From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/Animator/MatchTarget.cs | 62 ---------------------- 1 file changed, 62 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/MatchTarget.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/MatchTarget.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/MatchTarget.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/MatchTarget.cs deleted file mode 100644 index c0137247..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/MatchTarget.cs +++ /dev/null @@ -1,62 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator -{ - [TaskCategory("Basic/Animator")] - [TaskDescription("Automatically adjust the gameobject position and rotation so that the AvatarTarget reaches the matchPosition when the current state is at the specified progress. Returns Success.")] - public class MatchTarget : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The position we want the body part to reach")] - public SharedVector3 matchPosition; - [Tooltip("The rotation in which we want the body part to be")] - public SharedQuaternion matchRotation; - [Tooltip("The body part that is involved in the match")] - public AvatarTarget targetBodyPart; - [Tooltip("Weights for matching position")] - public Vector3 weightMaskPosition; - [Tooltip("Weights for matching rotation")] - public float weightMaskRotation; - [Tooltip("Start time within the animation clip")] - public float startNormalizedTime; - [Tooltip("End time within the animation clip")] - public float targetNormalizedTime = 1; - - private Animator animator; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - animator = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (animator == null) { - Debug.LogWarning("Animator is null"); - return TaskStatus.Failure; - } - - animator.MatchTarget(matchPosition.Value, matchRotation.Value, targetBodyPart, new MatchTargetWeightMask(weightMaskPosition, weightMaskRotation), startNormalizedTime, targetNormalizedTime); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - matchPosition = Vector3.zero; - matchRotation = Quaternion.identity; - targetBodyPart = AvatarTarget.Root; - weightMaskPosition = Vector3.zero; - weightMaskRotation = 0; - startNormalizedTime = 0; - targetNormalizedTime = 1; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0