From b71d5611db087772179505ed10c82ca958900df7 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 07:04:38 +0800 Subject: +advanced inspector --- .../Examples/CSharp/AIExample11_ReadOnlyDynamic.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs new file mode 100644 index 00000000..a70b6c96 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample11_ReadOnlyDynamic : MonoBehaviour +{ + // The ReadOnly attribute can also be dynamic and change at run time. + [Inspect, ReadOnly("IsReadOnly")] + public bool myVariable; + + // The function can be private or public, it doesn't matter. + private bool IsReadOnly() + { + return isReadOnly; + } + + private bool isReadOnly = true; + + // In this example, the button toggle on/off the read only attribute of "myVariable". + [Inspect] + public void PressMe() + { + isReadOnly = !isReadOnly; + } +} -- cgit v1.1-26-g67d0