From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Animator/SetFloatParameter.cs | 63 ---------------------- 1 file changed, 63 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs deleted file mode 100644 index 77093432..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetFloatParameter.cs +++ /dev/null @@ -1,63 +0,0 @@ -using UnityEngine; -using System.Collections; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator -{ - [TaskCategory("Basic/Animator")] - [TaskDescription("Sets the float parameter on an animator. Returns Success.")] - public class SetFloatParameter : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The name of the parameter")] - public SharedString paramaterName; - [Tooltip("The value of the float parameter")] - public SharedFloat floatValue; - [Tooltip("Should the value be reverted back to its original value after it has been set?")] - public bool setOnce; - - private int hashID; - private Animator animator; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - animator = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (animator == null) { - Debug.LogWarning("Animator is null"); - return TaskStatus.Failure; - } - - hashID = UnityEngine.Animator.StringToHash(paramaterName.Value); - - float prevValue = animator.GetFloat(hashID); - animator.SetFloat(hashID, floatValue.Value); - if (setOnce) { - StartCoroutine(ResetValue(prevValue)); - } - - return TaskStatus.Success; - } - - public IEnumerator ResetValue(float origVale) - { - yield return null; - animator.SetFloat(hashID, origVale); - } - - public override void OnReset() - { - targetGameObject = null; - paramaterName = ""; - floatValue = 0; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0