From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Previews/Preview_StaticSwitchNode.shader | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader new file mode 100644 index 00000000..4931a07c --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader @@ -0,0 +1,59 @@ +Shader "Hidden/StaticSwitchNode" +{ + Properties + { + _A ("_A", 2D) = "white" {} + _B ("_B", 2D) = "white" {} + _C ("_C", 2D) = "white" {} + _D ("_D", 2D) = "white" {} + _E ("_E", 2D) = "white" {} + _F ("_F", 2D) = "white" {} + _G ("_G", 2D) = "white" {} + _H ("_H", 2D) = "white" {} + _I ("_I", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + sampler2D _B; + sampler2D _C; + sampler2D _D; + sampler2D _E; + sampler2D _F; + sampler2D _G; + sampler2D _H; + sampler2D _I; + int _Condition; + + float4 frag( v2f_img i ) : SV_Target + { + if( _Condition == 0) + return tex2D( _B, i.uv ); // A nd B are switched + else if( _Condition == 1 ) + return tex2D( _A, i.uv ); + else if( _Condition == 2 ) + return tex2D( _C, i.uv ); + else if( _Condition == 3 ) + return tex2D( _D, i.uv ); + else if( _Condition == 4 ) + return tex2D( _E, i.uv ); + else if( _Condition == 5 ) + return tex2D( _F, i.uv ); + else if( _Condition == 6 ) + return tex2D( _G, i.uv ); + else if( _Condition == 7 ) + return tex2D( _H, i.uv ); + else + return tex2D( _I, i.uv ); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0