From bdf47cf0fd36a5c858575a805cca70ab623868eb Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 29 Oct 2020 19:39:42 +0800 Subject: *misc --- Assets/Scripts/AbilitySystem.meta | 8 - Assets/Scripts/AbilitySystem/Abilities.meta | 8 - .../Scripts/AbilitySystem/Abilities/AbilityBase.cs | 66 ------ .../AbilitySystem/Abilities/AbilityBase.cs.meta | 11 - .../AbilitySystem/Abilities/AttackAbility.cs | 126 ----------- .../AbilitySystem/Abilities/AttackAbility.cs.meta | 11 - .../Scripts/AbilitySystem/Abilities/DashAbility.cs | 18 -- .../AbilitySystem/Abilities/DashAbility.cs.meta | 11 - .../AbilitySystem/Abilities/DodgeAbility.cs | 16 -- .../AbilitySystem/Abilities/DodgeAbility.cs.meta | 11 - .../Scripts/AbilitySystem/Abilities/HurtAbility.cs | 18 -- .../AbilitySystem/Abilities/HurtAbility.cs.meta | 11 - .../Scripts/AbilitySystem/Abilities/IdleAbility.cs | 52 ----- .../AbilitySystem/Abilities/IdleAbility.cs.meta | 11 - .../Scripts/AbilitySystem/Abilities/JumpAbility.cs | 241 --------------------- .../AbilitySystem/Abilities/JumpAbility.cs.meta | 11 - .../Scripts/AbilitySystem/Abilities/MoveAbility.cs | 68 ------ .../AbilitySystem/Abilities/MoveAbility.cs.meta | 11 - Assets/Scripts/AbilitySystem/AbilitySystem.cs | 90 -------- Assets/Scripts/AbilitySystem/AbilitySystem.cs.meta | 11 - Assets/Scripts/AbilitySystem/Actions.meta | 8 - .../AbilitySystem/Actions/ActionAnimCrossFade.cs | 23 -- .../Actions/ActionAnimCrossFade.cs.meta | 11 - Assets/Scripts/AbilitySystem/Actions/ActionBase.cs | 23 -- .../AbilitySystem/Actions/ActionBase.cs.meta | 11 - .../AbilitySystem/Actions/ActionDontUseGravity.cs | 18 -- .../Actions/ActionDontUseGravity.cs.meta | 11 - .../AbilitySystem/Actions/ActionEffects.meta | 8 - .../AbilitySystem/Actions/ActionFlashEffect.cs | 14 -- .../Actions/ActionFlashEffect.cs.meta | 11 - .../Scripts/AbilitySystem/Actions/ActionFreeze.cs | 18 -- .../AbilitySystem/Actions/ActionFreeze.cs.meta | 11 - Assets/Scripts/AbilitySystem/Actions/ActionJump.cs | 21 -- .../AbilitySystem/Actions/ActionJump.cs.meta | 11 - .../AbilitySystem/Actions/ActionJumpBack.cs | 18 -- .../AbilitySystem/Actions/ActionJumpBack.cs.meta | 11 - .../AbilitySystem/Actions/ActionJumpBackward.cs | 18 -- .../Actions/ActionJumpBackward.cs.meta | 11 - .../AbilitySystem/Actions/ActionJumpForward.cs | 21 -- .../Actions/ActionJumpForward.cs.meta | 11 - Assets/Scripts/AbilitySystem/Actions/ActionLog.cs | 18 -- .../AbilitySystem/Actions/ActionLog.cs.meta | 11 - .../Scripts/AbilitySystem/Actions/ActionPlaySfx.cs | 19 -- .../AbilitySystem/Actions/ActionPlaySfx.cs.meta | 11 - .../AbilitySystem/Actions/ActionPlaySound.cs | 18 -- .../AbilitySystem/Actions/ActionPlaySound.cs.meta | 11 - .../AbilitySystem/Actions/ActionPositionAdd.cs | 18 -- .../Actions/ActionPositionAdd.cs.meta | 11 - Assets/Scripts/AbilitySystem/Actions/ActionRush.cs | 18 -- .../AbilitySystem/Actions/ActionRush.cs.meta | 11 - .../AbilitySystem/Actions/ActionSetFeetPosition.cs | 18 -- .../Actions/ActionSetFeetPosition.cs.meta | 11 - .../AbilitySystem/Actions/ActionSetPosition.cs | 15 -- .../Actions/ActionSetPosition.cs.meta | 11 - .../AbilitySystem/Actions/ActionSetVelocity.cs | 21 -- .../Actions/ActionSetVelocity.cs.meta | 11 - .../AbilitySystem/Actions/ActionShakeCamera.cs | 18 -- .../Actions/ActionShakeCamera.cs.meta | 11 - .../AbilitySystem/Actions/ActionSwitchAbility.cs | 21 -- .../Actions/ActionSwitchAbility.cs.meta | 11 - .../AbilitySystem/Actions/ActionTowardLeft.cs | 19 -- .../AbilitySystem/Actions/ActionTowardLeft.cs.meta | 11 - .../AbilitySystem/Actions/ActionTowardRight.cs | 19 -- .../Actions/ActionTowardRight.cs.meta | 11 - .../Scripts/AbilitySystem/Actions/ActionTurn180.cs | 19 -- .../AbilitySystem/Actions/ActionTurn180.cs.meta | 11 - .../AbilitySystem/Actions/ActionUseGravity.cs | 18 -- .../AbilitySystem/Actions/ActionUseGravity.cs.meta | 11 - .../AbilitySystem/Actions/ActionWipeCmdRecord.cs | 11 - .../Actions/ActionWipeCmdRecord.cs.meta | 11 - .../AbilitySystem/Actions/CameraActions.meta | 8 - .../Actions/CameraActions/ActionMoveCamera.cs | 16 -- .../Actions/CameraActions/ActionMoveCamera.cs.meta | 11 - .../Actions/CameraActions/ActionPauseTime.cs | 18 -- .../Actions/CameraActions/ActionPauseTime.cs.meta | 11 - .../AbilitySystem/Actions/EffectActions.meta | 8 - .../Actions/EffectActions/ActionDisableGhost.cs | 19 -- .../EffectActions/ActionDisableGhost.cs.meta | 11 - .../Actions/EffectActions/ActionEffectGhost.cs | 19 -- .../EffectActions/ActionEffectGhost.cs.meta | 11 - .../Scripts/AbilitySystem/Actions/UberActions.meta | 8 - .../Actions/UberActions/ActionUber.cs | 18 -- .../Actions/UberActions/ActionUber.cs.meta | 11 - Assets/Scripts/AbilitySystem/Bahaviours.meta | 8 - .../AbilitySystem/Bahaviours/GhostEffectSpwan.cs | 14 -- .../Bahaviours/GhostEffectSpwan.cs.meta | 11 - Assets/Scripts/AbilitySystem/Conditions.meta | 8 - .../Conditions/ConditionAbilitySeq.cs | 26 --- .../Conditions/ConditionAbilitySeq.cs.meta | 11 - .../Conditions/ConditionAttkExpireTime.cs | 21 -- .../Conditions/ConditionAttkExpireTime.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionBase.cs | 196 ----------------- .../AbilitySystem/Conditions/ConditionBase.cs.meta | 11 - .../Conditions/ConditionButtonHold.cs | 18 -- .../Conditions/ConditionButtonHold.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionCheckHp.cs | 18 -- .../Conditions/ConditionCheckHp.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionCheckMp.cs | 18 -- .../Conditions/ConditionCheckMp.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionCombo.cs | 14 -- .../Conditions/ConditionCombo.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionCommand.cs | 22 -- .../Conditions/ConditionCommand.cs.meta | 11 - .../Conditions/ConditionCommandSeq.cs | 54 ----- .../Conditions/ConditionCommandSeq.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionInair.cs | 21 -- .../Conditions/ConditionInair.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionJumpDone.cs | 18 -- .../Conditions/ConditionJumpDone.cs.meta | 11 - .../Conditions/ConditionJumpOnGround.cs | 18 -- .../Conditions/ConditionJumpOnGround.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionJumpReady.cs | 18 -- .../Conditions/ConditionJumpReady.cs.meta | 11 - .../Conditions/ConditionMotionAtEnd.cs | 31 --- .../Conditions/ConditionMotionAtEnd.cs.meta | 11 - .../Conditions/ConditionMotionFrameRange.cs | 18 -- .../Conditions/ConditionMotionFrameRange.cs.meta | 11 - .../Conditions/ConditionMotionRange.cs | 28 --- .../Conditions/ConditionMotionRange.cs.meta | 11 - .../Conditions/ConditionMoveButtonHold.cs | 18 -- .../Conditions/ConditionMoveButtonHold.cs.meta | 11 - .../Conditions/ConditionNoMoveButtonHold.cs | 16 -- .../Conditions/ConditionNoMoveButtonHold.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionNotHit.cs | 18 -- .../Conditions/ConditionNotHit.cs.meta | 11 - .../AbilitySystem/Conditions/ConditionNotHurt.cs | 18 -- .../Conditions/ConditionNotHurt.cs.meta | 11 - .../Conditions/ConditionTowardLeft.cs | 19 -- .../Conditions/ConditionTowardLeft.cs.meta | 11 - .../Conditions/ConditionTowardRight.cs | 18 -- .../Conditions/ConditionTowardRight.cs.meta | 11 - .../AbilitySystem/Conditions/Interactive.meta | 8 - .../Conditions/Interactive/ConditionHit.cs | 21 -- .../Conditions/Interactive/ConditionHit.cs.meta | 11 - .../Conditions/Interactive/ConditionHurt.cs | 20 -- .../Conditions/Interactive/ConditionHurt.cs.meta | 11 - Assets/Scripts/AbilitySystem/IInteractable.cs | 21 -- Assets/Scripts/AbilitySystem/IInteractable.cs.meta | 11 - Assets/Scripts/AbilitySystem/Trigger.cs | 72 ------ Assets/Scripts/AbilitySystem/Trigger.cs.meta | 11 - Assets/Scripts/Avatar.meta | 8 + Assets/Scripts/Avatar/Abilities.meta | 8 + Assets/Scripts/Avatar/Abilities/AbilityBase.cs | 66 ++++++ .../Scripts/Avatar/Abilities/AbilityBase.cs.meta | 11 + Assets/Scripts/Avatar/Abilities/AttackAbility.cs | 143 ++++++++++++ .../Scripts/Avatar/Abilities/AttackAbility.cs.meta | 11 + Assets/Scripts/Avatar/Abilities/DashAbility.cs | 18 ++ .../Scripts/Avatar/Abilities/DashAbility.cs.meta | 11 + Assets/Scripts/Avatar/Abilities/DodgeAbility.cs | 16 ++ .../Scripts/Avatar/Abilities/DodgeAbility.cs.meta | 11 + Assets/Scripts/Avatar/Abilities/HurtAbility.cs | 21 ++ .../Scripts/Avatar/Abilities/HurtAbility.cs.meta | 11 + Assets/Scripts/Avatar/Abilities/IdleAbility.cs | 52 +++++ .../Scripts/Avatar/Abilities/IdleAbility.cs.meta | 11 + Assets/Scripts/Avatar/Abilities/JumpAbility.cs | 241 +++++++++++++++++++++ .../Scripts/Avatar/Abilities/JumpAbility.cs.meta | 11 + Assets/Scripts/Avatar/Abilities/MoveAbility.cs | 68 ++++++ .../Scripts/Avatar/Abilities/MoveAbility.cs.meta | 11 + Assets/Scripts/Avatar/AbilitySystem.cs | 90 ++++++++ Assets/Scripts/Avatar/AbilitySystem.cs.meta | 11 + Assets/Scripts/Avatar/Actions.meta | 8 + .../Scripts/Avatar/Actions/ActionAnimCrossFade.cs | 23 ++ .../Avatar/Actions/ActionAnimCrossFade.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionBase.cs | 23 ++ Assets/Scripts/Avatar/Actions/ActionBase.cs.meta | 11 + .../Scripts/Avatar/Actions/ActionDontUseGravity.cs | 18 ++ .../Avatar/Actions/ActionDontUseGravity.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionEffects.meta | 8 + Assets/Scripts/Avatar/Actions/ActionFlashEffect.cs | 14 ++ .../Avatar/Actions/ActionFlashEffect.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionFreeze.cs | 18 ++ Assets/Scripts/Avatar/Actions/ActionFreeze.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionJump.cs | 21 ++ Assets/Scripts/Avatar/Actions/ActionJump.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionJumpBack.cs | 18 ++ .../Scripts/Avatar/Actions/ActionJumpBack.cs.meta | 11 + .../Scripts/Avatar/Actions/ActionJumpBackward.cs | 18 ++ .../Avatar/Actions/ActionJumpBackward.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionJumpForward.cs | 21 ++ .../Avatar/Actions/ActionJumpForward.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionLog.cs | 18 ++ Assets/Scripts/Avatar/Actions/ActionLog.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionPlaySfx.cs | 19 ++ .../Scripts/Avatar/Actions/ActionPlaySfx.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionPlaySound.cs | 18 ++ .../Scripts/Avatar/Actions/ActionPlaySound.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionPositionAdd.cs | 18 ++ .../Avatar/Actions/ActionPositionAdd.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionRush.cs | 18 ++ Assets/Scripts/Avatar/Actions/ActionRush.cs.meta | 11 + .../Avatar/Actions/ActionSetFeetPosition.cs | 18 ++ .../Avatar/Actions/ActionSetFeetPosition.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionSetPosition.cs | 15 ++ .../Avatar/Actions/ActionSetPosition.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionSetVelocity.cs | 21 ++ .../Avatar/Actions/ActionSetVelocity.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionShakeCamera.cs | 18 ++ .../Avatar/Actions/ActionShakeCamera.cs.meta | 11 + .../Scripts/Avatar/Actions/ActionSwitchAbility.cs | 21 ++ .../Avatar/Actions/ActionSwitchAbility.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionTowardLeft.cs | 19 ++ .../Avatar/Actions/ActionTowardLeft.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionTowardRight.cs | 19 ++ .../Avatar/Actions/ActionTowardRight.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionTurn180.cs | 19 ++ .../Scripts/Avatar/Actions/ActionTurn180.cs.meta | 11 + Assets/Scripts/Avatar/Actions/ActionUseGravity.cs | 18 ++ .../Avatar/Actions/ActionUseGravity.cs.meta | 11 + .../Scripts/Avatar/Actions/ActionWipeCmdRecord.cs | 11 + .../Avatar/Actions/ActionWipeCmdRecord.cs.meta | 11 + Assets/Scripts/Avatar/Actions/CameraActions.meta | 8 + .../Actions/CameraActions/ActionMoveCamera.cs | 16 ++ .../Actions/CameraActions/ActionMoveCamera.cs.meta | 11 + .../Actions/CameraActions/ActionPauseTime.cs | 18 ++ .../Actions/CameraActions/ActionPauseTime.cs.meta | 11 + Assets/Scripts/Avatar/Actions/EffectActions.meta | 8 + .../Actions/EffectActions/ActionDisableGhost.cs | 19 ++ .../EffectActions/ActionDisableGhost.cs.meta | 11 + .../Actions/EffectActions/ActionEffectGhost.cs | 19 ++ .../EffectActions/ActionEffectGhost.cs.meta | 11 + Assets/Scripts/Avatar/Actions/UberActions.meta | 8 + .../Avatar/Actions/UberActions/ActionUber.cs | 18 ++ .../Avatar/Actions/UberActions/ActionUber.cs.meta | 11 + Assets/Scripts/Avatar/Avatar.cs | 62 ++++++ Assets/Scripts/Avatar/Avatar.cs.meta | 11 + Assets/Scripts/Avatar/Bahaviours.meta | 8 + .../Scripts/Avatar/Bahaviours/GhostEffectSpwan.cs | 14 ++ .../Avatar/Bahaviours/GhostEffectSpwan.cs.meta | 11 + Assets/Scripts/Avatar/Conditions.meta | 8 + .../Avatar/Conditions/ConditionAbilitySeq.cs | 26 +++ .../Avatar/Conditions/ConditionAbilitySeq.cs.meta | 11 + .../Avatar/Conditions/ConditionAttkExpireTime.cs | 21 ++ .../Conditions/ConditionAttkExpireTime.cs.meta | 11 + Assets/Scripts/Avatar/Conditions/ConditionBase.cs | 196 +++++++++++++++++ .../Avatar/Conditions/ConditionBase.cs.meta | 11 + .../Avatar/Conditions/ConditionButtonHold.cs | 18 ++ .../Avatar/Conditions/ConditionButtonHold.cs.meta | 11 + .../Scripts/Avatar/Conditions/ConditionCheckHp.cs | 18 ++ .../Avatar/Conditions/ConditionCheckHp.cs.meta | 11 + .../Scripts/Avatar/Conditions/ConditionCheckMp.cs | 18 ++ .../Avatar/Conditions/ConditionCheckMp.cs.meta | 11 + Assets/Scripts/Avatar/Conditions/ConditionCombo.cs | 14 ++ .../Avatar/Conditions/ConditionCombo.cs.meta | 11 + .../Scripts/Avatar/Conditions/ConditionCommand.cs | 22 ++ .../Avatar/Conditions/ConditionCommand.cs.meta | 11 + .../Avatar/Conditions/ConditionCommandSeq.cs | 54 +++++ .../Avatar/Conditions/ConditionCommandSeq.cs.meta | 11 + Assets/Scripts/Avatar/Conditions/ConditionInair.cs | 21 ++ .../Avatar/Conditions/ConditionInair.cs.meta | 11 + .../Scripts/Avatar/Conditions/ConditionJumpDone.cs | 18 ++ .../Avatar/Conditions/ConditionJumpDone.cs.meta | 11 + .../Avatar/Conditions/ConditionJumpOnGround.cs | 18 ++ .../Conditions/ConditionJumpOnGround.cs.meta | 11 + .../Avatar/Conditions/ConditionJumpReady.cs | 18 ++ .../Avatar/Conditions/ConditionJumpReady.cs.meta | 11 + .../Avatar/Conditions/ConditionMotionAtEnd.cs | 31 +++ .../Avatar/Conditions/ConditionMotionAtEnd.cs.meta | 11 + .../Avatar/Conditions/ConditionMotionFrameRange.cs | 18 ++ .../Conditions/ConditionMotionFrameRange.cs.meta | 11 + .../Avatar/Conditions/ConditionMotionRange.cs | 28 +++ .../Avatar/Conditions/ConditionMotionRange.cs.meta | 11 + .../Avatar/Conditions/ConditionMoveButtonHold.cs | 18 ++ .../Conditions/ConditionMoveButtonHold.cs.meta | 11 + .../Avatar/Conditions/ConditionNoMoveButtonHold.cs | 16 ++ .../Conditions/ConditionNoMoveButtonHold.cs.meta | 11 + .../Scripts/Avatar/Conditions/ConditionNotHit.cs | 18 ++ .../Avatar/Conditions/ConditionNotHit.cs.meta | 11 + .../Scripts/Avatar/Conditions/ConditionNotHurt.cs | 18 ++ .../Avatar/Conditions/ConditionNotHurt.cs.meta | 11 + .../Avatar/Conditions/ConditionTowardLeft.cs | 19 ++ .../Avatar/Conditions/ConditionTowardLeft.cs.meta | 11 + .../Avatar/Conditions/ConditionTowardRight.cs | 18 ++ .../Avatar/Conditions/ConditionTowardRight.cs.meta | 11 + Assets/Scripts/Avatar/Conditions/Interactive.meta | 8 + .../Avatar/Conditions/Interactive/ConditionHit.cs | 21 ++ .../Conditions/Interactive/ConditionHit.cs.meta | 11 + .../Avatar/Conditions/Interactive/ConditionHurt.cs | 20 ++ .../Conditions/Interactive/ConditionHurt.cs.meta | 11 + Assets/Scripts/Avatar/HitDef.cs | 9 + Assets/Scripts/Avatar/HitDef.cs.meta | 11 + Assets/Scripts/Avatar/IInteractable.cs | 21 ++ Assets/Scripts/Avatar/IInteractable.cs.meta | 11 + Assets/Scripts/Avatar/Trigger.cs | 72 ++++++ Assets/Scripts/Avatar/Trigger.cs.meta | 11 + Assets/Scripts/Physics/PhysicsBody.cs | 14 +- Assets/Scripts/Physics/PhysicsWorld.cs | 24 +- Assets/Scripts/Props.meta | 8 + Assets/Scripts/Test/SaionjiScript.cs | 2 +- Assets/Scripts/Test/SaionjiScript_Ability.cs | 2 +- Assets/Scripts/Test/SaionjiScript_Anim.cs | 2 +- Assets/Scripts/Test/SaionjiScript_Physics.cs | 49 +---- 291 files changed, 2974 insertions(+), 2876 deletions(-) delete mode 100644 Assets/Scripts/AbilitySystem.meta delete mode 100644 Assets/Scripts/AbilitySystem/Abilities.meta delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta delete mode 100644 Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs delete mode 100644 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(limited to 'Assets/Scripts') diff --git a/Assets/Scripts/AbilitySystem.meta b/Assets/Scripts/AbilitySystem.meta deleted file mode 100644 index 11b04f5f..00000000 --- a/Assets/Scripts/AbilitySystem.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 10a2e913d181351499510c4c95e3eaae -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities.meta b/Assets/Scripts/AbilitySystem/Abilities.meta deleted file mode 100644 index 4b958769..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 962b8b798c2077c4db88f3828ba14d55 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs deleted file mode 100644 index 8b1a5549..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 同一个角色同一个时间只能有一个ability -/// -public abstract class AbilityBase -{ - protected int m_AbilityID; - public int ID - { - get - { - return m_AbilityID; - } - } - - public AbilityBase() - { - m_AbilityID = UIDManager.Acquire(); - } - - public virtual void OnInit() { } - - /// - /// 进入当前ability的回调 - /// - public virtual void OnEnter() { } - - /// - /// 退出当前ability的回调 - /// - public virtual void OnExit() { } - - /// - /// 当前ability的update函数 - /// - public virtual void OnUpdate() { } - - /// - /// 在物理模拟之后更新 - /// - public virtual void OnLateUpdate() { } - - /// - /// 过渡到下一个ability的回调 - /// - /// - public virtual void OnTranslate(AbilityBase to) { } - - /// - /// 检测到hitbox碰撞时的回调 - /// - public virtual void OnHit() { } - - /// - /// 检测到hurtbox碰撞时的回调 - /// - public virtual void OnHurt() { } - - /// - /// 检测到defendbox碰撞时的回调 - /// - public virtual void OnDefend() { } -} diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta deleted file mode 100644 index 79a6b7eb..