From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Actions/Reflection/GetFieldValue.cs | 58 --------------- .../Actions/Reflection/GetFieldValue.cs.meta | 8 -- .../Runtime/Actions/Reflection/GetPropertyValue.cs | 58 --------------- .../Actions/Reflection/GetPropertyValue.cs.meta | 8 -- .../Runtime/Actions/Reflection/InvokeMethod.cs | 86 ---------------------- .../Actions/Reflection/InvokeMethod.cs.meta | 8 -- .../Runtime/Actions/Reflection/SetFieldValue.cs | 57 -------------- .../Actions/Reflection/SetFieldValue.cs.meta | 8 -- .../Runtime/Actions/Reflection/SetPropertyValue.cs | 57 -------------- .../Actions/Reflection/SetPropertyValue.cs.meta | 8 -- 10 files changed, 356 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetPropertyValue.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetPropertyValue.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs.meta (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs deleted file mode 100644 index a5b31bc4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs +++ /dev/null @@ -1,58 +0,0 @@ -using UnityEngine; -using System; -using System.Reflection; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Gets the value from the field specified. Returns success if the field was retrieved.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=147")] - [TaskCategory("Reflection")] - [TaskIcon("{SkinColor}ReflectionIcon.png")] - public class GetFieldValue : Action - { - [Tooltip("The GameObject to get the field on")] - public SharedGameObject targetGameObject; - [Tooltip("The component to get the field on")] - public SharedString componentName; - [Tooltip("The name of the field")] - public SharedString fieldName; - [Tooltip("The value of the field")] - [RequiredField] - public SharedVariable fieldValue; - - public override TaskStatus OnUpdate() - { - if (fieldValue == null) { - Debug.LogWarning("Unable to get field - field value is null"); - return TaskStatus.Failure; - } - - var type = TaskUtility.GetTypeWithinAssembly(componentName.Value); - if (type == null) { - Debug.LogWarning("Unable to get field - type is null"); - return TaskStatus.Failure; - } - - var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type); - if (component == null) { - Debug.LogWarning("Unable to get the field with component " + componentName.Value); - return TaskStatus.Failure; - } - - // If you are receiving a compiler error on the Windows Store platform see this topic: - // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46 - var field = component.GetType().GetField(fieldName.Value); - fieldValue.SetValue(field.GetValue(component)); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - componentName = null; - fieldName = null; - fieldValue = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs.meta deleted file mode 100644 index 34bf75c3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: bc317dd7feb2085499edb0d0c4604640 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetPropertyValue.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetPropertyValue.cs deleted file mode 100644 index be81eee4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetPropertyValue.cs +++ /dev/null @@ -1,58 +0,0 @@ -using UnityEngine; -using System; -using System.Reflection; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Gets the value from the property specified. Returns success if the property was retrieved.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=148")] - [TaskCategory("Reflection")] - [TaskIcon("{SkinColor}ReflectionIcon.png")] - public class GetPropertyValue : Action - { - [Tooltip("The GameObject to get the property of")] - public SharedGameObject targetGameObject; - [Tooltip("The component to get the property of")] - public SharedString componentName; - [Tooltip("The name of the property")] - public SharedString propertyName; - [Tooltip("The value of the property")] - [RequiredField] - public SharedVariable propertyValue; - - public override TaskStatus OnUpdate() - { - if (propertyValue == null) { - Debug.LogWarning("Unable to get property - property value is null"); - return TaskStatus.Failure; - } - - var type = TaskUtility.GetTypeWithinAssembly(componentName.Value); - if (type == null) { - Debug.LogWarning("Unable to get property - type is null"); - return TaskStatus.Failure; - } - - var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type); - if (component == null) { - Debug.LogWarning("Unable to get the property with component " + componentName.Value); - return TaskStatus.Failure; - } - - // If you are receiving a compiler error on the Windows Store platform see this topic: - // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46 - var property = component.GetType().GetProperty(propertyName.Value); - propertyValue.SetValue(property.GetValue(component, null)); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - componentName = null; - propertyName = null; - propertyValue = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetPropertyValue.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetPropertyValue.cs.meta deleted file mode 100644 index 587385b3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetPropertyValue.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: dda9c9b7c6ff2ee4f95a2e208cddae64 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs deleted file mode 100644 index 7c239dbd..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs +++ /dev/null @@ -1,86 +0,0 @@ -using UnityEngine; -using System; -using System.Collections.Generic; -using System.Reflection; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Invokes the specified method with the specified parameters. Can optionally store the return value. Returns success if the method was invoked.