From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../SurfaceShaderInputs/LocalVertexPosNode.cs | 50 ---------------------- 1 file changed, 50 deletions(-) delete mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs deleted file mode 100644 index 785e39fa..00000000 --- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs +++ /dev/null @@ -1,50 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda - -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "[Deprecated] Local Position", "Surface Data", "Interpolated Vertex Position in Local Space", null, KeyCode.None, true, true, "Vertex Position", typeof( PosVertexDataNode ) )] - public sealed class LocalVertexPosNode : ParentNode - { - private const string VertexVarName = "localVertexPos"; - private readonly string VertexOnFrag = Constants.InputVarStr + "." + VertexVarName; - private readonly string VertexOnVert = Constants.VertexShaderInputStr + ".vertex"; - - - [SerializeField] - private bool m_addInstruction = false; - - public override void Reset() - { - base.Reset(); - m_addInstruction = true; - } - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); - } - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) - { - return GetOutputVectorItem( 0, outputId, VertexOnVert ); - } - else - { - if ( m_addInstruction ) - { - dataCollector.AddToInput( UniqueId, VertexVarName, WirePortDataType.FLOAT3 ); - dataCollector.AddVertexInstruction( Constants.VertexShaderOutputStr + "." + VertexVarName + " = " + Constants.VertexShaderInputStr + ".vertex.xyz ", UniqueId ); - m_addInstruction = false; - } - - return GetOutputVectorItem( 0, outputId, VertexOnFrag ); - } - } - } -} -- cgit v1.1-26-g67d0