From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Previews/TextureArrayInspector.shader | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader new file mode 100644 index 00000000..408050d1 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader @@ -0,0 +1,30 @@ +Shader "Hidden/TextureArrayEditor" +{ + Properties + { + _MainTex ("_MainTex", 2DArray) = "white" {} + _Index ("_Index", Int) = 0 + } + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + #pragma target 3.5 + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + + uniform UNITY_DECLARE_TEX2DARRAY( _MainTex ); + int _Index; + + float4 frag( v2f_img i ) : SV_Target + { + //return UNITY_SAMPLE_TEX2DARRAY_LOD( _MainTex, float3( i.uv, _Index), 0 ); + return UNITY_SAMPLE_TEX2DARRAY( _MainTex, float3( i.uv, _Index) ); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0