From b71d5611db087772179505ed10c82ca958900df7 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 15 Oct 2020 07:04:38 +0800 Subject: +advanced inspector --- .../Examples/CSharp/CreateDerived/AIExample_BaseClass.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs') diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs new file mode 100644 index 00000000..d34aeb8e --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs @@ -0,0 +1,12 @@ +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +// It's very important for object that are created from the inspector to derive from ComponentMonoBehaviour instead of MonoBehaviour. +[AdvancedInspector] +public abstract class AIExample_BaseClass : ComponentMonoBehaviour +{ + [Inspect] + public float myFloat; +} -- cgit v1.1-26-g67d0