From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Editor/Nodes/Vertex/BitangentVertexDataNode.cs | 37 ++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs new file mode 100644 index 00000000..828a4993 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs @@ -0,0 +1,37 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Vertex Bitangent", "Vertex Data", "Calculated bitangent vector in object space, can be used in both local vertex offset and fragment outputs. Already has tangent sign and object transform into account" )] + public sealed class BitangentVertexDataNode : ParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); + m_drawPreviewAsSphere = true; + m_previewShaderGUID = "76873532ab67d2947beaf07151383cbe"; + } + + public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) + { + base.PropagateNodeData( nodeData, ref dataCollector ); + dataCollector.DirtyNormal = true; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) + { + dataCollector.ForceNormal = true; + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + } + + string vertexBitangent = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType ); + return GetOutputVectorItem( 0, outputId, vertexBitangent ); + } + } +} -- cgit v1.1-26-g67d0