From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Basic Tasks/Animator/SetLookAtPosition.cs | 53 ++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs new file mode 100644 index 00000000..9137ec56 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs @@ -0,0 +1,53 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator +{ + [TaskCategory("Basic/Animator")] + [TaskDescription("Sets the look at position. Returns Success.")] + public class SetLookAtPosition : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The position to lookAt")] + public SharedVector3 position; + + private Animator animator; + private GameObject prevGameObject; + private bool positionSet; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + animator = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + positionSet = false; + } + + public override TaskStatus OnUpdate() + { + if (animator == null) { + Debug.LogWarning("Animator is null"); + return TaskStatus.Failure; + } + + return positionSet ? TaskStatus.Success : TaskStatus.Running; + } + + public override void OnAnimatorIK() + { + if (animator == null) { + return; + } + animator.SetLookAtPosition(position.Value); + positionSet = true; + } + + public override void OnReset() + { + targetGameObject = null; + position = Vector3.zero; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0