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a3b3cfab4bd1dd74bb539687535b58f1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs deleted file mode 100644 index 168b6086..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs +++ /dev/null @@ -1,126 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public struct AttackAbilityConfig -{ - public Vector3 velocity; // velocity setup - public int motion; - public Animator animator; - public PhysicsBody body; -} - -// 单独的一个招式 -public class AttackAbility : AbilityBase -{ - AttackAbilityConfig m_Config = new AttackAbilityConfig(); - - /// - /// 在跑动状态时可以切换的ability - /// - private List m_Triggers = new List(); - - private List m_LateTriggers = new List(); - - /// - /// 从动画结束开始计时 - /// - float m_TimeCount; - public float ExpireTime - { - get - { - return m_TimeCount; - } - } - - public AttackAbility(Animator animator, int animation, PhysicsBody body = null) - { - m_Config.animator = animator; - m_Config.motion = animation; - m_Config.velocity = Vector3.zero; - m_Config.body = body; - } - - public AttackAbility(AttackAbilityConfig config) - { - m_Config = config; - } - - public override void OnInit() - { - } - - public override void OnDefend() - { - throw new System.NotImplementedException(); - } - - public override void OnEnter() - { - m_TimeCount = 0; - - m_Config.animator.CrossFade(m_Config.motion, 0); - - if(m_Config.body != null) - { - m_Config.body.LocalVelocity = m_Config.velocity; - } - } - - public override void OnExit() - { - m_TimeCount = 0; - } - - public override void OnHit() - { - } - - public override void OnHurt() - { - } - - public override void OnTranslate(AbilityBase to) - { - } - - public override void OnUpdate() - { - AnimatorStateInfo info = m_Config.animator.GetCurrentAnimatorStateInfo(0); - if(info.shortNameHash == m_Config.motion && info.normalizedTime >= 0.99f) - { - m_TimeCount += Time.deltaTime; - } - foreach (var abilityTrigger in m_Triggers) - { - if (abilityTrigger.Update() && abilityTrigger.Swallow) - break; - } - } - - // 在物理模拟之后 - public override void OnLateUpdate() - { - foreach (var trigger in m_LateTriggers) - { - if (trigger.Update() && trigger.Swallow) - break; - } - } - - public void AddTrigger(Trigger trigger) - { - if (trigger == null || m_Triggers.Contains(trigger)) - return; - m_Triggers.Add(trigger); - } - - public void AddLateTrigger(Trigger trigger) - { - if (trigger == null || m_LateTriggers.Contains(trigger)) - return; - m_LateTriggers.Add(trigger); - } - -} diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta deleted file mode 100644 index 4159d2bc..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: eefcc728a2660c0459b0d79230cc4dec -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs deleted file mode 100644 index b9a479b5..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class DashAbility : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta deleted file mode 100644 index c246c665..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6d5a31f4a65fbba429d0a2ff3b3a49a4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs deleted file mode 100644 index 79e8fc61..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - - -/// -/// Dodge ability -/// -public class DodgeAbility : AbilityBase -{ - public DodgeAbility() - { - - } - -} diff --git a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta deleted file mode 100644 index e7297a88..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 838e30895704e13479bfb0f5c06229e5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs deleted file mode 100644 index 7a5c00df..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class HurtAbility : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta deleted file mode 100644 index 0e70d0be..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6984a899f4c7f574a8dbffe0372c6c2e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs deleted file mode 100644 index d42308db..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - - -public class IdleAbility : AbilityBase -{ - Animator m_Animator; - - int m_AnimHash; - - /// - /// 在Idle状态时可以切换的ability - /// - private List m_Triggers = new List(); - - public IdleAbility(Animator animator, int animation) - : base() - { - m_Animator = animator; - m_AnimHash = animation; - } - - public override void OnEnter() - { - m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f); - } - - public override void OnInit() - { - base.OnInit(); - } - - public override void OnUpdate() - { - foreach(var trigger in m_Triggers) - { - if (trigger.Update() && trigger.Swallow) - break; - } - - base.OnUpdate(); - } - - public void AddTrigger(Trigger trigger) - { - if (trigger == null || m_Triggers.Contains(trigger)) - return; - m_Triggers.Add(trigger); - } - -} diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta deleted file mode 100644 index 07d0c292..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 367ca0f7efe3fe14baf88eb3ce60a78b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs deleted file mode 100644 index e0f73efa..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs +++ /dev/null @@ -1,241 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public struct JumpAbilityConfig -{ - public PhysicsBody body; - public PhysicsPrimitive collider; - public Animator animator; - - public float neutralJumpSpeedY; // 垂直跳跃的基础速度 - public float fowardJumpSpeedX; // 向前跳跃的水平速度 - public float backwardJumpSpeedX; // 向后跳跃的水平速度(一般来说是负值) - - public int animJump; - public int animNU; - public int animFU; - public int animBU; - public int animND; - public int animFD; - public int animBD; - public int animJumpEnd; -} - -public class JumpAbility : AbilityBase -{ - public enum Direction - { - Neutral, - Forward, - Backward - } - - private enum State - { - Ready, - Up, - Down, - End, - } - - Direction m_Dir; - - PhysicsBody m_Body; - PhysicsPrimitive m_Collider; - - Animator m_Animator; - - public float m_NeutralJumpSpeedY; // 垂直跳跃的基础速度 - public float m_FowardJumpSpeedX; // 向前跳跃的水平速度 - public float m_BackwardJumpSpeedX; // 向后跳跃的水平速度(一般来说是负值) - - // jump motions - int m_AnimJumpStart; // on ground - int m_AnimJumpNeutralUpwards; - int m_AnimJumpNeutralDownwards; - int m_AnimJumpFwdUpwards; - int m_AnimJumpFwdDownwards; - int m_AnimJumpBackUpwards; - int m_AnimJumpBackDownwards; - int m_AnimJumpEnd; // on ground again - - int m_CurAnim; - State m_CurState; - int m_CurUpMotion; - int m_CurDownMotion; - Vector3 m_CurInitVelocity; - - private List m_Triggers = new List(); - - public JumpAbility(JumpAbilityConfig config) - { - m_Body = config.body; - m_Collider = config.collider; - m_Animator = config.animator; - m_NeutralJumpSpeedY = config.neutralJumpSpeedY; - m_FowardJumpSpeedX = config.fowardJumpSpeedX; - m_BackwardJumpSpeedX = config.backwardJumpSpeedX; - m_AnimJumpStart = config.animJump; - m_AnimJumpNeutralUpwards = config.animNU; - m_AnimJumpNeutralDownwards = config.animND; - m_AnimJumpFwdUpwards = config.animFU; - m_AnimJumpFwdDownwards = config.animFD; - m_AnimJumpBackUpwards = config.animBU; - m_AnimJumpBackDownwards = config.animBD; - m_AnimJumpEnd = config.animJumpEnd; // on ground again - } - - public void SetDir(Direction dir) - { - m_Dir = dir; - } - - public override void OnEnter() - { - base.OnEnter(); - - m_CurAnim = 0; - - switch(m_Dir) - { - case Direction.Neutral: - m_CurUpMotion = m_AnimJumpNeutralUpwards; - m_CurDownMotion = m_AnimJumpNeutralDownwards; - m_CurInitVelocity = new Vector3(0, m_NeutralJumpSpeedY, 0); - break; - case Direction.Forward: - m_CurUpMotion = m_AnimJumpFwdUpwards; - m_CurDownMotion = m_AnimJumpFwdDownwards; - m_CurInitVelocity = new Vector3(m_FowardJumpSpeedX, m_NeutralJumpSpeedY, 0); - break; - case Direction.Backward: - m_CurUpMotion = m_AnimJumpBackUpwards; - m_CurDownMotion = m_AnimJumpBackDownwards; - m_CurInitVelocity = new Vector3(m_BackwardJumpSpeedX, m_NeutralJumpSpeedY, 0); - break; - } - - bool isOnGround = m_Collider.IsOnGround; - bool isUp = m_Body.Velocity.y > 0; - bool isDown = m_Body.Velocity.y < 0; - bool isFreeFall = Mathf.Approximately(m_Body.Velocity.y, 0); - - if (isOnGround) - m_CurState = State.Ready; - else if (isUp) - m_CurState = State.Up; - else if (isDown || isFreeFall) - m_CurState = State.Down; - } - - public override void OnUpdate() - { - foreach (var abilityTrigger in m_Triggers) - { - if (abilityTrigger.Update() && abilityTrigger.Swallow) - return; - } - - AnimatorStateInfo motionInfo = m_Animator.GetCurrentAnimatorStateInfo(0); - - switch (m_CurState) - { - case State.Ready: - if(m_CurAnim != m_AnimJumpStart) - { - m_Animator.CrossFade(m_AnimJumpStart, 0.2f); - m_CurAnim = m_AnimJumpStart; - } - if(motionInfo.shortNameHash == m_AnimJumpStart && motionInfo.normalizedTime >= 1f) - { - m_Body.LocalVelocity = m_CurInitVelocity; - m_CurState = State.Up; - } - break; - case State.Up: - if(m_CurAnim != m_CurUpMotion) - { - m_Animator.CrossFade(m_CurUpMotion, 0.2f); - m_CurAnim = m_CurUpMotion; - } - if(m_Body.Velocity.y <= 0) - { - m_CurState = State.Down; - } - break; - case State.Down: - if(m_CurAnim != m_CurDownMotion) - { - m_Animator.CrossFade(m_CurDownMotion, 0.2f); - m_CurAnim = m_CurDownMotion; - } - if(m_Collider.IsOnGround) - { - m_CurState = State.End; - } - break; - case State.End: - if(m_CurAnim != m_AnimJumpEnd) - { - m_Animator.CrossFade(m_AnimJumpEnd, 0.2f); - m_CurAnim = m_AnimJumpEnd; - } - break; - } - } - - public override void OnLateUpdate() - { - base.OnLateUpdate(); - } - - /// - /// 跳跃准备动作已经完毕 - /// - /// - public bool IsJumpReady() - { - if (m_CurAnim != m_AnimJumpStart) - return false; - - AnimatorStateInfo state = m_Animator.GetCurrentAnimatorStateInfo(0); - if (state.shortNameHash == m_CurAnim && state.normalizedTime >= 1f) - return true; - - return false; - } - - /// - /// 结束 - /// - /// - public bool IsJumpDone() - { - if (m_CurState == State.End) - { - AnimatorStateInfo state = m_Animator.GetCurrentAnimatorStateInfo(0); - return state.shortNameHash == m_AnimJumpEnd && state.normalizedTime >= 1f; - } - - return false; - } - - /// - /// 着地 - /// - /// - public bool IsJumpGround() - { - return m_CurState == State.End && m_Collider.IsOnGround; - } - - public void AddTrigger(Trigger trigger) - { - if (trigger == null || m_Triggers.Contains(trigger)) - return; - m_Triggers.Add(trigger); - } - - -} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta deleted file mode 100644 index 6c67c462..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ed5b337c63528354f8b4f2ba0a59481d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs deleted file mode 100644 index 757cd2d1..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs +++ /dev/null @@ -1,68 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MoveAbility : AbilityBase -{ - Animator m_Animator; - int m_AnimHash; - - /// - /// 在跑动状态时可以切换的ability - /// - private List m_Triggers = new List(); - - public MoveAbility(Animator animator, int animation) - { - m_Animator = animator; - m_AnimHash = animation; - } - - public override void OnInit() - { - - } - - public override void OnDefend() - { - throw new System.NotImplementedException(); - } - - public override void OnEnter() - { - m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f); - } - - public override void OnExit() - { - } - - public override void OnHit() - { - } - - public override void OnHurt() - { - } - - public override void OnTranslate(AbilityBase to) - { - } - - public override void OnUpdate() - { - foreach (var abilityTrigger in m_Triggers) - { - if (abilityTrigger.Update() && abilityTrigger.Swallow) - break; - } - } - - public void AddTrigger(Trigger trigger) - { - if (trigger == null || m_Triggers.Contains(trigger)) - return; - m_Triggers.Add(trigger); - } - -} diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta deleted file mode 100644 index 08b2954c..00000000 --- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4581355020e27084f869d6001787e11e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs b/Assets/Scripts/AbilitySystem/AbilitySystem.cs deleted file mode 100644 index 46156c55..00000000 --- a/Assets/Scripts/AbilitySystem/AbilitySystem.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 每个角色拥有一个ablity system -/// -public class AbilitySystem -{ - private static List AbilitySystems = new List(); - - /// - /// 当前执行的ability - /// - private AbilityBase m_Currrent; - - public AbilityBase Current - { - get - { - return m_Currrent; - } - } - - private List m_Abilities = new List(); - - public AbilitySystem() - { - AbilitySystems.Add(this); - } - - public static void Update() - { - foreach(var systems in AbilitySystems) - { - systems.OnUpdate(); - } - } - - public static void LateUpdate() - { - foreach (var systems in AbilitySystems) - { - systems.OnLateUpdate(); - } - } - - public void ForceStart(AbilityBase ability) - { - if (ability == null) - return; - - if (m_Currrent != null) - m_Currrent.OnExit(); - - m_Currrent = ability; - m_Currrent.OnEnter(); - } - - public void AddAbility(AbilityBase ability) - { - m_Abilities.Add(ability); - } - - public void OnUpdate() - { - if(m_Currrent != null) - { - m_Currrent.OnUpdate(); - } - } - - public void OnLateUpdate() - { - if(m_Currrent != null) - { - m_Currrent.OnLateUpdate(); - } - } - - - public void SwitchToAbility(AbilityBase targetAbility) - { - if (m_Currrent != null) - m_Currrent.OnExit(); - m_Currrent = targetAbility; - m_Currrent.OnEnter(); - } - -} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs.meta b/Assets/Scripts/AbilitySystem/AbilitySystem.cs.meta deleted file mode 100644 index 52e8267c..00000000 --- a/Assets/Scripts/AbilitySystem/AbilitySystem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2cf426be55a8b8b48a1b794fa6938e94 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions.meta b/Assets/Scripts/AbilitySystem/Actions.meta deleted file mode 100644 index d3b985d9..00000000 --- a/Assets/Scripts/AbilitySystem/Actions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 11a73902b983ea045bd5fb50d69dc802 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs b/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs deleted file mode 100644 index 6f2252d7..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionAnimCrossFade : ActionBase -{ - Animator m_Animator; - int m_TargetAnimation; - float m_Duration; - - public ActionAnimCrossFade(Animator animator, int toAnim, float duration = 0) - { - m_Animator = animator; - m_TargetAnimation = toAnim; - m_Duration = duration; - } - - public override void Execute() - { - m_Animator.CrossFade(m_TargetAnimation, m_Duration); - } - -} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta deleted file mode 100644 index 6eed1575..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 86ec4b9e82965164ba7d950129542f85 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs b/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs deleted file mode 100644 index 1458e340..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public abstract class ActionBase -{ - private int m_ID; - public int ID - { - get - { - return m_ID; - } - } - - protected ActionBase() - { - m_ID = UIDManager.Acquire(); - } - - public abstract void Execute(); - -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs.meta deleted file mode 100644 index 8ef84b69..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bbdb3ec1494e7c8418f9068fb2815cfc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs deleted file mode 100644 index 82b176fd..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionDontUseGravity : ActionBase -{ - PhysicsBody m_Body; - - public ActionDontUseGravity(PhysicsBody body) - { - m_Body = body; - } - - public override void Execute() - { - m_Body.UseGravity = false; - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs.meta deleted file mode 100644 index 9957eef0..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 500bcab3888d71747971dfa5f364fcd6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta deleted file mode 100644 index 17a426dd..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0b5ccfefc2e6b104a8566f4da9a16c5f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs b/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs deleted file mode 100644 index c411c3fa..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 创建角色残影 -/// -public class ActionFlashEffect : ActionBase -{ - public override void Execute() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta deleted file mode 100644 index ea99c96b..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9a193a2045f759e4abaff6bfef12658f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs b/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs deleted file mode 100644 index 7f26f35a..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionFreze : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta deleted file mode 100644 index eb9fe77a..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 32c173c981e85414c83ec9b0fc7d9722 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs deleted file mode 100644 index cb3da106..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 垂直跳跃,切换到jump ability -public class ActionJump : ActionSwitchAbility -{ - private JumpAbility m_JumpAbility; - - public ActionJump(AbilitySystem system, JumpAbility jumpAbility) - : base(system, jumpAbility) - { - m_JumpAbility = jumpAbility; - } - - public override void Execute() - { - m_JumpAbility.SetDir(JumpAbility.Direction.Neutral); - base.Execute(); // switch to jump ability - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta deleted file mode 100644 index 8c48a0a7..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 987cd3139a86b4c4fa0acdbb621e9e14 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs deleted file mode 100644 index c21fce77..