From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Previews/Preview_ParallaxOffset.shader | 35 ---------------------- 1 file changed, 35 deletions(-) delete mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader deleted file mode 100644 index 0db961ad..00000000 --- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/ParallaxOffset" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag( v2f_img i ) : SV_Target - { - float h = tex2D( _A, i.uv ).x; - float height = tex2D( _B, i.uv ).x; - float3 viewDir = tex2D( _C, i.uv ).xyz; - float2 result = ParallaxOffset (h, height, viewDir); - return float4(result, 0, 1); - - } - ENDCG - } - - } -} -- cgit v1.1-26-g67d0