From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Behavior Designer/Runtime/Actions/Log.cs | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Log.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Actions/Log.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Log.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Log.cs new file mode 100644 index 00000000..a2363d43 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Log.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Log is a simple task which will output the specified text and return success. It can be used for debugging.")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=16")] + [TaskIcon("{SkinColor}LogIcon.png")] + public class Log : Action + { + [Tooltip("Text to output to the log")] + public SharedString text; + [Tooltip("Is this text an error?")] + public SharedBool logError; + + public override TaskStatus OnUpdate() + { + // Log the text and return success + if (logError.Value) { + Debug.LogError(text); + } else { + Debug.Log(text); + } + return TaskStatus.Success; + } + + public override void OnReset() + { + // Reset the properties back to their original values + text = ""; + logError = false; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0