From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ShaderFunctions/SRP Additional Light.asset | 79 ++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset') diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset new file mode 100644 index 00000000..a8a58bea --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: SRP Additional Light + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=17503\n385;373;1413;749;2027.142;507.6773;1.942238;True;False\nNode;AmplifyShaderEditor.FunctionInput;14;-736,368;Inherit;False;Specular + Color;3;3;False;1;0;FLOAT3;1,1,1;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.WorldNormalVector;12;-1116,127;Inherit;False;False;1;0;FLOAT3;0,0,1;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.WorldNormalVector;4;-1312,288;Inherit;False;False;1;0;FLOAT3;0,0,1;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.Vector3Node;10;-1472,128;Inherit;False;Constant;_Vector0;Vector + 0;0;0;Create;True;0;0;False;0;0,0,1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.FunctionInput;18;-736,448;Inherit;False;Smoothness;1;4;False;1;0;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;15;-736,272;Inherit;False;View + Dir;3;2;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CustomExpressionNode;22;-496,208;Inherit;False;float3 + Color = 0@$#ifdef _ADDITIONAL_LIGHTS$int numLights = GetAdditionalLightsCount()@$for(int + i = 0@ i