From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/Animator/IsName.cs | 45 ---------------------- 1 file changed, 45 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs deleted file mode 100644 index 38869983..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator -{ - [TaskCategory("Basic/Animator")] - [TaskDescription("Returns success if the specified name matches the name of the active state.")] - public class IsName : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The layer's index")] - public SharedInt index; - [Tooltip("The state name to compare")] - public SharedString name; - - private Animator animator; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - animator = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (animator == null) { - Debug.LogWarning("Animator is null"); - return TaskStatus.Failure; - } - - return animator.GetCurrentAnimatorStateInfo(index.Value).IsName(name.Value) ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - index = 0; - name = ""; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0