From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/Animation/IsPlaying.cs | 47 ---------------------- 1 file changed, 47 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs deleted file mode 100644 index f86a854b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation -{ - [TaskCategory("Basic/Animation")] - [TaskDescription("Returns Success if the animation is currently playing.")] - public class IsPlaying : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The name of the animation")] - public SharedString animationName; - - // cache the animation component - private Animation animation; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - animation = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (animation == null) { - Debug.LogWarning("Animation is null"); - return TaskStatus.Failure; - } - - if (string.IsNullOrEmpty(animationName.Value)) { - return animation.isPlaying ? TaskStatus.Success : TaskStatus.Failure; - } else { - return animation.IsPlaying(animationName.Value) ? TaskStatus.Success : TaskStatus.Failure; - } - } - - public override void OnReset() - { - targetGameObject = null; - animationName.Value = ""; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0