From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Animator/SetLayerWeight.cs | 47 ++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs new file mode 100644 index 00000000..ae5b529f --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs @@ -0,0 +1,47 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator +{ + [TaskCategory("Basic/Animator")] + [TaskDescription("Sets the layer's current weight. Returns Success.")] + public class SetLayerWeight : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The layer's index")] + public SharedInt index; + [Tooltip("The weight of the layer")] + public SharedFloat weight; + + private Animator animator; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + animator = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (animator == null) { + Debug.LogWarning("Animator is null"); + return TaskStatus.Failure; + } + + animator.SetLayerWeight(index.Value, weight.Value); + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + index = 0; + weight = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0