From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Previews/Preview_NodeMasking.shader | 55 ++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader new file mode 100644 index 00000000..b129cccb --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader @@ -0,0 +1,55 @@ +Shader "Hidden/NodeMasking" +{ + Properties { + _Ports ("_Ports", Vector) = (0,0,0,0) + _MainTex("_MainTex", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _MainTex; + float4 _Ports; + + float4 frag( v2f_img i ) : SV_Target + { + float4 a = tex2D( _MainTex, i.uv ); + return a * _Ports; + } + ENDCG + } + + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _MaskTex; + float _Port; + + float4 frag( v2f_img i ) : SV_Target + { + float4 a = tex2D( _MaskTex, i.uv ); + float4 c = 0; + if ( _Port == 1 ) + c = a.x; + else if ( _Port == 2 ) + c = a.y; + else if ( _Port == 3 ) + c = a.z; + else if ( _Port == 4 ) + c = a.w; + + return c; + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0