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionJumpBack : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs.meta deleted file mode 100644 index c8db01c7..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1b4b55d531ec4084294169cddfbeb57a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs deleted file mode 100644 index 0751d659..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionJumpBackward : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta deleted file mode 100644 index 99c729b3..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 635bcce72805fc14ebc1cb057db4e1b2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs deleted file mode 100644 index 4e71dcf6..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 垂直跳跃,切换到jump ability -public class ActionJumpForward : ActionSwitchAbility -{ - private JumpAbility m_JumpAbility; - - public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility) - : base(system, jumpAbility) - { - m_JumpAbility = jumpAbility; - } - - public override void Execute() - { - m_JumpAbility.SetDir(JumpAbility.Direction.Forward); - base.Execute(); // switch to jump ability - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta deleted file mode 100644 index 27f6ba43..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0c97763c6fe099c43bab267ccc3888a9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs b/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs deleted file mode 100644 index b276d2ef..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionLog : ActionBase -{ - string m_Content = ""; - - public ActionLog(string content) - { - m_Content = content; - } - - public override void Execute() - { - Debug.Log(m_Content); - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs.meta deleted file mode 100644 index 92995276..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 012a5a398b677f94abeb0aa12659d5ec -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs deleted file mode 100644 index 442ce999..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionPlaySfx : ActionBase -{ - GameObject m_Sfx; - Vector3 m_TargetPos; - - public ActionPlaySfx(GameObject sfx, Vector3 position) - { - m_Sfx = sfx; - m_TargetPos = position; - } - - public override void Execute() - { - } -} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs.meta deleted file mode 100644 index 2b206e8f..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 302075a0d3527d44f9188351f0f6d070 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs deleted file mode 100644 index 237b7455..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionPlaySound : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta deleted file mode 100644 index a9bbf014..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c43194c5e437d5d4fb02a7b0618a7b0e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs deleted file mode 100644 index 9db10173..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionPosAdd : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta deleted file mode 100644 index 209f3795..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fc9cfba8e327546488ec1c83add3e127 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs b/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs deleted file mode 100644 index 19f1b625..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionRush : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs.meta deleted file mode 100644 index 760ef5f0..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 43fb6de9baefcab4087468f33ae40a51 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs deleted file mode 100644 index 8869801d..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionSetFeetPosition : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta deleted file mode 100644 index 87656dc0..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: da4e331f7a5282e4ca369384e69e98a4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs deleted file mode 100644 index a4e62294..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs +++ /dev/null @@ -1,15 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionSetPosition : ActionBase -{ - public ActionSetPosition() - { - } - - public override void Execute() - { - throw new System.NotImplementedException(); - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta deleted file mode 100644 index 466f5692..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6125833c9bb56f546bbd74cb0c7c32b3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs deleted file mode 100644 index 3289ac81..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionSetVelocity : ActionBase -{ - PhysicsBody m_Body; - - Vector3 m_Velocity; - - public ActionSetVelocity(PhysicsBody body, Vector3 velocity) - { - m_Body = body; - m_Velocity = velocity; - } - - public override void Execute() - { - m_Body.Velocity = m_Velocity; - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta deleted file mode 100644 index 3f677ed0..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0334529cb8b95d5449a4d50a41099c0e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs b/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs deleted file mode 100644 index d55270ab..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionShakeCamera : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs.meta deleted file mode 100644 index 93a39df8..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a5f356ae9f970af40b86475bc21a0d5c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs deleted file mode 100644 index 1e214d72..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 基础的切换 ability -public class ActionSwitchAbility : ActionBase -{ - AbilitySystem m_AbilitySystem; - AbilityBase m_TargetAbility; - - public ActionSwitchAbility(AbilitySystem abilitySystem, AbilityBase targetAbility) - { - m_AbilitySystem = abilitySystem; - m_TargetAbility = targetAbility; - } - - public override void Execute() - { - m_AbilitySystem.SwitchToAbility(m_TargetAbility); - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs.meta deleted file mode 100644 index 3059d95d..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ce17bc5eca89ffc468e536284af75c4f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs deleted file mode 100644 index 8d888d30..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionTowardLeft : ActionBase -{ - Transform m_Obj; - Vector3 m_Angel = new Vector3(0, -90, 0); - - public ActionTowardLeft(Transform obj) - { - m_Obj = obj; - } - - public override void Execute() - { - m_Obj.rotation = Quaternion.Euler(m_Angel); - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta deleted file mode 100644 index 313b4775..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 44aaf2eda01524845942fae69a26b5e1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs deleted file mode 100644 index b7dadf3a..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionTowardRight : ActionBase -{ - Transform m_Obj; - Vector3 m_Angel = new Vector3(0, 90, 0); - - public ActionTowardRight(Transform obj) - { - m_Obj = obj; - } - - public override void Execute() - { - m_Obj.rotation = Quaternion.Euler(m_Angel); - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta deleted file mode 100644 index 1477951b..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a2b93c99bf228014392dcff8416c8fe0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs deleted file mode 100644 index 325a3e88..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionTurn180 : ActionBase -{ - Transform m_Obj; - Vector3 m_Angel = new Vector3(0, 180, 0); - - public ActionTurn180(Transform obj) - { - m_Obj = obj; - } - - public override void Execute() - { - m_Obj.Rotate(m_Angel); - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta deleted file mode 100644 index ee218a48..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fcc6f64fbe0e7cb48a2db882fe5611c7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs deleted file mode 100644 index 92cf3261..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionUseGravity : ActionBase -{ - PhysicsBody m_Body; - - public ActionUseGravity(PhysicsBody body) - { - m_Body = body; - } - - public override void Execute() - { - m_Body.UseGravity = true; - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs.meta deleted file mode 100644 index 42eeb7aa..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5b25d9149f0503645907db055a0e94f5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs deleted file mode 100644 index b3bdd3fa..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionWipeCmdRecord : ActionBase -{ - public override void Execute() - { - InputManager.Instance.CommandRecord.Clear(); - } -} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta deleted file mode 100644 index 86c5ec59..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6124291d136fa604bafde35cb10af76b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta deleted file mode 100644 index a4650ff8..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7d30a503b2bf1b04284baaadbf080a1f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs deleted file mode 100644 index 607473c2..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionMoveCamera : ActionBase -{ - public ActionMoveCamera() - { - - } - - public override void Execute() - { - throw new System.NotImplementedException(); - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta deleted file mode 100644 index 3812e732..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 67f15f0e55848fe4187e667a2e3e7d76 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs deleted file mode 100644 index 5a22bc1e..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionPauseTime : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta deleted file mode 100644 index 5cca5838..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4f2e2377ca8624a4097987aa981db53d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta deleted file mode 100644 index 8b300c5b..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c8aea8ed2489dde4fba46dde6f2a8d09 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs deleted file mode 100644 index 2da01daf..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 残影特效 -public class ActionDisableGhost : ActionBase -{ - CharacterGhostEffect m_GhostEffect; - - public ActionDisableGhost(CharacterGhostEffect effect) - { - m_GhostEffect = effect; - } - - public override void Execute() - { - m_GhostEffect.IsEnable = false; - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta deleted file mode 100644 index 185da50b..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8548d7836b8033643954ca68cc3a5948 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs deleted file mode 100644 index fa2d8e74..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 残影特效 -public class ActionEffectGhost : ActionBase -{ - CharacterGhostEffect m_GhostEffect; - - public ActionEffectGhost(CharacterGhostEffect effect) - { - m_GhostEffect = effect; - } - - public override void Execute() - { - m_GhostEffect.IsEnable = true; - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta deleted file mode 100644 index 6a55db7d..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 68cbffdb70cd84041b2aa7b2134a10e8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions.meta b/Assets/Scripts/AbilitySystem/Actions/UberActions.meta deleted file mode 100644 index c2620d0e..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/UberActions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 74422fa2d75a19040b26845660f7b51b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs deleted file mode 100644 index b62d3b37..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ActionUber : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta deleted file mode 100644 index 69d003aa..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5986fb71b8f521d4c9bffe103916f1c5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Bahaviours.meta b/Assets/Scripts/AbilitySystem/Bahaviours.meta deleted file mode 100644 index 982222bf..00000000 --- a/Assets/Scripts/AbilitySystem/Bahaviours.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d10a8e3e46f321146b54b9f74ca76db6 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs b/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs deleted file mode 100644 index cbc9c632..00000000 --- a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class GhostEffectSpwan : MonoBehaviour -{ - public CharacterGhostEffect GhostEffect; - - public void SpawnGhost() - { - GhostEffect.CreateGhost(); - } - -} diff --git a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta b/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta deleted file mode 100644 index 4acfc78c..00000000 --- a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 12bdc2613cfcd9043ad58b1bcc15c8ce -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions.meta b/Assets/Scripts/AbilitySystem/Conditions.meta deleted file mode 100644 index 0bfa1b8d..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2d3b745adf374e14b9f4e095c52ef3d6 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs deleted file mode 100644 index b55cacb8..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 记录之前的ability序列满足某个序列 -/// combo的时候根据当前序列决定combo -/// -public class ConditionAbilitySeq : ConditionBase -{ - List m_TargetAbilitySeq = new List(); - - public ConditionAbilitySeq(List commandSeq) - : base() - { - m_TargetAbilitySeq = commandSeq; - } - - public override bool Evaluate() - { - // 验证记录的abilitySeq是否满足 - - - throw new System.NotImplementedException(); - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta deleted file mode 100644 index 5070f1cc..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7bbf0480c45c29843b8ba41229bb29b1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs deleted file mode 100644 index a3944600..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionAttkExpireTime : ConditionBase -{ - AttackAbility m_Ability; - float m_ExpireTime; - - public ConditionAttkExpireTime(AttackAbility attack, float expireTime) - { - m_Ability = attack; - m_ExpireTime = expireTime; - } - - public override bool Evaluate() - { - return m_Ability.ExpireTime > m_ExpireTime; - } -} - diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta deleted file mode 100644 index 80b4d7a7..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 385e621dcc66179459c6f2a2b3b81319 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs deleted file mode 100644 index 8dff29da..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs +++ /dev/null @@ -1,196 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 触发条件基类 -/// -public abstract class ConditionBase -{ - - public ConditionBase() - { - } - - public abstract bool Evaluate(); - -} - -/// -/// 两个condition都达成才会返回真 -/// -public sealed class ConditionNot : ConditionBase -{ - ConditionBase m_Condition; - - - public ConditionNot(ConditionBase cond) - : base() - { - m_Condition = cond; - } - - public override bool Evaluate() - { - return !m_Condition.Evaluate(); - } -} - -/// -/// 总是满足 -/// -public sealed class ConditionAlways : ConditionBase -{ - public override bool Evaluate() - { - return true; - } -} - -/// -/// 总是不满足 -/// -public sealed class ConditionAlwaysNot : ConditionBase -{ - public override bool Evaluate() - { - return false; - } -} - -/// -/// 两个condition都达成才会返回真 -/// -public sealed class ConditionAnd : ConditionBase -{ - ConditionBase m_FirstCondition, m_LastCondition; - - - public ConditionAnd(ConditionBase first, ConditionBase last) - : base() - { - m_FirstCondition = first; - m_LastCondition = last; - } - - public override bool Evaluate() - { - return m_FirstCondition.Evaluate() && m_LastCondition.Evaluate(); - } -} - -/// -/// 两个condition至少一个达成才会返回真 -/// -public sealed class ConditionOr : ConditionBase -{ - ConditionBase m_FirstCondition, m_LastCondition; - - - public ConditionOr(ConditionBase first, ConditionBase last) - : base() - { - m_FirstCondition = first; - m_LastCondition = last; - } - - public override bool Evaluate() - { - return m_FirstCondition.Evaluate() || m_LastCondition.Evaluate(); - } -} - - -/// -/// 两个condition都不达成才会返回真 -/// -public sealed class ConditionNone : ConditionBase -{ - ConditionBase m_FirstCondition, m_LastCondition; - - public ConditionNone(ConditionBase first, ConditionBase last) - : base() - { - m_FirstCondition = first; - m_LastCondition = last; - } - - public override bool Evaluate() - { - return !m_FirstCondition.Evaluate() && !m_LastCondition.Evaluate(); - } -} - - -/// -/// 多个condition都达成才会返回真 -/// -public sealed class ConditionMultiAnd : ConditionBase -{ - List m_Conditions = new List(); - - public ConditionMultiAnd(List conditions) - : base() - { - m_Conditions.AddRange(conditions); - } - - public override bool Evaluate() - { - foreach(var condition in m_Conditions) - { - if(!condition.Evaluate()) - return false; - } - return true; - } -} - -/// -/// 多个condition至少一个达成才会返回真 -/// -public sealed class ConditionMultiOr : ConditionBase -{ - List m_Conditions; - - public ConditionMultiOr(List conditions) - : base() - { - m_Conditions.AddRange(conditions); - } - - public override bool Evaluate() - { - foreach (var condition in m_Conditions) - { - if (condition.Evaluate()) - return true; - } - return false; - } -} - -/// -/// 多个condition都不达成才会返回真 -/// -public sealed class ConditionMultiNone : ConditionBase -{ - List m_Conditions; - - public ConditionMultiNone(List conditions) - : base() - { - m_Conditions.AddRange(conditions); - } - - public override bool Evaluate() - { - foreach (var condition in m_Conditions) - { - if (condition.Evaluate()) - return false; - } - return true; - } -} - diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta deleted file mode 100644 index 4c321ffd..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 21029775aaf8cdd4a868a45725313c3a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs deleted file mode 100644 index 52abad03..