From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Basic Tasks/Animator/SetFloatParameter.cs | 63 ++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs new file mode 100644 index 00000000..77093432 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs @@ -0,0 +1,63 @@ +using UnityEngine; +using System.Collections; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator +{ + [TaskCategory("Basic/Animator")] + [TaskDescription("Sets the float parameter on an animator. Returns Success.")] + public class SetFloatParameter : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The name of the parameter")] + public SharedString paramaterName; + [Tooltip("The value of the float parameter")] + public SharedFloat floatValue; + [Tooltip("Should the value be reverted back to its original value after it has been set?")] + public bool setOnce; + + private int hashID; + private Animator animator; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + animator = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (animator == null) { + Debug.LogWarning("Animator is null"); + return TaskStatus.Failure; + } + + hashID = UnityEngine.Animator.StringToHash(paramaterName.Value); + + float prevValue = animator.GetFloat(hashID); + animator.SetFloat(hashID, floatValue.Value); + if (setOnce) { + StartCoroutine(ResetValue(prevValue)); + } + + return TaskStatus.Success; + } + + public IEnumerator ResetValue(float origVale) + { + yield return null; + animator.SetFloat(hashID, origVale); + } + + public override void OnReset() + { + targetGameObject = null; + paramaterName = ""; + floatValue = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0