From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Previews/Preview_DesaturateNode.shader | 34 ---------------------- 1 file changed, 34 deletions(-) delete mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader deleted file mode 100644 index 1bc967fa..00000000 --- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader +++ /dev/null @@ -1,34 +0,0 @@ -Shader "Hidden/DesaturateNode" -{ - Properties - { - _A ( "_RBG", 2D ) = "white" {} - _B ( "_Fraction", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - uniform sampler2D _B; - - float4 frag ( v2f_img i ) : SV_Target - { - float3 rgb = tex2D ( _A, i.uv ).rgb; - float fraction = tex2D ( _B, i.uv ).r; - - float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) ); - float3 finalColor = lerp ( rgb, dotResult.xxx, fraction ); - - return float4( finalColor, 1 ); - } - ENDCG - } - } -} -- cgit v1.1-26-g67d0