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionButtonHold : ConditionBase -{ - GamepadButton m_Button; - - public ConditionButtonHold(GamepadButton button) - { - m_Button = button; - } - - public override bool Evaluate() - { - return InputManager.Instance.IsButtonHold(m_Button); - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta deleted file mode 100644 index 82d350e2..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2b0cd6f63cbe32649a15ab38d5bb6ee3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs deleted file mode 100644 index ec4e489c..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionCheckHp : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs.meta deleted file mode 100644 index e5b205b2..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e4b80b2be76ae9149af7b8a57f1e68ef -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs deleted file mode 100644 index c14bff3c..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionCheckMp : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta deleted file mode 100644 index d920a18f..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a603843f7ac083c45ba5b2ec23d4cc0b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs deleted file mode 100644 index 1b6159cb..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 连击操作,综合ConditionMotionRange和ConditionCommand -/// -public class ConditionCombo : ConditionBase -{ - public override bool Evaluate() - { - throw new System.NotImplementedException(); - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta deleted file mode 100644 index 45582943..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 015528a2fbc923f45b1e25c11a6ade2b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs deleted file mode 100644 index d735ef5b..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 按下某个command -/// -public class ConditionCommand : ConditionBase -{ - GamepadButton m_TargetCommand; - - public ConditionCommand(GamepadButton command) - { - m_TargetCommand = command; - } - - public override bool Evaluate() - { - return InputManager.Instance.CurrentCommand.code == m_TargetCommand; - } - -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta deleted file mode 100644 index 100638e6..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6334908b568b7c046bbeb3f526f95841 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs deleted file mode 100644 index 71a7dbf3..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs +++ /dev/null @@ -1,54 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 一个command序列,用来触发连击 -/// -public class ConditionCommandSeq : ConditionBase -{ - List m_CommandSeq = new List(); - float m_DeltaTime = 0; - List m_LastCmdID = new List(); - - List id = new List(); - - public ConditionCommandSeq(List commandSeq, float maxDeltaTime) - { - m_CommandSeq.AddRange(commandSeq); - m_DeltaTime = maxDeltaTime; - } - - public override bool Evaluate() - { - List commandRecord = InputManager.Instance.CommandRecord; - if (commandRecord == null || commandRecord.Count < m_CommandSeq.Count) - return false; - id.Clear(); - for (int i = 1; i < m_CommandSeq.Count; ++i) - { - GamepadButton button = m_CommandSeq[i]; - GamepadButton preButton = m_CommandSeq[i-1]; - int j = commandRecord.Count - m_CommandSeq.Count + i; - Command cmd = commandRecord[j]; - Command preCmd = commandRecord[j-1]; - if (preCmd.code != preButton || cmd.code != button) - return false; - if (cmd.time - preCmd.time > m_DeltaTime) - return false; - id.Add(preCmd.id); - if (j == commandRecord.Count - 1) - id.Add(cmd.id); - } - - //for (int i = 0; i < id.Count; ++i) - //{ - // if (m_LastCmdID.Contains(id[i])) - // return false; - //} - //m_LastCmdID.Clear(); - //m_LastCmdID.AddRange(id); - - return true; - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta deleted file mode 100644 index fc77bd3c..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7316354e3f99412419c866e0fc3906c6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs deleted file mode 100644 index 2c631970..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 某个角色是否浮空 -/// -public class ConditionInAir : ConditionBase -{ - PhysicsPrimitive m_Prim; - - public ConditionInAir(PhysicsPrimitive prim) - { - m_Prim = prim; - } - - public override bool Evaluate() - { - return m_Prim.Bound.w > PhysicsWorld.Ground; - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta deleted file mode 100644 index 8bbf610f..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8855eebdb67a2cc4baeb2a21e5b40ed4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs deleted file mode 100644 index 8d900348..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionJumpDone : ConditionBase -{ - JumpAbility m_Jump; - - public ConditionJumpDone(JumpAbility jump) - { - m_Jump = jump; - } - - public override bool Evaluate() - { - return m_Jump.IsJumpDone(); - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs.meta deleted file mode 100644 index 34a9de96..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 734f6d264357f2c43b13f8203f7ecd41 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs deleted file mode 100644 index 47f74cab..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionJumpOnGround : ConditionBase -{ - JumpAbility m_Jump; - - public ConditionJumpOnGround(JumpAbility jump) - { - m_Jump = jump; - } - - public override bool Evaluate() - { - return m_Jump.IsJumpGround(); - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs.meta deleted file mode 100644 index 33f0341b..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1a04452218ec0b849bbed3d0ba35cd12 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs deleted file mode 100644 index a6bd96c0..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionJumpReady : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs.meta deleted file mode 100644 index d947e116..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 300b4929ffe151c43bfce427115a05a9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs deleted file mode 100644 index 18d71e86..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 动画已经播放完毕 -/// -public class ConditionMotionAtEnd : ConditionBase -{ - Animator m_Animator; - int m_AnimationHash; - - public ConditionMotionAtEnd(Animator animator, int animationHash) - : base() - { - m_Animator = animator; - m_AnimationHash = animationHash; - } - - public override bool Evaluate() - { - AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); - if(info.shortNameHash == m_AnimationHash) - { - float t = info.normalizedTime; - if (t >= 0.99f) - return true; - } - return false; - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta deleted file mode 100644 index 1688dd68..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f5cbdf2ebe12b5d46afa21a62609d15c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs deleted file mode 100644 index 282ef929..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionAnimFrameRange : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta deleted file mode 100644 index 3fc88fb1..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 28e7aa2c7b5a9d74b936ec5731eeec36 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs deleted file mode 100644 index c902ae26..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 某个动画是否播放到了某个时间(归一化了的)范围内 -/// -public sealed class ConditionMotionRange : ConditionBase -{ - Vector2 m_TimeRange = new Vector2(); - Animator m_Animator; - - public ConditionMotionRange(Animator animator, float start, float end) - { - m_Animator = animator; - - m_TimeRange.Set(start, end); - } - - public override bool Evaluate() - { - AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); - float time = info.normalizedTime; - bool result = time >= m_TimeRange.x && time <= m_TimeRange.y; - return result; - } - -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta deleted file mode 100644 index 926a8560..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 56b6b5bfaf0d4e147a2f0f1809e7739b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs deleted file mode 100644 index 1084f191..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionMoveButtonHold : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta deleted file mode 100644 index 45cf47bb..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 77299e998cbe9d1429c2d0b731bff6e3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs deleted file mode 100644 index 06a76784..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionNoMoveButtonHold : ConditionBase -{ - public ConditionNoMoveButtonHold() - { - } - - public override bool Evaluate() - { - bool isMoveButtonDown = InputManager.Instance.IsButtonHold(GamepadButton.Left) || InputManager.Instance.IsButtonHold(GamepadButton.Right); - return !isMoveButtonDown; - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta deleted file mode 100644 index db883c19..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ce1302d58bf3a7043b6e2e25d13525d9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs deleted file mode 100644 index 8db94951..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionNotHit : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta deleted file mode 100644 index 7058713f..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b0d86b3d8867b144f90fcedf4a6351c3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs deleted file mode 100644 index 9604677a..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionNotHurt : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta deleted file mode 100644 index bbe77240..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ab089a23fff18a647856f2e33a145784 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs deleted file mode 100644 index 36cbfd05..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionTowardLeft : ConditionBase -{ - Transform m_Obj; - - public ConditionTowardLeft(Transform obj) - { - m_Obj = obj; - } - - public override bool Evaluate() - { - return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 270f) - || Mathf.Approximately(m_Obj.rotation.eulerAngles.y, -90f); - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta deleted file mode 100644 index e3a399a6..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e2f90baa8b157234f93cdb949b43cd24 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs deleted file mode 100644 index d26a1fd0..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ConditionTowardRight : ConditionBase -{ - Transform m_Obj; - - public ConditionTowardRight(Transform obj) - { - m_Obj = obj; - } - - public override bool Evaluate() - { - return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 90f); - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta deleted file mode 100644 index 901efb57..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ab6f3e1b40a1eff4196b069e4fd25469 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive.meta b/Assets/Scripts/AbilitySystem/Conditions/Interactive.meta deleted file mode 100644 index cf125393..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/Interactive.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 38b2530cdab57854e90007371516c2bf -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs deleted file mode 100644 index d36cc538..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// hitbox击中 -public class ConditionHit : ConditionBase -{ - IInteractable m_Obj; - - public ConditionHit(IInteractable obj) - { - m_Obj = obj; - - } - - public override bool Evaluate() - { - bool isHit = m_Obj.IsHit(); - return isHit; - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta deleted file mode 100644 index 9c607983..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c354907230901bf45849e4bb93601b60 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs deleted file mode 100644 index 8a76528d..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// hurtbox被击中 -public class ConditionHurt : ConditionBase -{ - IInteractable m_Obj; - - public ConditionHurt(IInteractable obj) - { - m_Obj = obj; - } - - public override bool Evaluate() - { - bool isHit = m_Obj.IsHit(); - return isHit; - } -} diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta deleted file mode 100644 index e54feb2d..00000000 --- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 62448f0af4616f64c987ac12131db584 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/IInteractable.cs b/Assets/Scripts/AbilitySystem/IInteractable.cs deleted file mode 100644 index 23e49912..00000000 --- a/Assets/Scripts/AbilitySystem/IInteractable.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public interface IInteractable -{ - PhysicsPrimitive[] GetAllPrimitive(); - - PhysicsBox GetHitbox(); - - PhysicsBox GetHurtbox(); - - PhysicsPrimitive[] GetAllHit(); - - bool IsHit(); - - bool IsHurt(); - - - -} diff --git a/Assets/Scripts/AbilitySystem/IInteractable.cs.meta b/Assets/Scripts/AbilitySystem/IInteractable.cs.meta deleted file mode 100644 index ae065c04..00000000 --- a/Assets/Scripts/AbilitySystem/IInteractable.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f6f243903bde9804488701c6d0f7920a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs b/Assets/Scripts/AbilitySystem/Trigger.cs deleted file mode 100644 index 70a6d0f4..00000000 --- a/Assets/Scripts/AbilitySystem/Trigger.cs +++ /dev/null @@ -1,72 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public enum TriggerOnlyOnce -{ - Off = 0, - On = 1, -} - -public enum TriggerSwallow -{ - Off = 0, - On = 1 -} - - -/// -/// 不同效果的trigger继承这个基类 -/// - -public sealed class Trigger -{ - private TriggerSwallow m_Swallow; - public bool Swallow - { - get - { - return m_Swallow == TriggerSwallow.On; - } - } - - private ConditionBase m_Condition; - private List m_ActionChain = new List(); - - public Trigger(ConditionBase condition, List actions, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On) - { - m_Swallow = swallow; - m_Condition = condition; - m_ActionChain.AddRange(actions); - } - public Trigger(ConditionBase condition, ActionBase action, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On) - { - m_Swallow = swallow; - m_Condition = condition; - m_ActionChain.Add(action); - } - - //重置触发器的参数 - public void Reset() - { - - } - - /// - /// 如果触发执行了,返回true,否则返回false - /// - /// - public bool Update() - { - if (m_Condition.Evaluate()) - { - foreach(var action in m_ActionChain) - { - action.Execute(); - } - return true; - } - return false; - } - -} \ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs.meta b/Assets/Scripts/AbilitySystem/Trigger.cs.meta deleted file mode 100644 index 91d7d1b8..00000000 --- a/Assets/Scripts/AbilitySystem/Trigger.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8c2bda4ac997ddc4e8e9e38c7c718882 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Avatar.meta b/Assets/Scripts/Avatar.meta new file mode 100644 index 00000000..11b04f5f --- /dev/null +++ b/Assets/Scripts/Avatar.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 10a2e913d181351499510c4c95e3eaae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities.meta b/Assets/Scripts/Avatar/Abilities.meta new file mode 100644 index 00000000..4b958769 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 962b8b798c2077c4db88f3828ba14d55 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities/AbilityBase.cs b/Assets/Scripts/Avatar/Abilities/AbilityBase.cs new file mode 100644 index 00000000..8b1a5549 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/AbilityBase.cs @@ -0,0 +1,66 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 同一个角色同一个时间只能有一个ability +/// +public abstract class AbilityBase +{ + protected int m_AbilityID; + public int ID + { + get + { + return m_AbilityID; + } + } + + public AbilityBase() + { + m_AbilityID = UIDManager.Acquire(); + } + + public virtual void OnInit() { } + + /// + /// 进入当前ability的回调 + /// + public virtual void OnEnter() { } + + /// + /// 退出当前ability的回调 + /// + public virtual void OnExit() { } + + /// + /// 当前ability的update函数 + /// + public virtual void OnUpdate() { } + + /// + /// 在物理模拟之后更新 + /// + public virtual void OnLateUpdate() { } + + /// + /// 过渡到下一个ability的回调 + /// + /// + public virtual void OnTranslate(AbilityBase to) { } + + /// + /// 检测到hitbox碰撞时的回调 + /// + public virtual void OnHit() { } + + /// + /// 检测到hurtbox碰撞时的回调 + /// + public virtual void OnHurt() { } + + /// + /// 检测到defendbox碰撞时的回调 + /// + public virtual void OnDefend() { } +} diff --git a/Assets/Scripts/Avatar/Abilities/AbilityBase.cs.meta b/Assets/Scripts/Avatar/Abilities/AbilityBase.cs.meta new file mode 100644 index 00000000..79a6b7eb --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/AbilityBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a3b3cfab4bd1dd74bb539687535b58f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs new file mode 100644 index 00000000..9ca52a4c --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs @@ -0,0 +1,143 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public struct AttackAbilityConfig +{ + public Vector3 velocity; // velocity setup + public int motion; + public Animator animator; + public PhysicsBody body; +} + +// 单独的一个招式 +public class AttackAbility : AbilityBase +{ + AttackAbilityConfig m_Config = new AttackAbilityConfig(); + + /// + /// 在跑动状态时可以切换的ability + /// + private List m_Triggers = new List(); + + private List m_LateTriggers = new List(); + + /// + /// 这个招式所有hit的效果 + /// + public HitDefination[] HitDef; + + /// + /// 从动画结束开始计时 + /// + float m_TimeCount; + public float ExpireTime + { + get + { + return m_TimeCount; + } + } + + /// + /// 这个招式的hit个数 + /// + public int HitCount + { + get + { + return HitDef != null ? HitDef.Length : 0; + } + } + + + public AttackAbility(Animator animator, int animation, PhysicsBody body = null) + { + m_Config.animator = animator; + m_Config.motion = animation; + m_Config.velocity = Vector3.zero; + m_Config.body = body; + } + + public AttackAbility(AttackAbilityConfig config) + { + m_Config = config; + } + + public override void OnInit() + { + } + + public override void OnDefend() + { + throw new System.NotImplementedException(); + } + + public override void OnEnter() + { + m_TimeCount = 0; + + m_Config.animator.CrossFade(m_Config.motion, 0); + + if(m_Config.body != null) + { + m_Config.body.LocalVelocity = m_Config.velocity; + } + } + + public override void OnExit() + { + m_TimeCount = 0; + } + + public override void OnHit() + { + } + + public override void OnHurt() + { + } + + public override void OnTranslate(AbilityBase to) + { + } + + public override void OnUpdate() + { + AnimatorStateInfo info = m_Config.animator.GetCurrentAnimatorStateInfo(0); + if(info.shortNameHash == m_Config.motion && info.normalizedTime >= 0.99f) + { + m_TimeCount += Time.deltaTime; + } + foreach (var abilityTrigger in m_Triggers) + { + if (abilityTrigger.Update() && abilityTrigger.Swallow) + break; + } + } + + // 在物理模拟之后 + public override void OnLateUpdate() + { + foreach (var trigger in m_LateTriggers) + { + if (trigger.Update() && trigger.Swallow) + break; + } + } + + public void AddTrigger(Trigger trigger) + { + if (trigger == null || m_Triggers.Contains(trigger)) + return; + m_Triggers.Add(trigger); + } + + public void AddLateTrigger(Trigger trigger) + { + if (trigger == null || m_LateTriggers.Contains(trigger)) + return; + m_LateTriggers.Add(trigger); + } + +} diff --git a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs.meta new file mode 100644 index 00000000..4159d2bc --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eefcc728a2660c0459b0d79230cc4dec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities/DashAbility.cs b/Assets/Scripts/Avatar/Abilities/DashAbility.cs new file mode 100644 index 00000000..b9a479b5 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/DashAbility.