From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Native/FallbackString.cs | 56 ++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs new file mode 100644 index 00000000..e33e096b --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs @@ -0,0 +1,56 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using System; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [Serializable] + public class FallbackString : IFallbackVars + { + [SerializeField] + private string m_current; + [SerializeField] + private string m_previous; + + public FallbackString() + { + m_current = string.Empty; + m_previous = string.Empty; + } + + public FallbackString( string data ) + { + m_current = data; + m_previous = data; + } + + public void Revert() + { + string aux = m_current; + m_current = m_previous; + m_previous = aux; + } + + + public string Current + { + get + { + return m_current; + } + + set + { + m_previous = m_current; + m_current = value; + } + } + + public override string ToString() + { + return m_current; + } + } +} -- cgit v1.1-26-g67d0