From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Animation/CrossFadeQueued.cs | 54 ---------------------- 1 file changed, 54 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs deleted file mode 100644 index 4c2e9c89..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs +++ /dev/null @@ -1,54 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation -{ - [TaskCategory("Basic/Animation")] - [TaskDescription("Cross fades an animation after previous animations has finished playing. Returns Success.")] - public class CrossFadeQueued : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The name of the animation")] - public SharedString animationName; - [Tooltip("The amount of time it takes to blend")] - public float fadeLength = 0.3f; - [Tooltip("Specifies when the animation should start playing")] - public QueueMode queue = QueueMode.CompleteOthers; - [Tooltip("The play mode of the animation")] - public PlayMode playMode = PlayMode.StopSameLayer; - - // cache the animation component - private Animation animation; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - animation = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (animation == null) { - Debug.LogWarning("Animation is null"); - return TaskStatus.Failure; - } - - animation.CrossFadeQueued(animationName.Value, fadeLength, queue, playMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - animationName.Value = ""; - fadeLength = 0.3f; - queue = QueueMode.CompleteOthers; - playMode = PlayMode.StopSameLayer; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0