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DashAbility : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Abilities/DashAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/DashAbility.cs.meta new file mode 100644 index 00000000..c246c665 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/DashAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6d5a31f4a65fbba429d0a2ff3b3a49a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities/DodgeAbility.cs b/Assets/Scripts/Avatar/Abilities/DodgeAbility.cs new file mode 100644 index 00000000..79e8fc61 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/DodgeAbility.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +/// +/// Dodge ability +/// +public class DodgeAbility : AbilityBase +{ + public DodgeAbility() + { + + } + +} diff --git a/Assets/Scripts/Avatar/Abilities/DodgeAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/DodgeAbility.cs.meta new file mode 100644 index 00000000..e7297a88 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/DodgeAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 838e30895704e13479bfb0f5c06229e5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities/HurtAbility.cs b/Assets/Scripts/Avatar/Abilities/HurtAbility.cs new file mode 100644 index 00000000..c12c89c6 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/HurtAbility.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 将伤害类型进行分类,决定不同的motion类型 +/// +public enum HurtType +{ + Light = 0, // 轻击 + Medium, // 中击 + Hard, // 重击 + Back, + Up, + Diagup +} + +public class HurtAbility : AbilityBase +{ + +} diff --git a/Assets/Scripts/Avatar/Abilities/HurtAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/HurtAbility.cs.meta new file mode 100644 index 00000000..0e70d0be --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/HurtAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6984a899f4c7f574a8dbffe0372c6c2e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities/IdleAbility.cs b/Assets/Scripts/Avatar/Abilities/IdleAbility.cs new file mode 100644 index 00000000..d42308db --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/IdleAbility.cs @@ -0,0 +1,52 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +public class IdleAbility : AbilityBase +{ + Animator m_Animator; + + int m_AnimHash; + + /// + /// 在Idle状态时可以切换的ability + /// + private List m_Triggers = new List(); + + public IdleAbility(Animator animator, int animation) + : base() + { + m_Animator = animator; + m_AnimHash = animation; + } + + public override void OnEnter() + { + m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f); + } + + public override void OnInit() + { + base.OnInit(); + } + + public override void OnUpdate() + { + foreach(var trigger in m_Triggers) + { + if (trigger.Update() && trigger.Swallow) + break; + } + + base.OnUpdate(); + } + + public void AddTrigger(Trigger trigger) + { + if (trigger == null || m_Triggers.Contains(trigger)) + return; + m_Triggers.Add(trigger); + } + +} diff --git a/Assets/Scripts/Avatar/Abilities/IdleAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/IdleAbility.cs.meta new file mode 100644 index 00000000..07d0c292 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/IdleAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 367ca0f7efe3fe14baf88eb3ce60a78b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities/JumpAbility.cs b/Assets/Scripts/Avatar/Abilities/JumpAbility.cs new file mode 100644 index 00000000..e0f73efa --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/JumpAbility.cs @@ -0,0 +1,241 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public struct JumpAbilityConfig +{ + public PhysicsBody body; + public PhysicsPrimitive collider; + public Animator animator; + + public float neutralJumpSpeedY; // 垂直跳跃的基础速度 + public float fowardJumpSpeedX; // 向前跳跃的水平速度 + public float backwardJumpSpeedX; // 向后跳跃的水平速度(一般来说是负值) + + public int animJump; + public int animNU; + public int animFU; + public int animBU; + public int animND; + public int animFD; + public int animBD; + public int animJumpEnd; +} + +public class JumpAbility : AbilityBase +{ + public enum Direction + { + Neutral, + Forward, + Backward + } + + private enum State + { + Ready, + Up, + Down, + End, + } + + Direction m_Dir; + + PhysicsBody m_Body; + PhysicsPrimitive m_Collider; + + Animator m_Animator; + + public float m_NeutralJumpSpeedY; // 垂直跳跃的基础速度 + public float m_FowardJumpSpeedX; // 向前跳跃的水平速度 + public float m_BackwardJumpSpeedX; // 向后跳跃的水平速度(一般来说是负值) + + // jump motions + int m_AnimJumpStart; // on ground + int m_AnimJumpNeutralUpwards; + int m_AnimJumpNeutralDownwards; + int m_AnimJumpFwdUpwards; + int m_AnimJumpFwdDownwards; + int m_AnimJumpBackUpwards; + int m_AnimJumpBackDownwards; + int m_AnimJumpEnd; // on ground again + + int m_CurAnim; + State m_CurState; + int m_CurUpMotion; + int m_CurDownMotion; + Vector3 m_CurInitVelocity; + + private List m_Triggers = new List(); + + public JumpAbility(JumpAbilityConfig config) + { + m_Body = config.body; + m_Collider = config.collider; + m_Animator = config.animator; + m_NeutralJumpSpeedY = config.neutralJumpSpeedY; + m_FowardJumpSpeedX = config.fowardJumpSpeedX; + m_BackwardJumpSpeedX = config.backwardJumpSpeedX; + m_AnimJumpStart = config.animJump; + m_AnimJumpNeutralUpwards = config.animNU; + m_AnimJumpNeutralDownwards = config.animND; + m_AnimJumpFwdUpwards = config.animFU; + m_AnimJumpFwdDownwards = config.animFD; + m_AnimJumpBackUpwards = config.animBU; + m_AnimJumpBackDownwards = config.animBD; + m_AnimJumpEnd = config.animJumpEnd; // on ground again + } + + public void SetDir(Direction dir) + { + m_Dir = dir; + } + + public override void OnEnter() + { + base.OnEnter(); + + m_CurAnim = 0; + + switch(m_Dir) + { + case Direction.Neutral: + m_CurUpMotion = m_AnimJumpNeutralUpwards; + m_CurDownMotion = m_AnimJumpNeutralDownwards; + m_CurInitVelocity = new Vector3(0, m_NeutralJumpSpeedY, 0); + break; + case Direction.Forward: + m_CurUpMotion = m_AnimJumpFwdUpwards; + m_CurDownMotion = m_AnimJumpFwdDownwards; + m_CurInitVelocity = new Vector3(m_FowardJumpSpeedX, m_NeutralJumpSpeedY, 0); + break; + case Direction.Backward: + m_CurUpMotion = m_AnimJumpBackUpwards; + m_CurDownMotion = m_AnimJumpBackDownwards; + m_CurInitVelocity = new Vector3(m_BackwardJumpSpeedX, m_NeutralJumpSpeedY, 0); + break; + } + + bool isOnGround = m_Collider.IsOnGround; + bool isUp = m_Body.Velocity.y > 0; + bool isDown = m_Body.Velocity.y < 0; + bool isFreeFall = Mathf.Approximately(m_Body.Velocity.y, 0); + + if (isOnGround) + m_CurState = State.Ready; + else if (isUp) + m_CurState = State.Up; + else if (isDown || isFreeFall) + m_CurState = State.Down; + } + + public override void OnUpdate() + { + foreach (var abilityTrigger in m_Triggers) + { + if (abilityTrigger.Update() && abilityTrigger.Swallow) + return; + } + + AnimatorStateInfo motionInfo = m_Animator.GetCurrentAnimatorStateInfo(0); + + switch (m_CurState) + { + case State.Ready: + if(m_CurAnim != m_AnimJumpStart) + { + m_Animator.CrossFade(m_AnimJumpStart, 0.2f); + m_CurAnim = m_AnimJumpStart; + } + if(motionInfo.shortNameHash == m_AnimJumpStart && motionInfo.normalizedTime >= 1f) + { + m_Body.LocalVelocity = m_CurInitVelocity; + m_CurState = State.Up; + } + break; + case State.Up: + if(m_CurAnim != m_CurUpMotion) + { + m_Animator.CrossFade(m_CurUpMotion, 0.2f); + m_CurAnim = m_CurUpMotion; + } + if(m_Body.Velocity.y <= 0) + { + m_CurState = State.Down; + } + break; + case State.Down: + if(m_CurAnim != m_CurDownMotion) + { + m_Animator.CrossFade(m_CurDownMotion, 0.2f); + m_CurAnim = m_CurDownMotion; + } + if(m_Collider.IsOnGround) + { + m_CurState = State.End; + } + break; + case State.End: + if(m_CurAnim != m_AnimJumpEnd) + { + m_Animator.CrossFade(m_AnimJumpEnd, 0.2f); + m_CurAnim = m_AnimJumpEnd; + } + break; + } + } + + public override void OnLateUpdate() + { + base.OnLateUpdate(); + } + + /// + /// 跳跃准备动作已经完毕 + /// + /// + public bool IsJumpReady() + { + if (m_CurAnim != m_AnimJumpStart) + return false; + + AnimatorStateInfo state = m_Animator.GetCurrentAnimatorStateInfo(0); + if (state.shortNameHash == m_CurAnim && state.normalizedTime >= 1f) + return true; + + return false; + } + + /// + /// 结束 + /// + /// + public bool IsJumpDone() + { + if (m_CurState == State.End) + { + AnimatorStateInfo state = m_Animator.GetCurrentAnimatorStateInfo(0); + return state.shortNameHash == m_AnimJumpEnd && state.normalizedTime >= 1f; + } + + return false; + } + + /// + /// 着地 + /// + /// + public bool IsJumpGround() + { + return m_CurState == State.End && m_Collider.IsOnGround; + } + + public void AddTrigger(Trigger trigger) + { + if (trigger == null || m_Triggers.Contains(trigger)) + return; + m_Triggers.Add(trigger); + } + + +} \ No newline at end of file diff --git a/Assets/Scripts/Avatar/Abilities/JumpAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/JumpAbility.cs.meta new file mode 100644 index 00000000..6c67c462 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/JumpAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ed5b337c63528354f8b4f2ba0a59481d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Abilities/MoveAbility.cs b/Assets/Scripts/Avatar/Abilities/MoveAbility.cs new file mode 100644 index 00000000..757cd2d1 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/MoveAbility.cs @@ -0,0 +1,68 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MoveAbility : AbilityBase +{ + Animator m_Animator; + int m_AnimHash; + + /// + /// 在跑动状态时可以切换的ability + /// + private List m_Triggers = new List(); + + public MoveAbility(Animator animator, int animation) + { + m_Animator = animator; + m_AnimHash = animation; + } + + public override void OnInit() + { + + } + + public override void OnDefend() + { + throw new System.NotImplementedException(); + } + + public override void OnEnter() + { + m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f); + } + + public override void OnExit() + { + } + + public override void OnHit() + { + } + + public override void OnHurt() + { + } + + public override void OnTranslate(AbilityBase to) + { + } + + public override void OnUpdate() + { + foreach (var abilityTrigger in m_Triggers) + { + if (abilityTrigger.Update() && abilityTrigger.Swallow) + break; + } + } + + public void AddTrigger(Trigger trigger) + { + if (trigger == null || m_Triggers.Contains(trigger)) + return; + m_Triggers.Add(trigger); + } + +} diff --git a/Assets/Scripts/Avatar/Abilities/MoveAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/MoveAbility.cs.meta new file mode 100644 index 00000000..08b2954c --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/MoveAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4581355020e27084f869d6001787e11e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/AbilitySystem.cs b/Assets/Scripts/Avatar/AbilitySystem.cs new file mode 100644 index 00000000..46156c55 --- /dev/null +++ b/Assets/Scripts/Avatar/AbilitySystem.cs @@ -0,0 +1,90 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 每个角色拥有一个ablity system +/// +public class AbilitySystem +{ + private static List AbilitySystems = new List(); + + /// + /// 当前执行的ability + /// + private AbilityBase m_Currrent; + + public AbilityBase Current + { + get + { + return m_Currrent; + } + } + + private List m_Abilities = new List(); + + public AbilitySystem() + { + AbilitySystems.Add(this); + } + + public static void Update() + { + foreach(var systems in AbilitySystems) + { + systems.OnUpdate(); + } + } + + public static void LateUpdate() + { + foreach (var systems in AbilitySystems) + { + systems.OnLateUpdate(); + } + } + + public void ForceStart(AbilityBase ability) + { + if (ability == null) + return; + + if (m_Currrent != null) + m_Currrent.OnExit(); + + m_Currrent = ability; + m_Currrent.OnEnter(); + } + + public void AddAbility(AbilityBase ability) + { + m_Abilities.Add(ability); + } + + public void OnUpdate() + { + if(m_Currrent != null) + { + m_Currrent.OnUpdate(); + } + } + + public void OnLateUpdate() + { + if(m_Currrent != null) + { + m_Currrent.OnLateUpdate(); + } + } + + + public void SwitchToAbility(AbilityBase targetAbility) + { + if (m_Currrent != null) + m_Currrent.OnExit(); + m_Currrent = targetAbility; + m_Currrent.OnEnter(); + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Avatar/AbilitySystem.cs.meta b/Assets/Scripts/Avatar/AbilitySystem.cs.meta new file mode 100644 index 00000000..52e8267c --- /dev/null +++ b/Assets/Scripts/Avatar/AbilitySystem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2cf426be55a8b8b48a1b794fa6938e94 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions.meta b/Assets/Scripts/Avatar/Actions.meta new file mode 100644 index 00000000..d3b985d9 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 11a73902b983ea045bd5fb50d69dc802 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionAnimCrossFade.cs b/Assets/Scripts/Avatar/Actions/ActionAnimCrossFade.cs new file mode 100644 index 00000000..6f2252d7 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionAnimCrossFade.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionAnimCrossFade : ActionBase +{ + Animator m_Animator; + int m_TargetAnimation; + float m_Duration; + + public ActionAnimCrossFade(Animator animator, int toAnim, float duration = 0) + { + m_Animator = animator; + m_TargetAnimation = toAnim; + m_Duration = duration; + } + + public override void Execute() + { + m_Animator.CrossFade(m_TargetAnimation, m_Duration); + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Avatar/Actions/ActionAnimCrossFade.cs.meta b/Assets/Scripts/Avatar/Actions/ActionAnimCrossFade.cs.meta new file mode 100644 index 00000000..6eed1575 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionAnimCrossFade.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 86ec4b9e82965164ba7d950129542f85 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionBase.cs b/Assets/Scripts/Avatar/Actions/ActionBase.cs new file mode 100644 index 00000000..1458e340 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionBase.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class ActionBase +{ + private int m_ID; + public int ID + { + get + { + return m_ID; + } + } + + protected ActionBase() + { + m_ID = UIDManager.Acquire(); + } + + public abstract void Execute(); + +} diff --git a/Assets/Scripts/Avatar/Actions/ActionBase.cs.meta b/Assets/Scripts/Avatar/Actions/ActionBase.cs.meta new file mode 100644 index 00000000..8ef84b69 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bbdb3ec1494e7c8418f9068fb2815cfc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionDontUseGravity.cs b/Assets/Scripts/Avatar/Actions/ActionDontUseGravity.cs new file mode 100644 index 00000000..82b176fd --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionDontUseGravity.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionDontUseGravity : ActionBase +{ + PhysicsBody m_Body; + + public ActionDontUseGravity(PhysicsBody body) + { + m_Body = body; + } + + public override void Execute() + { + m_Body.UseGravity = false; + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionDontUseGravity.cs.meta b/Assets/Scripts/Avatar/Actions/ActionDontUseGravity.cs.meta new file mode 100644 index 00000000..9957eef0 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionDontUseGravity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 500bcab3888d71747971dfa5f364fcd6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionEffects.meta b/Assets/Scripts/Avatar/Actions/ActionEffects.meta new file mode 100644 index 00000000..17a426dd --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionEffects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0b5ccfefc2e6b104a8566f4da9a16c5f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionFlashEffect.cs b/Assets/Scripts/Avatar/Actions/ActionFlashEffect.cs new file mode 100644 index 00000000..c411c3fa --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionFlashEffect.