From 6990a0d1fbdcbbf404f40713363ac1a148c8840a Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 13:53:27 +0800 Subject: =?UTF-8?q?-advanced=20inspector=20=E5=AF=B92018=E5=85=BC=E5=AE=B9?= =?UTF-8?q?=E6=80=A7=E4=B8=8D=E5=A4=AA=E5=A5=BD=EF=BC=8C=E6=94=B9=E7=94=A8?= =?UTF-8?q?Odin?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../CSharp/AIExample30_RuntimeResolvedDynamic.cs | 30 ---------------------- 1 file changed, 30 deletions(-) delete mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs deleted file mode 100644 index 28aedb57..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample30_RuntimeResolvedDynamic.cs +++ /dev/null @@ -1,30 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample30_RuntimeResolvedDynamic : MonoBehaviour -{ - [Inspect] - public Material mat; - - [SerializeField] - private UnityEngine.Object myField; - - // Using the RuntimeResolve with a linked function allows you to restrist the type of object that shows up in Unity's object picker. - // It is sometimes useful when you want a dynamic property to only show a specific type of object at a specific moment. - // In this example, only Material will show up as being valid, even if MyProperty is null. - [Inspect, RuntimeResolve("GetResolvedType")] - public object MyProperty - { - get { return myField; } - set { myField = value as UnityEngine.Object; } - } - - private Type GetResolvedType() - { - return typeof(Material); - } -} -- cgit v1.1-26-g67d0