From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ShaderFunctions/Blinn-Phong Half Vector.asset | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset new file mode 100644 index 00000000..567173c3 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset @@ -0,0 +1,23 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: Blinn-Phong Half Vector + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=13705\n487;506;979;512;774.2847;195.955;1;False;False\nNode;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;2;-640,96;Float;False;1;0;FLOAT;0.0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT\nNode;AmplifyShaderEditor.ViewDirInputsCoordNode;1;-592,-64;Float;False;World;0;4;FLOAT3;FLOAT;FLOAT;FLOAT\nNode;AmplifyShaderEditor.SimpleAddOpNode;3;-336,0;Float;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0.0,0,0;False;1;FLOAT3\nNode;AmplifyShaderEditor.NormalizeNode;4;-176,0;Float;False;1;0;FLOAT3;0,0,0,0;False;1;FLOAT3\nNode;AmplifyShaderEditor.FunctionOutput;0;0,0;Float;False;True;XYZ;0;1;0;FLOAT3;0,0,0;False;0\nWireConnection;3;0;1;0\nWireConnection;3;1;2;0\nWireConnection;4;0;3;0\nWireConnection;0;0;4;0\nASEEND*/\n//CHKSM=CDF922191A60D2395104E4F539CAFDF78289C070" + m_functionName: + m_description: Calculates the halfway vector between view direction and light direction + in world space. + m_additionalIncludes: + m_additionalIncludes: [] + m_outsideIncludes: [] + m_nodeCategory: 11 + m_customNodeCategory: Custom Lighting -- cgit v1.1-26-g67d0