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 创建角色残影 +/// +public class ActionFlashEffect : ActionBase +{ + public override void Execute() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionFlashEffect.cs.meta b/Assets/Scripts/Avatar/Actions/ActionFlashEffect.cs.meta new file mode 100644 index 00000000..ea99c96b --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionFlashEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a193a2045f759e4abaff6bfef12658f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionFreeze.cs b/Assets/Scripts/Avatar/Actions/ActionFreeze.cs new file mode 100644 index 00000000..7f26f35a --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionFreeze.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionFreze : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionFreeze.cs.meta b/Assets/Scripts/Avatar/Actions/ActionFreeze.cs.meta new file mode 100644 index 00000000..eb9fe77a --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionFreeze.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32c173c981e85414c83ec9b0fc7d9722 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionJump.cs b/Assets/Scripts/Avatar/Actions/ActionJump.cs new file mode 100644 index 00000000..cb3da106 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionJump.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 垂直跳跃,切换到jump ability +public class ActionJump : ActionSwitchAbility +{ + private JumpAbility m_JumpAbility; + + public ActionJump(AbilitySystem system, JumpAbility jumpAbility) + : base(system, jumpAbility) + { + m_JumpAbility = jumpAbility; + } + + public override void Execute() + { + m_JumpAbility.SetDir(JumpAbility.Direction.Neutral); + base.Execute(); // switch to jump ability + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionJump.cs.meta b/Assets/Scripts/Avatar/Actions/ActionJump.cs.meta new file mode 100644 index 00000000..8c48a0a7 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionJump.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 987cd3139a86b4c4fa0acdbb621e9e14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpBack.cs b/Assets/Scripts/Avatar/Actions/ActionJumpBack.cs new file mode 100644 index 00000000..c21fce77 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionJumpBack.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionJumpBack : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpBack.cs.meta b/Assets/Scripts/Avatar/Actions/ActionJumpBack.cs.meta new file mode 100644 index 00000000..c8db01c7 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionJumpBack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1b4b55d531ec4084294169cddfbeb57a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpBackward.cs b/Assets/Scripts/Avatar/Actions/ActionJumpBackward.cs new file mode 100644 index 00000000..0751d659 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionJumpBackward.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionJumpBackward : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpBackward.cs.meta b/Assets/Scripts/Avatar/Actions/ActionJumpBackward.cs.meta new file mode 100644 index 00000000..99c729b3 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionJumpBackward.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 635bcce72805fc14ebc1cb057db4e1b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs new file mode 100644 index 00000000..4e71dcf6 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 垂直跳跃,切换到jump ability +public class ActionJumpForward : ActionSwitchAbility +{ + private JumpAbility m_JumpAbility; + + public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility) + : base(system, jumpAbility) + { + m_JumpAbility = jumpAbility; + } + + public override void Execute() + { + m_JumpAbility.SetDir(JumpAbility.Direction.Forward); + base.Execute(); // switch to jump ability + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs.meta b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs.meta new file mode 100644 index 00000000..27f6ba43 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0c97763c6fe099c43bab267ccc3888a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionLog.cs b/Assets/Scripts/Avatar/Actions/ActionLog.cs new file mode 100644 index 00000000..b276d2ef --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionLog.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionLog : ActionBase +{ + string m_Content = ""; + + public ActionLog(string content) + { + m_Content = content; + } + + public override void Execute() + { + Debug.Log(m_Content); + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionLog.cs.meta b/Assets/Scripts/Avatar/Actions/ActionLog.cs.meta new file mode 100644 index 00000000..92995276 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionLog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 012a5a398b677f94abeb0aa12659d5ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionPlaySfx.cs b/Assets/Scripts/Avatar/Actions/ActionPlaySfx.cs new file mode 100644 index 00000000..442ce999 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionPlaySfx.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionPlaySfx : ActionBase +{ + GameObject m_Sfx; + Vector3 m_TargetPos; + + public ActionPlaySfx(GameObject sfx, Vector3 position) + { + m_Sfx = sfx; + m_TargetPos = position; + } + + public override void Execute() + { + } +} \ No newline at end of file diff --git a/Assets/Scripts/Avatar/Actions/ActionPlaySfx.cs.meta b/Assets/Scripts/Avatar/Actions/ActionPlaySfx.cs.meta new file mode 100644 index 00000000..2b206e8f --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionPlaySfx.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 302075a0d3527d44f9188351f0f6d070 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionPlaySound.cs b/Assets/Scripts/Avatar/Actions/ActionPlaySound.cs new file mode 100644 index 00000000..237b7455 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionPlaySound.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionPlaySound : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionPlaySound.cs.meta b/Assets/Scripts/Avatar/Actions/ActionPlaySound.cs.meta new file mode 100644 index 00000000..a9bbf014 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionPlaySound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c43194c5e437d5d4fb02a7b0618a7b0e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionPositionAdd.cs b/Assets/Scripts/Avatar/Actions/ActionPositionAdd.cs new file mode 100644 index 00000000..9db10173 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionPositionAdd.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionPosAdd : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionPositionAdd.cs.meta b/Assets/Scripts/Avatar/Actions/ActionPositionAdd.cs.meta new file mode 100644 index 00000000..209f3795 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionPositionAdd.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fc9cfba8e327546488ec1c83add3e127 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionRush.cs b/Assets/Scripts/Avatar/Actions/ActionRush.cs new file mode 100644 index 00000000..19f1b625 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionRush.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionRush : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionRush.cs.meta b/Assets/Scripts/Avatar/Actions/ActionRush.cs.meta new file mode 100644 index 00000000..760ef5f0 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionRush.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 43fb6de9baefcab4087468f33ae40a51 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionSetFeetPosition.cs b/Assets/Scripts/Avatar/Actions/ActionSetFeetPosition.cs new file mode 100644 index 00000000..8869801d --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSetFeetPosition.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionSetFeetPosition : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionSetFeetPosition.cs.meta b/Assets/Scripts/Avatar/Actions/ActionSetFeetPosition.cs.meta new file mode 100644 index 00000000..87656dc0 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSetFeetPosition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da4e331f7a5282e4ca369384e69e98a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionSetPosition.cs b/Assets/Scripts/Avatar/Actions/ActionSetPosition.cs new file mode 100644 index 00000000..a4e62294 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSetPosition.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionSetPosition : ActionBase +{ + public ActionSetPosition() + { + } + + public override void Execute() + { + throw new System.NotImplementedException(); + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionSetPosition.cs.meta b/Assets/Scripts/Avatar/Actions/ActionSetPosition.cs.meta new file mode 100644 index 00000000..466f5692 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSetPosition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6125833c9bb56f546bbd74cb0c7c32b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionSetVelocity.cs b/Assets/Scripts/Avatar/Actions/ActionSetVelocity.cs new file mode 100644 index 00000000..3289ac81 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSetVelocity.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionSetVelocity : ActionBase +{ + PhysicsBody m_Body; + + Vector3 m_Velocity; + + public ActionSetVelocity(PhysicsBody body, Vector3 velocity) + { + m_Body = body; + m_Velocity = velocity; + } + + public override void Execute() + { + m_Body.Velocity = m_Velocity; + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionSetVelocity.cs.meta b/Assets/Scripts/Avatar/Actions/ActionSetVelocity.cs.meta new file mode 100644 index 00000000..3f677ed0 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSetVelocity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0334529cb8b95d5449a4d50a41099c0e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionShakeCamera.cs b/Assets/Scripts/Avatar/Actions/ActionShakeCamera.cs new file mode 100644 index 00000000..d55270ab --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionShakeCamera.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionShakeCamera : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionShakeCamera.cs.meta b/Assets/Scripts/Avatar/Actions/ActionShakeCamera.cs.meta new file mode 100644 index 00000000..93a39df8 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionShakeCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a5f356ae9f970af40b86475bc21a0d5c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs new file mode 100644 index 00000000..1e214d72 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 基础的切换 ability +public class ActionSwitchAbility : ActionBase +{ + AbilitySystem m_AbilitySystem; + AbilityBase m_TargetAbility; + + public ActionSwitchAbility(AbilitySystem abilitySystem, AbilityBase targetAbility) + { + m_AbilitySystem = abilitySystem; + m_TargetAbility = targetAbility; + } + + public override void Execute() + { + m_AbilitySystem.SwitchToAbility(m_TargetAbility); + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs.meta b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs.meta new file mode 100644 index 00000000..3059d95d --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ce17bc5eca89ffc468e536284af75c4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionTowardLeft.cs b/Assets/Scripts/Avatar/Actions/ActionTowardLeft.cs new file mode 100644 index 00000000..8d888d30 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionTowardLeft.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionTowardLeft : ActionBase +{ + Transform m_Obj; + Vector3 m_Angel = new Vector3(0, -90, 0); + + public ActionTowardLeft(Transform obj) + { + m_Obj = obj; + } + + public override void Execute() + { + m_Obj.rotation = Quaternion.Euler(m_Angel); + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionTowardLeft.cs.meta b/Assets/Scripts/Avatar/Actions/ActionTowardLeft.cs.meta new file mode 100644 index 00000000..313b4775 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionTowardLeft.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 44aaf2eda01524845942fae69a26b5e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionTowardRight.cs b/Assets/Scripts/Avatar/Actions/ActionTowardRight.cs new file mode 100644 index 00000000..b7dadf3a --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionTowardRight.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionTowardRight : ActionBase +{ + Transform m_Obj; + Vector3 m_Angel = new Vector3(0, 90, 0); + + public ActionTowardRight(Transform obj) + { + m_Obj = obj; + } + + public override void Execute() + { + m_Obj.rotation = Quaternion.Euler(m_Angel); + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionTowardRight.cs.meta b/Assets/Scripts/Avatar/Actions/ActionTowardRight.cs.meta new file mode 100644 index 00000000..1477951b --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionTowardRight.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2b93c99bf228014392dcff8416c8fe0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionTurn180.cs b/Assets/Scripts/Avatar/Actions/ActionTurn180.cs new file mode 100644 index 00000000..325a3e88 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionTurn180.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionTurn180 : ActionBase +{ + Transform m_Obj; + Vector3 m_Angel = new Vector3(0, 180, 0); + + public ActionTurn180(Transform obj) + { + m_Obj = obj; + } + + public override void Execute() + { + m_Obj.Rotate(m_Angel); + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionTurn180.cs.meta b/Assets/Scripts/Avatar/Actions/ActionTurn180.cs.meta new file mode 100644 index 00000000..ee218a48 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionTurn180.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fcc6f64fbe0e7cb48a2db882fe5611c7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionUseGravity.cs b/Assets/Scripts/Avatar/Actions/ActionUseGravity.cs new file mode 100644 index 00000000..92cf3261 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionUseGravity.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionUseGravity : ActionBase +{ + PhysicsBody m_Body; + + public ActionUseGravity(PhysicsBody body) + { + m_Body = body; + } + + public override void Execute() + { + m_Body.UseGravity = true; + } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionUseGravity.cs.meta b/Assets/Scripts/Avatar/Actions/ActionUseGravity.cs.meta new file mode 100644 index 00000000..42eeb7aa --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionUseGravity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5b25d9149f0503645907db055a0e94f5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionWipeCmdRecord.cs b/Assets/Scripts/Avatar/Actions/ActionWipeCmdRecord.cs new file mode 100644 index 00000000..b3bdd3fa --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionWipeCmdRecord.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionWipeCmdRecord : ActionBase +{ + public override void Execute() + { + InputManager.Instance.CommandRecord.Clear(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Avatar/Actions/ActionWipeCmdRecord.cs.meta b/Assets/Scripts/Avatar/Actions/ActionWipeCmdRecord.cs.meta new file mode 100644 index 00000000..86c5ec59 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionWipeCmdRecord.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6124291d136fa604bafde35cb10af76b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/CameraActions.meta b/Assets/Scripts/Avatar/Actions/CameraActions.meta new file mode 100644 index 00000000..a4650ff8 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/CameraActions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7d30a503b2bf1b04284baaadbf080a1f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/CameraActions/ActionMoveCamera.cs b/Assets/Scripts/Avatar/Actions/CameraActions/ActionMoveCamera.cs new file mode 100644 index 00000000..607473c2 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/CameraActions/ActionMoveCamera.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionMoveCamera : ActionBase +{ + public ActionMoveCamera() + { + + } + + public override void Execute() + { + throw new System.NotImplementedException(); + } +} diff --git a/Assets/Scripts/Avatar/Actions/CameraActions/ActionMoveCamera.cs.meta b/Assets/Scripts/Avatar/Actions/CameraActions/ActionMoveCamera.cs.meta new file mode 100644 index 00000000..3812e732 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/CameraActions/ActionMoveCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 67f15f0e55848fe4187e667a2e3e7d76 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/CameraActions/ActionPauseTime.cs b/Assets/Scripts/Avatar/Actions/CameraActions/ActionPauseTime.cs new file mode 100644 index 00000000..5a22bc1e --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/CameraActions/ActionPauseTime.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionPauseTime : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/CameraActions/ActionPauseTime.cs.meta b/Assets/Scripts/Avatar/Actions/CameraActions/ActionPauseTime.cs.meta new file mode 100644 index 00000000..5cca5838 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/CameraActions/ActionPauseTime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f2e2377ca8624a4097987aa981db53d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/EffectActions.meta b/Assets/Scripts/Avatar/Actions/EffectActions.meta new file mode 100644 index 00000000..8b300c5b --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/EffectActions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c8aea8ed2489dde4fba46dde6f2a8d09 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/EffectActions/ActionDisableGhost.cs b/Assets/Scripts/Avatar/Actions/EffectActions/ActionDisableGhost.cs new file mode 100644 index 00000000..2da01daf --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/EffectActions/ActionDisableGhost.