From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Menu/NodeWireReferencesUtils.cs | 56 ++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs new file mode 100644 index 00000000..f1793a24 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs @@ -0,0 +1,56 @@ +using UnityEngine; + +namespace AmplifyShaderEditor +{ + public class NodeWireReferencesUtils + { + public WireReference InputPortReference = new WireReference(); + public WireReference SwitchPortReference = new WireReference(); + public WireReference OutputPortReference = new WireReference(); + + public Vector2 SnapPosition = Vector2.zero; + public bool SnapEnabled = false; + public WireReference SnapPort = new WireReference(); + + public bool ValidReferences() + { + return ( InputPortReference.IsValid || OutputPortReference.IsValid ); + } + + public void InvalidateReferences() + { + InputPortReference.Invalidate(); + OutputPortReference.Invalidate(); + SnapPort.Invalidate(); + SnapEnabled = false; + } + + + public void SetOutputReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked ) + { + if( InputPortReference.IsValid ) + InputPortReference.Invalidate(); + OutputPortReference.SetReference( nodeId, portId, dataType, typeLocked ); + } + + public void SetInputReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked ) + { + if( OutputPortReference.IsValid ) + OutputPortReference.Invalidate(); + InputPortReference.SetReference( nodeId, portId, dataType, typeLocked ); + } + + public void ActivateSnap( Vector2 position, WirePort port ) + { + SnapPort.SetReference( port ); + SnapEnabled = true; + SnapPosition = position; + } + + public void DeactivateSnap() + { + SnapEnabled = false; + SnapPort.Invalidate(); + } + } +} -- cgit v1.1-26-g67d0