From b71d5611db087772179505ed10c82ca958900df7 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 07:04:38 +0800 Subject: +advanced inspector --- .../Examples/CSharp/AIExample8_Enum.cs | 42 ++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs new file mode 100644 index 00000000..ae8426e2 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs @@ -0,0 +1,42 @@ +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample8_Enum : MonoBehaviour +{ + [Inspect] + public MyEnum normalEnum; + + // The enum attribute is used to control how an enum is displayed. + // The first parameter is a switch between a normal 1-choice enum, and a masked enum. + [Inspect, Enum(true)] + public MyEnum maskedEnum; + + // An enum can also be display as checkboxes or buttons + [Inspect, Enum(EnumDisplay.Checkbox)] + public MyEnum checkboxEnum; + + [Inspect] + public ByteEnum byteEnum; +} + +public enum MyEnum +{ + // Masked enum - or bitfield - must follow a bitwise values. (1, 2, 4, 8, 16, 32, 64, etc) + // Otherwise the bitfield cannot be save properly. + // Unity has issue with a masked value of an enum having a 0 value. + // None = 0, + FirstValue = 1, + SecondValue = 2, + ThirdValue = 4, + ForthValue = 8 +} + +public enum ByteEnum : byte +{ + One = 1, + Two = 2, + Three = 3 +} \ No newline at end of file -- cgit v1.1-26-g67d0