From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/DoCreateFunction.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs new file mode 100644 index 00000000..791b7588 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs @@ -0,0 +1,17 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using UnityEditor; +using UnityEditor.ProjectWindowCallback; +namespace AmplifyShaderEditor +{ + public class DoCreateFunction : EndNameEditAction + { + public override void Action( int instanceId, string pathName, string resourceFile ) + { + UnityEngine.Object obj = EditorUtility.InstanceIDToObject( instanceId ); + AssetDatabase.CreateAsset( obj, AssetDatabase.GenerateUniqueAssetPath( pathName ) ); + AmplifyShaderEditorWindow.LoadShaderFunctionToASE( (AmplifyShaderFunction)obj, false ); + } + } +} -- cgit v1.1-26-g67d0