From b71d5611db087772179505ed10c82ca958900df7 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 07:04:38 +0800 Subject: +advanced inspector --- .../Examples/CSharp/AIExample27_CreateDerived.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs new file mode 100644 index 00000000..aab3742e --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample27_CreateDerived.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample27_CreateDerived : MonoBehaviour +{ + // Usually in Unity, polymorphism is a rather annoying issue. + // If you don't know what polymorphism is; http://en.wikipedia.org/wiki/Polymorphism_%28computer_science%29 + // Read up about it, it's VERY important! + // To fix the issue Unity has with polymorphism, you can use the CreateDerived attribute with a base type that derive from ComponentMonoBehaviour; + // This allows you to create instances directly from that field. + [Inspect, CreateDerived] + public AIExample_BaseClass[] myField; +} -- cgit v1.1-26-g67d0