 100644 index 00000000..2ec7d039 --- /dev/null +++ b/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f340a992a68e144cb133678df7b505d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventAfterImage.cs b/Assets/Scripts/Unit/Events/EventAfterImage.cs new file mode 100644 index 00000000..9c0ea5ac --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventAfterImage.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventAfterImage : AnimationEventBase +{ + public enum EAfterImageType + { + None = 0, + BlackWhite, + Golden, + } + + public EAfterImageType afterType; + +} diff --git a/Assets/Scripts/Unit/Events/EventAfterImage.cs.meta b/Assets/Scripts/Unit/Events/EventAfterImage.cs.meta new file mode 100644 index 00000000..9985730b --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventAfterImage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d07ec6150f55c1844a54dbc664e0c95d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventBulletTime.cs b/Assets/Scripts/Unit/Events/EventBulletTime.cs new file mode 100644 index 00000000..22c2b83f --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventBulletTime.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventBulletTime : AnimationEventBase +{ + + +} diff --git a/Assets/Scripts/Unit/Events/EventBulletTime.cs.meta b/Assets/Scripts/Unit/Events/EventBulletTime.cs.meta new file mode 100644 index 00000000..1d2e22dc --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventBulletTime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 554b381d61ce5494b9b4e60b72521a6b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventCameraBlur.cs b/Assets/Scripts/Unit/Events/EventCameraBlur.cs new file mode 100644 index 00000000..bab672fa --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventCameraBlur.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventCameraBlur : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Unit/Events/EventCameraBlur.cs.meta b/Assets/Scripts/Unit/Events/EventCameraBlur.cs.meta new file mode 100644 index 00000000..816be65b --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventCameraBlur.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f064336a95165d4fa6af02fadb70bc0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventCameraShake.cs b/Assets/Scripts/Unit/Events/EventCameraShake.cs new file mode 100644 index 00000000..f352f415 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventCameraShake.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventCameraShake : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Unit/Events/EventCameraShake.cs.meta b/Assets/Scripts/Unit/Events/EventCameraShake.cs.meta new file mode 100644 index 00000000..7e19dd10 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventCameraShake.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c9aeba330898fc54fb170f0689e5460c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs b/Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs new file mode 100644 index 00000000..b9cb1a2e --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventCameraWhiteOut : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs.meta b/Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs.meta new file mode 100644 index 00000000..2c73556e --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventCameraWhiteOut.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f4a27077d030aa54ebbb7c192ca59979 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventCameraZoom.cs b/Assets/Scripts/Unit/Events/EventCameraZoom.cs new file mode 100644 index 00000000..8efac028 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventCameraZoom.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventCameraZoom : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Unit/Events/EventCameraZoom.cs.meta b/Assets/Scripts/Unit/Events/EventCameraZoom.cs.meta new file mode 100644 index 00000000..9fb41c39 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventCameraZoom.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5214828735209264c83cf0e3b1c12efe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventEffect.cs b/Assets/Scripts/Unit/Events/EventEffect.cs new file mode 100644 index 00000000..65479cb7 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventEffect.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventEffect : AnimationEventBase +{ + public string effectName; + public bool attached; + public string bone; + public Vector3 position; + public Quaternion rotation; + public Vector3 scale; +} diff --git a/Assets/Scripts/Unit/Events/EventEffect.cs.meta b/Assets/Scripts/Unit/Events/EventEffect.cs.meta new file mode 100644 index 00000000..c88ceaa0 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9fe45d0826fb033448a877f1d49199d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventMeshFade.cs b/Assets/Scripts/Unit/Events/EventMeshFade.cs new file mode 100644 index 00000000..ee256b0f --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventMeshFade.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public 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b/Assets/Scripts/Unit/TimelineEvent.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 动画帧事件 +[DisallowMultipleComponent] +public partial class TimelineEvent: MonoBehaviour +{ + public enum EEventType + { + EventCameraZoom, // 相机聚焦 + EventCameraShake, // 相机晃动 + EventCameraBlur, // 相机模糊 + EventCameraWhiteOut, // 相机白屏 + EventAfterImage, // 角色残像 + EventMeshFade, // 角色透明度 + EventMeshGloss, // 角色泛光 + EventProjectile, // 发射体 + EventEffect, // 特效 + EventSound, // 音效 + EventUIDrift, // + } + + void EventEffect(EventEffect effect) + { + } + + void EventAfterImage(EventAfterImage afterImage) + { + + } + + void EventMeshFade(EventMeshFade meshFade) + { + + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Unit/TimelineEvent.cs.meta b/Assets/Scripts/Unit/TimelineEvent.cs.meta new file mode 100644 index 00000000..50d16ded --- /dev/null +++ b/Assets/Scripts/Unit/TimelineEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitParts.cs b/Assets/Scripts/Unit/UnitParts.cs new file mode 100644 index 00000000..a7af9c50 --- /dev/null +++ b/Assets/Scripts/Unit/UnitParts.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +// 部件 +[DisallowMultipleComponent] +public class UnitParts : MonoBehaviour +{ + + +} diff --git a/Assets/Scripts/Unit/UnitParts.cs.meta b/Assets/Scripts/Unit/UnitParts.cs.meta new file mode 100644 index 00000000..c95d5fdb --- /dev/null +++ b/Assets/Scripts/Unit/UnitParts.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 19d4fad3ce933bf45a32ff4d0d7e328a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/UnitRootMotion.cs b/Assets/Scripts/Unit/UnitRootMotion.cs new file mode 100644 index 00000000..40a82f1d --- /dev/null +++ b/Assets/Scripts/Unit/UnitRootMotion.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 同步root motion到角色根节点 +[ExecuteInEditMode] +[DisallowMultipleComponent] +public class UnitRootMotion : MonoBehaviour +{ + Transform m_Root; + Animator m_Animator; + + [HideInInspector] + public bool applyToRoot = true; + + private void Awake() + { + m_Root = transform.parent; + m_Animator = GetComponent(); + } + + void OnAnimatorMove() + { + if (m_Animator == null) + return; + if (applyToRoot && m_Root) + { + m_Root.rotation *= m_Animator.deltaRotation; + m_Root.position += m_Animator.deltaPosition; + } + else + { + transform.rotation *= m_Animator.deltaRotation; + transform.position += m_Animator.deltaPosition; + } + } +} diff --git a/Assets/Scripts/Unit/UnitRootMotion.cs.meta b/Assets/Scripts/Unit/UnitRootMotion.cs.meta new file mode 100644 index 00000000..42622b66 --- /dev/null +++ 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