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 残影特效 +public class ActionDisableGhost : ActionBase +{ + CharacterGhostEffect m_GhostEffect; + + public ActionDisableGhost(CharacterGhostEffect effect) + { + m_GhostEffect = effect; + } + + public override void Execute() + { + m_GhostEffect.IsEnable = false; + } +} diff --git a/Assets/Scripts/Avatar/Actions/EffectActions/ActionDisableGhost.cs.meta b/Assets/Scripts/Avatar/Actions/EffectActions/ActionDisableGhost.cs.meta new file mode 100644 index 00000000..185da50b --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/EffectActions/ActionDisableGhost.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8548d7836b8033643954ca68cc3a5948 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/EffectActions/ActionEffectGhost.cs b/Assets/Scripts/Avatar/Actions/EffectActions/ActionEffectGhost.cs new file mode 100644 index 00000000..fa2d8e74 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/EffectActions/ActionEffectGhost.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 残影特效 +public class ActionEffectGhost : ActionBase +{ + CharacterGhostEffect m_GhostEffect; + + public ActionEffectGhost(CharacterGhostEffect effect) + { + m_GhostEffect = effect; + } + + public override void Execute() + { + m_GhostEffect.IsEnable = true; + } +} diff --git a/Assets/Scripts/Avatar/Actions/EffectActions/ActionEffectGhost.cs.meta b/Assets/Scripts/Avatar/Actions/EffectActions/ActionEffectGhost.cs.meta new file mode 100644 index 00000000..6a55db7d --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/EffectActions/ActionEffectGhost.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 68cbffdb70cd84041b2aa7b2134a10e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/UberActions.meta b/Assets/Scripts/Avatar/Actions/UberActions.meta new file mode 100644 index 00000000..c2620d0e --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/UberActions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74422fa2d75a19040b26845660f7b51b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/UberActions/ActionUber.cs b/Assets/Scripts/Avatar/Actions/UberActions/ActionUber.cs new file mode 100644 index 00000000..b62d3b37 --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/UberActions/ActionUber.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionUber : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Actions/UberActions/ActionUber.cs.meta b/Assets/Scripts/Avatar/Actions/UberActions/ActionUber.cs.meta new file mode 100644 index 00000000..69d003aa --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/UberActions/ActionUber.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5986fb71b8f521d4c9bffe103916f1c5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Avatar.cs b/Assets/Scripts/Avatar/Avatar.cs new file mode 100644 index 00000000..47d8c4b7 --- /dev/null +++ b/Assets/Scripts/Avatar/Avatar.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +/// +/// 角色,包括player和opponents +/// +public class Avatar : MonoBehaviour, IInteractable +{ + + + public PhysicsBody m_Body; + public PhysicsBox m_BodyCollider; + public PhysicsBox[] m_Hitbox; + public PhysicsBox[] m_Hurtbox; + + public PhysicsPrimitive[] GetAllPrimitive() + { + throw new System.NotImplementedException(); + } + + public PhysicsBox GetHitbox() + { + throw new System.NotImplementedException(); + } + + public PhysicsBox GetHurtbox() + { + throw new System.NotImplementedException(); + } + + public PhysicsPrimitive[] GetAllHit() + { + throw new System.NotImplementedException(); + } + + public bool IsHit() + { + for (int i = 0; i < m_Hitbox.Length; ++i) + { + if (PhysicsWorld.Instance.HasCollision(m_Hitbox[i])) + { + return true; + } + } + return false; + } + + public bool IsHurt() + { + for (int i = 0; i < m_Hitbox.Length; ++i) + { + if (PhysicsWorld.Instance.HasCollision(m_Hurtbox[i])) + { + return true; + } + } + return false; + } + +} diff --git a/Assets/Scripts/Avatar/Avatar.cs.meta b/Assets/Scripts/Avatar/Avatar.cs.meta new file mode 100644 index 00000000..88269a31 --- /dev/null +++ b/Assets/Scripts/Avatar/Avatar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a9cb2414b4a10143919919cfe80537e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Bahaviours.meta b/Assets/Scripts/Avatar/Bahaviours.meta new file mode 100644 index 00000000..982222bf --- /dev/null +++ b/Assets/Scripts/Avatar/Bahaviours.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d10a8e3e46f321146b54b9f74ca76db6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Bahaviours/GhostEffectSpwan.cs b/Assets/Scripts/Avatar/Bahaviours/GhostEffectSpwan.cs new file mode 100644 index 00000000..cbc9c632 --- /dev/null +++ b/Assets/Scripts/Avatar/Bahaviours/GhostEffectSpwan.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GhostEffectSpwan : MonoBehaviour +{ + public CharacterGhostEffect GhostEffect; + + public void SpawnGhost() + { + GhostEffect.CreateGhost(); + } + +} diff --git a/Assets/Scripts/Avatar/Bahaviours/GhostEffectSpwan.cs.meta b/Assets/Scripts/Avatar/Bahaviours/GhostEffectSpwan.cs.meta new file mode 100644 index 00000000..4acfc78c --- /dev/null +++ b/Assets/Scripts/Avatar/Bahaviours/GhostEffectSpwan.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12bdc2613cfcd9043ad58b1bcc15c8ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions.meta b/Assets/Scripts/Avatar/Conditions.meta new file mode 100644 index 00000000..0bfa1b8d --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2d3b745adf374e14b9f4e095c52ef3d6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs new file mode 100644 index 00000000..b55cacb8 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 记录之前的ability序列满足某个序列 +/// combo的时候根据当前序列决定combo +/// +public class ConditionAbilitySeq : ConditionBase +{ + List m_TargetAbilitySeq = new List(); + + public ConditionAbilitySeq(List commandSeq) + : base() + { + m_TargetAbilitySeq = commandSeq; + } + + public override bool Evaluate() + { + // 验证记录的abilitySeq是否满足 + + + throw new System.NotImplementedException(); + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs.meta new file mode 100644 index 00000000..5070f1cc --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionAbilitySeq.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7bbf0480c45c29843b8ba41229bb29b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs b/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs new file mode 100644 index 00000000..a3944600 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionAttkExpireTime : ConditionBase +{ + AttackAbility m_Ability; + float m_ExpireTime; + + public ConditionAttkExpireTime(AttackAbility attack, float expireTime) + { + m_Ability = attack; + m_ExpireTime = expireTime; + } + + public override bool Evaluate() + { + return m_Ability.ExpireTime > m_ExpireTime; + } +} + diff --git a/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs.meta new file mode 100644 index 00000000..80b4d7a7 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionAttkExpireTime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 385e621dcc66179459c6f2a2b3b81319 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionBase.cs b/Assets/Scripts/Avatar/Conditions/ConditionBase.cs new file mode 100644 index 00000000..8dff29da --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionBase.cs @@ -0,0 +1,196 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 触发条件基类 +/// +public abstract class ConditionBase +{ + + public ConditionBase() + { + } + + public abstract bool Evaluate(); + +} + +/// +/// 两个condition都达成才会返回真 +/// +public sealed class ConditionNot : ConditionBase +{ + ConditionBase m_Condition; + + + public ConditionNot(ConditionBase cond) + : base() + { + m_Condition = cond; + } + + public override bool Evaluate() + { + return !m_Condition.Evaluate(); + } +} + +/// +/// 总是满足 +/// +public sealed class ConditionAlways : ConditionBase +{ + public override bool Evaluate() + { + return true; + } +} + +/// +/// 总是不满足 +/// +public sealed class ConditionAlwaysNot : ConditionBase +{ + public override bool Evaluate() + { + return false; + } +} + +/// +/// 两个condition都达成才会返回真 +/// +public sealed class ConditionAnd : ConditionBase +{ + ConditionBase m_FirstCondition, m_LastCondition; + + + public ConditionAnd(ConditionBase first, ConditionBase last) + : base() + { + m_FirstCondition = first; + m_LastCondition = last; + } + + public override bool Evaluate() + { + return m_FirstCondition.Evaluate() && m_LastCondition.Evaluate(); + } +} + +/// +/// 两个condition至少一个达成才会返回真 +/// +public sealed class ConditionOr : ConditionBase +{ + ConditionBase m_FirstCondition, m_LastCondition; + + + public ConditionOr(ConditionBase first, ConditionBase last) + : base() + { + m_FirstCondition = first; + m_LastCondition = last; + } + + public override bool Evaluate() + { + return m_FirstCondition.Evaluate() || m_LastCondition.Evaluate(); + } +} + + +/// +/// 两个condition都不达成才会返回真 +/// +public sealed class ConditionNone : ConditionBase +{ + ConditionBase m_FirstCondition, m_LastCondition; + + public ConditionNone(ConditionBase first, ConditionBase last) + : base() + { + m_FirstCondition = first; + m_LastCondition = last; + } + + public override bool Evaluate() + { + return !m_FirstCondition.Evaluate() && !m_LastCondition.Evaluate(); + } +} + + +/// +/// 多个condition都达成才会返回真 +/// +public sealed class ConditionMultiAnd : ConditionBase +{ + List m_Conditions = new List(); + + public ConditionMultiAnd(List conditions) + : base() + { + m_Conditions.AddRange(conditions); + } + + public override bool Evaluate() + { + foreach(var condition in m_Conditions) + { + if(!condition.Evaluate()) + return false; + } + return true; + } +} + +/// +/// 多个condition至少一个达成才会返回真 +/// +public sealed class ConditionMultiOr : ConditionBase +{ + List m_Conditions; + + public ConditionMultiOr(List conditions) + : base() + { + m_Conditions.AddRange(conditions); + } + + public override bool Evaluate() + { + foreach (var condition in m_Conditions) + { + if (condition.Evaluate()) + return true; + } + return false; + } +} + +/// +/// 多个condition都不达成才会返回真 +/// +public sealed class ConditionMultiNone : ConditionBase +{ + List m_Conditions; + + public ConditionMultiNone(List conditions) + : base() + { + m_Conditions.AddRange(conditions); + } + + public override bool Evaluate() + { + foreach (var condition in m_Conditions) + { + if (condition.Evaluate()) + return false; + } + return true; + } +} + diff --git a/Assets/Scripts/Avatar/Conditions/ConditionBase.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionBase.cs.meta new file mode 100644 index 00000000..4c321ffd --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 21029775aaf8cdd4a868a45725313c3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionButtonHold.cs b/Assets/Scripts/Avatar/Conditions/ConditionButtonHold.cs new file mode 100644 index 00000000..52abad03 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionButtonHold.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionButtonHold : ConditionBase +{ + GamepadButton m_Button; + + public ConditionButtonHold(GamepadButton button) + { + m_Button = button; + } + + public override bool Evaluate() + { + return InputManager.Instance.IsButtonHold(m_Button); + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionButtonHold.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionButtonHold.cs.meta new file mode 100644 index 00000000..82d350e2 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionButtonHold.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2b0cd6f63cbe32649a15ab38d5bb6ee3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCheckHp.cs b/Assets/Scripts/Avatar/Conditions/ConditionCheckHp.cs new file mode 100644 index 00000000..ec4e489c --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCheckHp.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionCheckHp : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCheckHp.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionCheckHp.cs.meta new file mode 100644 index 00000000..e5b205b2 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCheckHp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e4b80b2be76ae9149af7b8a57f1e68ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCheckMp.cs b/Assets/Scripts/Avatar/Conditions/ConditionCheckMp.cs new file mode 100644 index 00000000..c14bff3c --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCheckMp.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionCheckMp : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCheckMp.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionCheckMp.cs.meta new file mode 100644 index 00000000..d920a18f --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCheckMp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a603843f7ac083c45ba5b2ec23d4cc0b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCombo.cs b/Assets/Scripts/Avatar/Conditions/ConditionCombo.cs new file mode 100644 index 00000000..1b6159cb --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCombo.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 连击操作,综合ConditionMotionRange和ConditionCommand +/// +public class ConditionCombo : ConditionBase +{ + public override bool Evaluate() + { + throw new System.NotImplementedException(); + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCombo.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionCombo.cs.meta new file mode 100644 index 00000000..45582943 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCombo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 015528a2fbc923f45b1e25c11a6ade2b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCommand.cs b/Assets/Scripts/Avatar/Conditions/ConditionCommand.cs new file mode 100644 index 00000000..d735ef5b --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCommand.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 按下某个command +/// +public class ConditionCommand : ConditionBase +{ + GamepadButton m_TargetCommand; + + public ConditionCommand(GamepadButton command) + { + m_TargetCommand = command; + } + + public override bool Evaluate() + { + return InputManager.Instance.CurrentCommand.code == m_TargetCommand; + } + +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCommand.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionCommand.cs.meta new file mode 100644 index 00000000..100638e6 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCommand.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6334908b568b7c046bbeb3f526f95841 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/Avatar/Conditions/ConditionCommandSeq.cs new file mode 100644 index 00000000..71a7dbf3 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCommandSeq.cs @@ -0,0 +1,54 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 一个command序列,用来触发连击 +/// +public class ConditionCommandSeq : ConditionBase +{ + List m_CommandSeq = new List(); + float m_DeltaTime = 0; + List m_LastCmdID = new List(); + + List id = new List(); + + public ConditionCommandSeq(List commandSeq, float maxDeltaTime) + { + m_CommandSeq.AddRange(commandSeq); + m_DeltaTime = maxDeltaTime; + } + + public override bool Evaluate() + { + List commandRecord = InputManager.Instance.CommandRecord; + if (commandRecord == null || commandRecord.Count < m_CommandSeq.Count) + return false; + id.Clear(); + for (int i = 1; i < m_CommandSeq.Count; ++i) + { + GamepadButton button = m_CommandSeq[i]; + GamepadButton preButton = m_CommandSeq[i-1]; + int j = commandRecord.Count - m_CommandSeq.Count + i; + Command cmd = commandRecord[j]; + Command preCmd = commandRecord[j-1]; + if (preCmd.code != preButton || cmd.code != button) + return false; + if (cmd.time - preCmd.time > m_DeltaTime) + return false; + id.Add(preCmd.id); + if (j == commandRecord.Count - 1) + id.Add(cmd.id); + } + + //for (int i = 0; i < id.Count; ++i) + //{ + // if (m_LastCmdID.Contains(id[i])) + // return false; + //} + //m_LastCmdID.Clear(); + //m_LastCmdID.AddRange(id); + + return true; + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCommandSeq.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionCommandSeq.cs.meta new file mode 100644 index 00000000..fc77bd3c --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCommandSeq.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7316354e3f99412419c866e0fc3906c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionInair.cs b/Assets/Scripts/Avatar/Conditions/ConditionInair.cs new file mode 100644 index 00000000..2c631970 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionInair.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 某个角色是否浮空 +/// +public class ConditionInAir : ConditionBase +{ + PhysicsPrimitive m_Prim; + + public ConditionInAir(PhysicsPrimitive prim) + { + m_Prim = prim; + } + + public override bool Evaluate() + { + return m_Prim.Bound.w > PhysicsWorld.Ground; + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionInair.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionInair.cs.meta new file mode 100644 index 00000000..8bbf610f --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionInair.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8855eebdb67a2cc4baeb2a21e5b40ed4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs b/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs new file mode 100644 index 00000000..8d900348 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionJumpDone : ConditionBase +{ + JumpAbility m_Jump; + + public ConditionJumpDone(JumpAbility jump) + { + m_Jump = jump; + } + + public override bool Evaluate() + { + return m_Jump.IsJumpDone(); + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs.meta new file mode 100644 index 00000000..34a9de96 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 734f6d264357f2c43b13f8203f7ecd41 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs b/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs new file mode 100644 index 00000000..47f74cab --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionJumpOnGround : ConditionBase +{ + JumpAbility m_Jump; + + public ConditionJumpOnGround(JumpAbility jump) + { + m_Jump = jump; + } + + public override bool Evaluate() + { + return m_Jump.IsJumpGround(); + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs.meta new file mode 100644 index 00000000..33f0341b --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpOnGround.