From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Actions/PerformInterruption.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs new file mode 100644 index 00000000..05c20a68 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs @@ -0,0 +1,29 @@ +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Perform the actual interruption. This will immediately stop the specified tasks from running and will return success or failure depending on the value of interrupt success.")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=17")] + [TaskIcon("{SkinColor}PerformInterruptionIcon.png")] + public class PerformInterruption : Action + { + [Tooltip("The list of tasks to interrupt. Can be any number of tasks")] + public Interrupt[] interruptTasks; + [Tooltip("When we interrupt the task should we return a task status of success?")] + public SharedBool interruptSuccess; + + public override TaskStatus OnUpdate() + { + // Loop through all of the tasks and fire an interruption. Once complete return success. + for (int i = 0; i < interruptTasks.Length; ++i) { + interruptTasks[i].DoInterrupt(interruptSuccess.Value ? TaskStatus.Success : TaskStatus.Failure); + } + return TaskStatus.Success; + } + + public override void OnReset() + { + // Reset the properties back to their original values. + interruptTasks = null; + interruptSuccess = false; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0