From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Nodes/SimpleNodes/SimpleRemainderNode.cs | 62 ++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs new file mode 100644 index 00000000..64da4fdf --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs @@ -0,0 +1,62 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Remainder", "Math Operators", "Remainder between two int variables",tags:"modulo fmod" )] + public sealed class SimpleRemainderNode : DynamicTypeNode + { + private const string VertexFragRemainder = "( {0} % {1} )"; + private const string SurfaceRemainder = "fmod( {0} , {1} )"; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_useInternalPortData = true; + m_textLabelWidth = 35; + ChangeInputType( WirePortDataType.INT, false ); + ChangeOutputType( WirePortDataType.INT, false ); + m_useInternalPortData = true; + m_previewShaderGUID = "8fdfc429d6b191c4985c9531364c1a95"; + } + + public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); +#if UNITY_2018_1_OR_NEWER + string opMode = VertexFragRemainder; +#else + string opMode = dataCollector.IsTemplate ? VertexFragRemainder : SurfaceRemainder; +#endif + string result = string.Empty; + switch( m_outputPorts[ 0 ].DataType ) + { + case WirePortDataType.FLOAT: + case WirePortDataType.FLOAT2: + case WirePortDataType.FLOAT3: + case WirePortDataType.FLOAT4: + case WirePortDataType.INT: + case WirePortDataType.COLOR: + case WirePortDataType.OBJECT: + { + result = string.Format( opMode, m_inputA, m_inputB ); + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + result = UIUtils.InvalidParameter( this ); + } + break; + } + + return CreateOutputLocalVariable( 0, result, ref dataCollector ); + } + } +} -- cgit v1.1-26-g67d0