From b71d5611db087772179505ed10c82ca958900df7 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 07:04:38 +0800 Subject: +advanced inspector --- .../Examples/CSharp/AIExample3_InspectDynamic.cs | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs new file mode 100644 index 00000000..f6e299b6 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs @@ -0,0 +1,28 @@ +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample3_InspectDynamic : MonoBehaviour +{ + // The inspect attribute can be binded to a function. + // This function should return true or false, if the item should be displayed or hidden. + [Inspect("InspectItem")] + public bool myVariable; + + // The function can be private or public, it doesn't matter. + private bool InspectItem() + { + return displayItem; + } + + private bool displayItem = true; + + // In this example, the button toggle on/off the display of "myVariable". + [Inspect] + public void PressMe() + { + displayItem = !displayItem; + } +} -- cgit v1.1-26-g67d0