From cec37ddb003304a224b804a78479ae46dae58fed Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 16 Sep 2021 20:51:19 +0800 Subject: + motion blur --- Assets/Scripts/Unit/AI/Actions.meta | 8 ++++ Assets/Scripts/Unit/AI/Conditionals.meta | 8 ++++ Assets/Scripts/Unit/AnimationData.cs | 6 +++ Assets/Scripts/Unit/Components/UnitEffect.cs | 47 ++++++++++++++++++++++ Assets/Scripts/Unit/Components/UnitEffect.cs.meta | 11 +++++ Assets/Scripts/Unit/Components/UnitRender.cs | 17 ++++++++ Assets/Scripts/Unit/Controller/PCController.cs | 13 ++++-- Assets/Scripts/Unit/Effect/UnitCamera.cs | 2 +- .../Events/EventMesh_ImageEffect_MotionBlur.cs | 17 ++++++++ .../EventMesh_ImageEffect_MotionBlur.cs.meta | 11 +++++ .../Events/EventMesh_VisibilityInMainCamera.cs | 13 ++++++ .../EventMesh_VisibilityInMainCamera.cs.meta | 11 +++++ Assets/Scripts/Unit/TimelineEventProxy.cs | 31 +++++++------- Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs | 17 ++++++++ 14 files changed, 193 insertions(+), 19 deletions(-) create mode 100644 Assets/Scripts/Unit/AI/Actions.meta create mode 100644 Assets/Scripts/Unit/AI/Conditionals.meta create mode 100644 Assets/Scripts/Unit/Components/UnitEffect.cs create mode 100644 Assets/Scripts/Unit/Components/UnitEffect.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs create mode 100644 Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta create mode 100644 Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs create mode 100644 Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta (limited to 'Assets/Scripts/Unit') diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta new file mode 100644 index 00000000..9b4ad463 --- /dev/null +++ b/Assets/Scripts/Unit/AI/Actions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 971e9d55b8bc0894eb6a110fb962000b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta new file mode 100644 index 00000000..70a86da5 --- /dev/null +++ b/Assets/Scripts/Unit/AI/Conditionals.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85b7e0c7ed1d12f42a5178bfbf3d934c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/AnimationData.cs b/Assets/Scripts/Unit/AnimationData.cs index 784acf05..9af3d51c 100644 --- a/Assets/Scripts/Unit/AnimationData.cs +++ b/Assets/Scripts/Unit/AnimationData.cs @@ -437,6 +437,8 @@ public class AnimationData : ScriptableObject events.Clear(); foreach (var animeEvent in animationEvents) { + if (animeEvent == null) + continue; if(animeEvent.startFrame == frame) { events.Add(animeEvent); @@ -476,6 +478,8 @@ public class AnimationData : ScriptableObject frames.Clear(); foreach (var animeEvent in animationEvents) { + if (animeEvent == null) + continue; if (!frames.Contains(animeEvent.startFrame)) { frames.Add(animeEvent.startFrame); @@ -509,6 +513,8 @@ public class AnimationData : ScriptableObject { foreach(var animEvent in animationEvents) { + if (animEvent == null) + continue; if(!AssetDatabase.IsSubAsset(animEvent)) { AssetDatabase.AddObjectToAsset(animEvent, this); diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs b/Assets/Scripts/Unit/Components/UnitEffect.cs new file mode 100644 index 00000000..9add6513 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitEffect.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EffectHandle +{ + public float lifeTime; + public float curTime; + public bool markDead; +} + +//Unit后处理效果 +public class UnitEffect : UnitComponent +{ + public List effects = new List(); + public static GameObject effectPlane; + + public void ShowMotionBlur(float lifetime) + { + EffectHandle eff = new EffectHandle(); + eff.lifeTime = lifetime; + eff.curTime = 0; + eff.markDead = false; + effects.Add(eff); + effectPlane.gameObject.SetActive(true); + } + + public override void OnUpdate() + { + base.OnUpdate(); + + effectPlane.transform.position = UnitManager.Instance.pc.center; + + for(int i = 0; i < effects.Count; ++i) + { + if (effects[i].markDead) + continue; + effects[i].curTime += Time.deltaTime; + if(effects[i].curTime > effects[i].lifeTime) + { + effects[i].markDead = true; + effectPlane.gameObject.SetActive(false); + } + } + } + +} diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitEffect.cs.meta new file mode 100644 index 00000000..f71585b2 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62163ab86151f004294a831544bb3c39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs index b3fd18c8..435c517d 100644 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ b/Assets/Scripts/Unit/Components/UnitRender.cs @@ -7,6 +7,23 @@ using UnityEngine; public class UnitRender : UnitComponent { + public override void Initialize() + { + base.Initialize(); + } + public void SetVisibilityInMainCamera(bool isVisible) + { + LayerMask mask = LayerMask.GetMask("PlayerCharacter"); + + if(!isVisible) + { + SceneManager.Instance.mainCamera.cullingMask &= ~mask.value; + } + else + { + SceneManager.Instance.mainCamera.cullingMask |= mask.value; + } + } } diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs index 2294ae62..f3defbd7 100644 --- a/Assets/Scripts/Unit/Controller/PCController.cs +++ b/Assets/Scripts/Unit/Controller/PCController.cs @@ -8,7 +8,9 @@ public class PCController : UnitController { public static PCController instance; - private UnitAfterImage unitAfterImage; + public UnitAfterImage unitAfterImage; + + public UnitEffect unitEffect; public override UnitType type { get { return UnitType.PC; } } @@ -29,13 +31,18 @@ public class PCController : UnitController unitAfterImage = gameObject.GetOrAddComponent(); unitAfterImage.Initialize(); - } + + unitEffect = gameObject.GetOrAddComponent(); + unitEffect.Initialize(); + + } public override void Update() { base.Update(); unitAfterImage.OnUpdate(); - } + unitEffect.OnUpdate(); + } public override void OnHit(CollisionInfo info) { diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs b/Assets/Scripts/Unit/Effect/UnitCamera.cs index 01194512..90d78730 100644 --- a/Assets/Scripts/Unit/Effect/UnitCamera.cs +++ b/Assets/Scripts/Unit/Effect/UnitCamera.cs @@ -4,7 +4,7 @@ using UnityEngine; // 专门用来渲染player character的相机,用来做特效 [RequireComponent(typeof(Camera))] -public class UnitCamera : MonoBehaviour +public class UnitCamera : SingletonMB { PCController pc { get { return UnitManager.Instance.pc; } } diff --git a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs new file mode 100644 index 00000000..714d65e5 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase +{ + public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_ImageEffect_MotionBlur; + + public override string shortName => "M"; + + public float lifeTime; + + public float angle; + + public float amount; + +} diff --git a/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta new file mode 100644 index 00000000..e8e385f9 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a75401f0015aa1e4f856979c8aa1dae2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs b/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs new file mode 100644 index 00000000..cf6e1bc8 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EventMesh_VisibilityInMainCamera : AnimationEventBase +{ + public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_VisibilityInMainCamera; + + public override string shortName => "V"; + + public bool isVisible; + +} diff --git a/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta b/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta new file mode 100644 index 00000000..eb3e8bf8 --- /dev/null +++ b/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a4957372b8a4fd946b86016c20f83750 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index 356a7498..9e41e30e 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -48,23 +48,26 @@ public partial class TimelineEventProxy // 不要序列化枚举值,因为可能会随时更改 public enum EEventType { - EventGame_TimeScale, // 缩放时间 - + EventGame_TimeScale, // 缩放时间 + + EventMesh_ImageEffect_MotionBlur, // 运动模糊 + EventMesh_ImageEffect_Glitch, // glitch + EventMesh_AfterImage, // 角色残像 + EventMesh_AfterImageStop, // 角色残像停止事件 + EventMesh_FadeIn, // 角色透明度 + EventMesh_FadeOut, // 角色透明度 + EventMesh_Gloss, // 角色泛光 + EventMesh_VisibilityInMainCamera, // 是否在主相机渲染 + + EventUnit_SetPosition, // 设置位置 + EventUnit_BulletTime, // 子弹时间 + EventCamera_Zoom, // 相机聚焦 EventCamera_Shake, // 相机晃动 EventCamera_Blur, // 相机模糊 EventCamera_WhiteOut, // 相机白屏 - - EventUnit_SetPosition, // 设置位置 - - EventMesh_AfterImage, // 角色残像 - EventMesh_AfterImageStop, // 角色残像停止事件 - EventMesh_FadeIn, // 角色透明度 - EventMesh_FadeOut, // 角色透明度 - EventMesh_Gloss, // 角色泛光 - EventMesh_Blur, // 运动模糊(非后处理) - - EventEnv_Dark, + + EventEnv_Dark, EventEnv_Exposure, EventUI_Drift, // @@ -73,8 +76,6 @@ public partial class TimelineEventProxy EventProjectile, // 发射体 EventEffect, // 特效 EventSound, // 音效 - - EventBulletTime, // 子弹时间 } public const int FPS = 30; // timeline 每秒采样30次 diff --git a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs index a3eef37a..a15d262e 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs @@ -160,4 +160,21 @@ public partial class TimelineEventProxy // 在unitState回调里处理 } + void EventMesh_VisibilityInMainCamera(AnimationEventBase animEvent) + { + EventMesh_VisibilityInMainCamera visible = animEvent as EventMesh_VisibilityInMainCamera; + if (visible == null) + return; + if (owner == null || owner.unitRender == null) + return; + owner.unitRender.SetVisibilityInMainCamera(visible.isVisible); + } + + void EventMesh_ImageEffect_MotionBlur(AnimationEventBase animEvent) + { + EventMesh_ImageEffect_MotionBlur motionBlur = animEvent as EventMesh_ImageEffect_MotionBlur; + if (motionBlur == null) + return ; + ((PCController)owner).unitEffect.ShowMotionBlur(motionBlur.lifeTime); + } } \ No newline at end of file -- cgit v1.1-26-g67d0