From 6990a0d1fbdcbbf404f40713363ac1a148c8840a Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 13:53:27 +0800 Subject: =?UTF-8?q?-advanced=20inspector=20=E5=AF=B92018=E5=85=BC=E5=AE=B9?= =?UTF-8?q?=E6=80=A7=E4=B8=8D=E5=A4=AA=E5=A5=BD=EF=BC=8C=E6=94=B9=E7=94=A8?= =?UTF-8?q?Odin?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Examples/CSharp/AIExample32_Dictionary.cs | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs deleted file mode 100644 index 8d5869a3..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs +++ /dev/null @@ -1,20 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample32_Dictionary : MonoBehaviour -{ - // The UDictionary is a Unity friendly dictionary that fully implement all .NET collection/dictionary interface - // However, Unity is unable to properly save a generic object, so we must create a non-generic version like this; - // The Serializable attribute is also required. - [Serializable] - public class StringGameObjectDictionary : UDictionary { } - - // The Advanced Inspector is able to display anything having the ICollection or IDictionary interfaces. - // Note that it is best to initialize the variable yourself in case of Dictionaries; - [Inspect] - public StringGameObjectDictionary myDictionary = new StringGameObjectDictionary(); -} \ No newline at end of file -- cgit v1.1-26-g67d0