From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Example/SerializableDictionaryExample.cs | 24 ---------------------- 1 file changed, 24 deletions(-) delete mode 100644 Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs (limited to 'Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs') diff --git a/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs b/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs deleted file mode 100644 index f47a8923..00000000 --- a/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class SerializableDictionaryExample : MonoBehaviour { - // The dictionaries can be accessed throught a property - [SerializeField] - StringStringDictionary m_stringStringDictionary; - public IDictionary StringStringDictionary - { - get { return m_stringStringDictionary; } - set { m_stringStringDictionary.CopyFrom (value); } - } - - public ObjectColorDictionary m_objectColorDictionary; - public StringColorArrayDictionary m_objectColorArrayDictionary; - - void Reset () - { - // access by property - StringStringDictionary = new Dictionary() { {"first key", "value A"}, {"second key", "value B"}, {"third key", "value C"} }; - m_objectColorDictionary = new ObjectColorDictionary() { {gameObject, Color.blue}, {this, Color.red} }; - } -} -- cgit v1.1-26-g67d0