From b71d5611db087772179505ed10c82ca958900df7 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 07:04:38 +0800 Subject: +advanced inspector --- .../Examples/CSharp/AIExample20_RangeValue.cs | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs new file mode 100644 index 00000000..c5365b73 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample20_RangeValue : MonoBehaviour +{ + // Unity already have a RangeAttribute. + // However, this [Range] can only be applied on fields. + [Inspect, RangeValue(0, 10)] + public float myField; + + // However, the RangeValue attribute can also be applied on property. + [Inspect, RangeValue(0, 10)] + public float MyProperty + { + get { return myField; } + set { myField = value; } + } + + // Unity's range attribute also works, but cannot be applied to properties. + [Inspect, Range(0, 10)] + public float unityRange; +} -- cgit v1.1-26-g67d0