From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Basic Tasks/Animator/SetLookAtWeight.cs | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs new file mode 100644 index 00000000..f6b9102a --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs @@ -0,0 +1,66 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator +{ + [TaskCategory("Basic/Animator")] + [TaskDescription("Sets the look at weight. Returns success immediately after.")] + public class SetLookAtWeight : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("(0-1) the global weight of the LookAt, multiplier for other parameters.")] + public SharedFloat weight; + [Tooltip("(0-1) determines how much the body is involved in the LookAt.")] + public float bodyWeight; + [Tooltip("(0-1) determines how much the head is involved in the LookAt.")] + public float headWeight = 1; + [Tooltip("(0-1) determines how much the eyes are involved in the LookAt.")] + public float eyesWeight; + [Tooltip("(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped " + + "(look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).")] + public float clampWeight = 0.5f; + + private Animator animator; + private GameObject prevGameObject; + private bool weightSet; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + animator = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + weightSet = false; + } + + public override TaskStatus OnUpdate() + { + if (animator == null) { + Debug.LogWarning("Animator is null"); + return TaskStatus.Failure; + } + + return weightSet ? TaskStatus.Success : TaskStatus.Running; + } + + public override void OnAnimatorIK() + { + if (animator == null) { + return; + } + animator.SetLookAtWeight(weight.Value, bodyWeight, headWeight, eyesWeight, clampWeight); + weightSet = true; + } + + public override void OnReset() + { + targetGameObject = null; + weight = 0; + bodyWeight = 0; + headWeight = 1; + eyesWeight = 0; + clampWeight = 0.5f; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0