From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Actions/ActionSequence.cs | 39 ++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs new file mode 100644 index 00000000..c60480e0 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs @@ -0,0 +1,39 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using System.Collections.Generic; +namespace AmplifyShaderEditor +{ + public class ActionSequence + { + private string m_name; + private List m_sequence; + + public ActionSequence( string name ) + { + m_name = name; + m_sequence = new List(); + } + + public void AddToSequence( ActionData actionData ) + { + m_sequence.Add( actionData ); + } + + public void Execute() + { + for ( int i = 0; i < m_sequence.Count; i++ ) + { + m_sequence[ i ].ExecuteForward(); + } + } + + public void Destroy() + { + m_sequence.Clear(); + m_sequence = null; + } + + public string Name { get { return m_name; } } + } +} -- cgit v1.1-26-g67d0