From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Behavior Designer/Runtime/Actions/SendEvent.cs | 73 ---------------------- 1 file changed, 73 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Actions/SendEvent.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Actions/SendEvent.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/SendEvent.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/SendEvent.cs deleted file mode 100644 index 76007309..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/SendEvent.cs +++ /dev/null @@ -1,73 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Sends an event to the behavior tree, returns success after sending the event.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=121")] - [TaskIcon("{SkinColor}SendEventIcon.png")] - public class SendEvent : Action - { - [Tooltip("The GameObject of the behavior tree that should have the event sent to it. If null use the current behavior")] - public SharedGameObject targetGameObject; - [Tooltip("The event to send")] - public SharedString eventName; - [Tooltip("The group of the behavior tree that the event should be sent to")] - public SharedInt group; - [Tooltip("Optionally specify a first argument to send")] - [SharedRequired] - public SharedVariable argument1; - [Tooltip("Optionally specify a second argument to send")] - [SharedRequired] - public SharedVariable argument2; - [Tooltip("Optionally specify a third argument to send")] - [SharedRequired] - public SharedVariable argument3; - - private BehaviorTree behaviorTree; - - public override void OnStart() - { - var behaviorTrees = GetDefaultGameObject(targetGameObject.Value).GetComponents(); - if (behaviorTrees.Length == 1) { - behaviorTree = behaviorTrees[0]; - } else if (behaviorTrees.Length > 1) { - for (int i = 0; i < behaviorTrees.Length; ++i) { - if (behaviorTrees[i].Group == group.Value) { - behaviorTree = behaviorTrees[i]; - break; - } - } - // If the group can't be found then use the first behavior tree - if (behaviorTree == null) { - behaviorTree = behaviorTrees[0]; - } - } - } - - public override TaskStatus OnUpdate() - { - // Send the event and return success - if (argument1 == null || argument1.IsNone) { - behaviorTree.SendEvent(eventName.Value); - } else { - if (argument2 == null || argument2.IsNone) { - behaviorTree.SendEvent(eventName.Value, argument1.GetValue()); - } else { - if (argument3 == null || argument3.IsNone) { - behaviorTree.SendEvent(eventName.Value, argument1.GetValue(), argument2.GetValue()); - } else { - behaviorTree.SendEvent(eventName.Value, argument1.GetValue(), argument2.GetValue(), argument3.GetValue()); - } - } - } - return TaskStatus.Success; - } - - public override void OnReset() - { - // Reset the properties back to their original values - targetGameObject = null; - eventName = ""; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0