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a04452218ec0b849bbed3d0ba35cd12 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpReady.cs b/Assets/Scripts/Avatar/Conditions/ConditionJumpReady.cs new file mode 100644 index 00000000..a6bd96c0 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpReady.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionJumpReady : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpReady.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionJumpReady.cs.meta new file mode 100644 index 00000000..d947e116 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpReady.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 300b4929ffe151c43bfce427115a05a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionMotionAtEnd.cs b/Assets/Scripts/Avatar/Conditions/ConditionMotionAtEnd.cs new file mode 100644 index 00000000..18d71e86 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionMotionAtEnd.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 动画已经播放完毕 +/// +public class ConditionMotionAtEnd : ConditionBase +{ + Animator m_Animator; + int m_AnimationHash; + + public ConditionMotionAtEnd(Animator animator, int animationHash) + : base() + { + m_Animator = animator; + m_AnimationHash = animationHash; + } + + public override bool Evaluate() + { + AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); + if(info.shortNameHash == m_AnimationHash) + { + float t = info.normalizedTime; + if (t >= 0.99f) + return true; + } + return false; + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionMotionAtEnd.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionMotionAtEnd.cs.meta new file mode 100644 index 00000000..1688dd68 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionMotionAtEnd.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f5cbdf2ebe12b5d46afa21a62609d15c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionMotionFrameRange.cs b/Assets/Scripts/Avatar/Conditions/ConditionMotionFrameRange.cs new file mode 100644 index 00000000..282ef929 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionMotionFrameRange.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionAnimFrameRange : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionMotionFrameRange.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionMotionFrameRange.cs.meta new file mode 100644 index 00000000..3fc88fb1 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionMotionFrameRange.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28e7aa2c7b5a9d74b936ec5731eeec36 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionMotionRange.cs b/Assets/Scripts/Avatar/Conditions/ConditionMotionRange.cs new file mode 100644 index 00000000..c902ae26 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionMotionRange.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 某个动画是否播放到了某个时间(归一化了的)范围内 +/// +public sealed class ConditionMotionRange : ConditionBase +{ + Vector2 m_TimeRange = new Vector2(); + Animator m_Animator; + + public ConditionMotionRange(Animator animator, float start, float end) + { + m_Animator = animator; + + m_TimeRange.Set(start, end); + } + + public override bool Evaluate() + { + AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0); + float time = info.normalizedTime; + bool result = time >= m_TimeRange.x && time <= m_TimeRange.y; + return result; + } + +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionMotionRange.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionMotionRange.cs.meta new file mode 100644 index 00000000..926a8560 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionMotionRange.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 56b6b5bfaf0d4e147a2f0f1809e7739b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionMoveButtonHold.cs b/Assets/Scripts/Avatar/Conditions/ConditionMoveButtonHold.cs new file mode 100644 index 00000000..1084f191 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionMoveButtonHold.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionMoveButtonHold : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionMoveButtonHold.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionMoveButtonHold.cs.meta new file mode 100644 index 00000000..45cf47bb --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionMoveButtonHold.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 77299e998cbe9d1429c2d0b731bff6e3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionNoMoveButtonHold.cs b/Assets/Scripts/Avatar/Conditions/ConditionNoMoveButtonHold.cs new file mode 100644 index 00000000..06a76784 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionNoMoveButtonHold.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionNoMoveButtonHold : ConditionBase +{ + public ConditionNoMoveButtonHold() + { + } + + public override bool Evaluate() + { + bool isMoveButtonDown = InputManager.Instance.IsButtonHold(GamepadButton.Left) || InputManager.Instance.IsButtonHold(GamepadButton.Right); + return !isMoveButtonDown; + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionNoMoveButtonHold.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionNoMoveButtonHold.cs.meta new file mode 100644 index 00000000..db883c19 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionNoMoveButtonHold.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ce1302d58bf3a7043b6e2e25d13525d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionNotHit.cs b/Assets/Scripts/Avatar/Conditions/ConditionNotHit.cs new file mode 100644 index 00000000..8db94951 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionNotHit.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionNotHit : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionNotHit.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionNotHit.cs.meta new file mode 100644 index 00000000..7058713f --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionNotHit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0d86b3d8867b144f90fcedf4a6351c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionNotHurt.cs b/Assets/Scripts/Avatar/Conditions/ConditionNotHurt.cs new file mode 100644 index 00000000..9604677a --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionNotHurt.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionNotHurt : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionNotHurt.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionNotHurt.cs.meta new file mode 100644 index 00000000..bbe77240 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionNotHurt.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab089a23fff18a647856f2e33a145784 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionTowardLeft.cs b/Assets/Scripts/Avatar/Conditions/ConditionTowardLeft.cs new file mode 100644 index 00000000..36cbfd05 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionTowardLeft.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionTowardLeft : ConditionBase +{ + Transform m_Obj; + + public ConditionTowardLeft(Transform obj) + { + m_Obj = obj; + } + + public override bool Evaluate() + { + return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 270f) + || Mathf.Approximately(m_Obj.rotation.eulerAngles.y, -90f); + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionTowardLeft.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionTowardLeft.cs.meta new file mode 100644 index 00000000..e3a399a6 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionTowardLeft.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e2f90baa8b157234f93cdb949b43cd24 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/ConditionTowardRight.cs b/Assets/Scripts/Avatar/Conditions/ConditionTowardRight.cs new file mode 100644 index 00000000..d26a1fd0 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionTowardRight.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionTowardRight : ConditionBase +{ + Transform m_Obj; + + public ConditionTowardRight(Transform obj) + { + m_Obj = obj; + } + + public override bool Evaluate() + { + return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 90f); + } +} diff --git a/Assets/Scripts/Avatar/Conditions/ConditionTowardRight.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionTowardRight.cs.meta new file mode 100644 index 00000000..901efb57 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionTowardRight.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab6f3e1b40a1eff4196b069e4fd25469 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/Interactive.meta b/Assets/Scripts/Avatar/Conditions/Interactive.meta new file mode 100644 index 00000000..cf125393 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/Interactive.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 38b2530cdab57854e90007371516c2bf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHit.cs b/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHit.cs new file mode 100644 index 00000000..d36cc538 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHit.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// hitbox击中 +public class ConditionHit : ConditionBase +{ + IInteractable m_Obj; + + public ConditionHit(IInteractable obj) + { + m_Obj = obj; + + } + + public override bool Evaluate() + { + bool isHit = m_Obj.IsHit(); + return isHit; + } +} diff --git a/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHit.cs.meta b/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHit.cs.meta new file mode 100644 index 00000000..9c607983 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c354907230901bf45849e4bb93601b60 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHurt.cs b/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHurt.cs new file mode 100644 index 00000000..8a76528d --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHurt.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// hurtbox被击中 +public class ConditionHurt : ConditionBase +{ + IInteractable m_Obj; + + public ConditionHurt(IInteractable obj) + { + m_Obj = obj; + } + + public override bool Evaluate() + { + bool isHit = m_Obj.IsHit(); + return isHit; + } +} diff --git a/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHurt.cs.meta b/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHurt.cs.meta new file mode 100644 index 00000000..e54feb2d --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/Interactive/ConditionHurt.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62448f0af4616f64c987ac12131db584 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/HitDef.cs b/Assets/Scripts/Avatar/HitDef.cs new file mode 100644 index 00000000..a0361753 --- /dev/null +++ b/Assets/Scripts/Avatar/HitDef.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 一个hit的效果,如果一个attack有多个hit,需要定义多个HitDef +public struct HitDefination +{ + +} diff --git a/Assets/Scripts/Avatar/HitDef.cs.meta b/Assets/Scripts/Avatar/HitDef.cs.meta new file mode 100644 index 00000000..d542f9ff --- /dev/null +++ b/Assets/Scripts/Avatar/HitDef.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 25b7556b2c9481e49938afa25157f3fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/IInteractable.cs b/Assets/Scripts/Avatar/IInteractable.cs new file mode 100644 index 00000000..23e49912 --- /dev/null +++ b/Assets/Scripts/Avatar/IInteractable.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public interface IInteractable +{ + PhysicsPrimitive[] GetAllPrimitive(); + + PhysicsBox GetHitbox(); + + PhysicsBox GetHurtbox(); + + PhysicsPrimitive[] GetAllHit(); + + bool IsHit(); + + bool IsHurt(); + + + +} diff --git a/Assets/Scripts/Avatar/IInteractable.cs.meta b/Assets/Scripts/Avatar/IInteractable.cs.meta new file mode 100644 index 00000000..ae065c04 --- /dev/null +++ b/Assets/Scripts/Avatar/IInteractable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6f243903bde9804488701c6d0f7920a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Trigger.cs b/Assets/Scripts/Avatar/Trigger.cs new file mode 100644 index 00000000..70a6d0f4 --- /dev/null +++ b/Assets/Scripts/Avatar/Trigger.cs @@ -0,0 +1,72 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public enum TriggerOnlyOnce +{ + Off = 0, + On = 1, +} + +public enum TriggerSwallow +{ + Off = 0, + On = 1 +} + + +/// +/// 不同效果的trigger继承这个基类 +/// + +public sealed class Trigger +{ + private TriggerSwallow m_Swallow; + public bool Swallow + { + get + { + return m_Swallow == TriggerSwallow.On; + } + } + + private ConditionBase m_Condition; + private List m_ActionChain = new List(); + + public Trigger(ConditionBase condition, List actions, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On) + { + m_Swallow = swallow; + m_Condition = condition; + m_ActionChain.AddRange(actions); + } + public Trigger(ConditionBase condition, ActionBase action, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On) + { + m_Swallow = swallow; + m_Condition = condition; + m_ActionChain.Add(action); + } + + //重置触发器的参数 + public void Reset() + { + + } + + /// + /// 如果触发执行了,返回true,否则返回false + /// + /// + public bool Update() + { + if (m_Condition.Evaluate()) + { + foreach(var action in m_ActionChain) + { + action.Execute(); + } + return true; + } + return false; + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Avatar/Trigger.cs.meta b/Assets/Scripts/Avatar/Trigger.cs.meta new file mode 100644 index 00000000..91d7d1b8 --- /dev/null +++ b/Assets/Scripts/Avatar/Trigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8c2bda4ac997ddc4e8e9e38c7c718882 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Physics/PhysicsBody.cs b/Assets/Scripts/Physics/PhysicsBody.cs index b8f3b7ed..4077696a 100644 --- a/Assets/Scripts/Physics/PhysicsBody.cs +++ b/Assets/Scripts/Physics/PhysicsBody.cs @@ -104,9 +104,21 @@ public sealed class PhysicsBody : MonoBehaviour } } - [Tooltip("摩擦系数")] + [Tooltip("地面摩擦系数")] [SerializeField] private float m_Frication; + public float GroundFriction + { + get { return m_Frication; } + } + + //[Tooltip("空气摩擦力")] + //[SerializeField] + //private Vector3 m_AirFriction; + //public Vector3 AirFriction + //{ + // get { return m_AirFriction; } + //} [Tooltip("力")] [SerializeField] diff --git a/Assets/Scripts/Physics/PhysicsWorld.cs b/Assets/Scripts/Physics/PhysicsWorld.cs index cc7ce7c6..41ea59f8 100644 --- a/Assets/Scripts/Physics/PhysicsWorld.cs +++ b/Assets/Scripts/Physics/PhysicsWorld.cs @@ -28,6 +28,9 @@ public enum PhysicsTag Oponent = 1 << 1, // 从属于对手 } +/// +/// 物理子系统 +/// public class PhysicsWorld : Singleton { private int m_UpdateRate = 60; @@ -221,15 +224,24 @@ public class PhysicsWorld : Singleton body.transform.position = position; - PhysicsBox box = prim as PhysicsBox; - if(box.Bottom < 0.1f) + if(prim.IsOnGround) { + // pos=0, Vy=0 position.y = 0.1f; body.transform.position = position; - velocity.y = 0; - body.Velocity = velocity; - } - } + + // 地面摩擦力 + if(body.Velocity.x != 0 && body.GroundFriction != 0) + { + float dv = body.GroundFriction * dt; + dv = Mathf.Min(dv, Mathf.Abs(body.Velocity.x)); + dv = body.Velocity.x > 0 ? -dv : dv; + velocity.x += dv; + } + velocity.y = 0; + body.Velocity = velocity; + } + } void SolveCollision(PhysicsPrimitive prim, PhysicsCollisionInfo collision, float dt) { diff --git a/Assets/Scripts/Props.meta b/Assets/Scripts/Props.meta new file mode 100644 index 00000000..bb96602e --- /dev/null +++ b/Assets/Scripts/Props.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f299520ed9fcf4a45858ad4ef5a8d5d1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index 03dfbf8d..10f2e9e3 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public partial class SaionjiScript : MonoBehaviour, IInteractable +public partial class SaionjiScript : Avatar { HitBoxTest hitbox; Animator animator; diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs index 10f358e4..32859b8d 100644 --- a/Assets/Scripts/Test/SaionjiScript_Ability.cs +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public partial class SaionjiScript : MonoBehaviour +public partial class SaionjiScript : Avatar { /// /// ability system diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs index 5dec9db6..9b7bfca5 100644 --- a/Assets/Scripts/Test/SaionjiScript_Anim.cs +++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public partial class SaionjiScript : MonoBehaviour +public partial class SaionjiScript : Avatar { int Anim_Idle; int Anim_Run; diff --git a/Assets/Scripts/Test/SaionjiScript_Physics.cs b/Assets/Scripts/Test/SaionjiScript_Physics.cs index 1b296f43..b6fcb393 100644 --- a/Assets/Scripts/Test/SaionjiScript_Physics.cs +++ b/Assets/Scripts/Test/SaionjiScript_Physics.cs @@ -2,54 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public partial class SaionjiScript : MonoBehaviour, IInteractable +public partial class SaionjiScript : Avatar { - public PhysicsBox[] m_Hitbox; - public PhysicsBox[] m_Hurtbox; - public PhysicsBody m_Body; - public PhysicsBox m_BodyCollider; - public PhysicsPrimitive[] GetAllPrimitive() - { - throw new System.NotImplementedException(); - } - - public PhysicsBox GetHitbox() - { - throw new System.NotImplementedException(); - } - - public PhysicsBox GetHurtbox() - { - throw new System.NotImplementedException(); - } - - public PhysicsPrimitive[] GetAllHit() - { - throw new System.NotImplementedException(); - } - - public bool IsHit() - { - for(int i = 0;i < m_Hitbox.Length; ++i) - { - if(PhysicsWorld.Instance.HasCollision(m_Hitbox[i])) - { - return true; - } - } - return false; - } - - public bool IsHurt() - { - for (int i = 0; i < m_Hitbox.Length; ++i) - { - if (PhysicsWorld.Instance.HasCollision(m_Hurtbox[i])) - { - return true; - } - } - return false; - } } -- cgit v1.1-26-g67d0