From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Editor/Menu/Tools/ToolsMenuButtonSep.cs | 41 ++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs new file mode 100644 index 00000000..69d11eb1 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs @@ -0,0 +1,41 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent + { + private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f ); + [SerializeField] + private GUIStyle m_sepStyle; + public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { } + + public override void Draw() + { + base.Draw(); + if ( m_sepStyle == null ) + { + m_sepStyle = new GUIStyle(); + m_sepStyle.normal.background = Texture2D.whiteTexture; + m_sepStyle.hover.background = Texture2D.whiteTexture; + m_sepStyle.active.background = Texture2D.whiteTexture; + m_sepStyle.onNormal.background = Texture2D.whiteTexture; + m_sepStyle.onHover.background = Texture2D.whiteTexture; + m_sepStyle.onActive.background = Texture2D.whiteTexture; + m_sepStyle.stretchHeight = true; + } + Color originalColor = GUI.color; + GUI.color = m_splitterColor; + GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) ); + GUI.color = originalColor; + } + + public override void Destroy() + { + m_sepStyle = null; + } + } +} -- cgit v1.1-26-g67d0