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=145")] - [TaskCategory("Reflection")] - [TaskIcon("{SkinColor}ReflectionIcon.png")] - public class InvokeMethod : Action - { - [Tooltip("The GameObject to invoke the method on")] - public SharedGameObject targetGameObject; - [Tooltip("The component to invoke the method on")] - public SharedString componentName; - [Tooltip("The name of the method")] - public SharedString methodName; - [Tooltip("The first parameter of the method")] - public SharedVariable parameter1; - [Tooltip("The second parameter of the method")] - public SharedVariable parameter2; - [Tooltip("The third parameter of the method")] - public SharedVariable parameter3; - [Tooltip("The fourth parameter of the method")] - public SharedVariable parameter4; - [Tooltip("Store the result of the invoke call")] - public SharedVariable storeResult; - - public override TaskStatus OnUpdate() - { - var type = TaskUtility.GetTypeWithinAssembly(componentName.Value); - if (type == null) { - Debug.LogWarning("Unable to invoke - type is null"); - return TaskStatus.Failure; - } - - var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type); - if (component == null) { - Debug.LogWarning("Unable to invoke method with component " + componentName.Value); - return TaskStatus.Failure; - } - - var parameterList = new List(); - var parameterTypeList = new List(); - SharedVariable sharedVariable = null; - for (int i = 0; i < 4; ++i) { - var parameterField = GetType().GetField("parameter" + (i + 1)); - if ((sharedVariable = parameterField.GetValue(this) as SharedVariable) != null) { - parameterList.Add(sharedVariable.GetValue()); - parameterTypeList.Add(sharedVariable.GetType().GetProperty("Value").PropertyType); - } else { - break; - } - } - // If you are receiving a compiler error on the Windows Store platform see this topic: - // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46 - var methodInfo = component.GetType().GetMethod(methodName.Value, parameterTypeList.ToArray()); - - if (methodInfo == null) { - Debug.LogWarning("Unable to invoke method " + methodName.Value + " on component " + componentName.Value); - return TaskStatus.Failure; - } - - var result = methodInfo.Invoke(component, parameterList.ToArray()); - if (storeResult != null) { - storeResult.SetValue(result); - } - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - componentName = null; - methodName = null; - parameter1 = null; - parameter2 = null; - parameter3 = null; - parameter4 = null; - storeResult = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs.meta deleted file mode 100644 index eed4a86a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 359bd67578f53034ab2eb00e7696d317 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs deleted file mode 100644 index 79675c97..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs +++ /dev/null @@ -1,57 +0,0 @@ -using UnityEngine; -using System; -using System.Reflection; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Sets the field to the value specified. Returns success if the field was set.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=149")] - [TaskCategory("Reflection")] - [TaskIcon("{SkinColor}ReflectionIcon.png")] - public class SetFieldValue : Action - { - [Tooltip("The GameObject to set the field on")] - public SharedGameObject targetGameObject; - [Tooltip("The component to set the field on")] - public SharedString componentName; - [Tooltip("The name of the field")] - public SharedString fieldName; - [Tooltip("The value to set")] - public SharedVariable fieldValue; - - public override TaskStatus OnUpdate() - { - if (fieldValue == null) { - Debug.LogWarning("Unable to get field - field value is null"); - return TaskStatus.Failure; - } - - var type = TaskUtility.GetTypeWithinAssembly(componentName.Value); - if (type == null) { - Debug.LogWarning("Unable to set field - type is null"); - return TaskStatus.Failure; - } - - var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type); - if (component == null) { - Debug.LogWarning("Unable to set the field with component " + componentName.Value); - return TaskStatus.Failure; - } - - // If you are receiving a compiler error on the Windows Store platform see this topic: - // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46 - var field = component.GetType().GetField(fieldName.Value); - field.SetValue(component, fieldValue.GetValue()); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - componentName = null; - fieldName = null; - fieldValue = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs.meta deleted file mode 100644 index 433a991c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 21e389787213ba24ab1a6817def634ae -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs deleted file mode 100644 index 9ec7cd08..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs +++ /dev/null @@ -1,57 +0,0 @@ -using UnityEngine; -using System; -using System.Reflection; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Sets the property to the value specified. Returns success if the property was set.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=150")] - [TaskCategory("Reflection")] - [TaskIcon("{SkinColor}ReflectionIcon.png")] - public class SetPropertyValue : Action - { - [Tooltip("The GameObject to set the property on")] - public SharedGameObject targetGameObject; - [Tooltip("The component to set the property on")] - public SharedString componentName; - [Tooltip("The name of the property")] - public SharedString propertyName; - [Tooltip("The value to set")] - public SharedVariable propertyValue; - - public override TaskStatus OnUpdate() - { - if (propertyValue == null) { - Debug.LogWarning("Unable to get field - field value is null"); - return TaskStatus.Failure; - } - - var type = TaskUtility.GetTypeWithinAssembly(componentName.Value); - if (type == null) { - Debug.LogWarning("Unable to set property - type is null"); - return TaskStatus.Failure; - } - - var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type); - if (component == null) { - Debug.LogWarning("Unable to set the property with component " + componentName.Value); - return TaskStatus.Failure; - } - - // If you are receiving a compiler error on the Windows Store platform see this topic: - // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46 - var property = component.GetType().GetProperty(propertyName.Value); - property.SetValue(component, propertyValue.GetValue(), null); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - componentName = null; - propertyName = null; - propertyValue = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs.meta deleted file mode 100644 index 012823b6..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d98b13b7ae4b36b4092b439731466d9b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: -- cgit v1.1-26-g67d0