From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs | 58 ++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs new file mode 100644 index 00000000..463528fd --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs @@ -0,0 +1,58 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Add", "Math Operators", "Addition of two or more values ( A + B + .. )", null, KeyCode.A )] + public sealed class SimpleAddOpNode : DynamicTypeNode + { + private int m_cachedPropertyId = -1; + + protected override void CommonInit( int uniqueId ) + { + m_dynamicRestrictions = new WirePortDataType[] + { + WirePortDataType.OBJECT, + WirePortDataType.FLOAT, + WirePortDataType.FLOAT2, + WirePortDataType.FLOAT3, + WirePortDataType.FLOAT4, + WirePortDataType.COLOR, + WirePortDataType.FLOAT3x3, + WirePortDataType.FLOAT4x4, + WirePortDataType.INT + }; + + base.CommonInit( uniqueId ); + m_extensibleInputPorts = true; + m_previewShaderGUID = "9eb150cbc752cbc458a0a37984b9934a"; + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + if ( m_cachedPropertyId == -1 ) + m_cachedPropertyId = Shader.PropertyToID( "_Count" ); + + PreviewMaterial.SetInt( m_cachedPropertyId, m_inputPorts.Count); + } + + public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); + string result = "( " + m_extensibleInputResults[ 0 ]; + for ( int i = 1; i < m_extensibleInputResults.Count; i++ ) + { + result += " + " + m_extensibleInputResults[ i ]; + } + result += " )"; + return result; + } + } +} -- cgit v1.1-26-g67d0