From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Previews/Preview_VertexTangentNode.shader | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader new file mode 100644 index 00000000..3769192e --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader @@ -0,0 +1,31 @@ +Shader "Hidden/VertexTangentNode" +{ + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + #include "UnityCG.cginc" + + float4 frag( v2f_img i ) : SV_Target + { + float2 tp = 2 * i.uv - 1; + float tr = sqrt( dot(tp,tp) ); + tr = saturate( tr ); + //if ( tr < 1 ) { + float2 tuvs; + float f = ( 1 - sqrt( 1 - tr ) ) / tr; + + float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x )); + return float4((tangent), 1); + //} + //else { + // return 0; + //} + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0