From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Nodes/CustomAddNode.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs new file mode 100644 index 00000000..c0570974 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs @@ -0,0 +1,19 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Custom Add Node", "Debug", "Custom Node Debug ( Only for debug purposes)", null, UnityEngine.KeyCode.None, false )] + public sealed class CustomAddNode : CustomNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddOutputsFromString( "customOut0", "#IP2*(#IP0 + #IP1 / #IP2)" ); + AddOutputsFromString( "customOut1", "#IP3 + #IP0*#IP2 + #IP1 / #IP2" ); + } + } +} -- cgit v1.1-26-g67d0