From b71d5611db087772179505ed10c82ca958900df7 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 07:04:38 +0800 Subject: +advanced inspector --- .../Examples/CSharp/AIExample28_Preview.cs | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs new file mode 100644 index 00000000..ee4c21e3 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs @@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +// Usually in Unity using the preview window at the bottom of the Inspector is a daunting task. +// With Advanced Inspector, you simply implement the IPrewiew interface... and that's it! +[AdvancedInspector] +public class AIExample28_Preview : MonoBehaviour, IPreview +{ + [Inspect] + public UnityEngine.Object[] myPreviewList; + + // The IPreview interface only has one property getter; + // If you pass null or an empty collection, the preview section is hidden. + public UnityEngine.Object[] Preview + { + get { return myPreviewList; } + } +} -- cgit v1.1-26-g67d0